Platforms


  • Unreal Engine 2 offers broadened hardware and software compatibility;
    it runs at acceptable frame rates on graphics cards shipped in 1999,
    and even runs on fast machines with integrated graphics through
    optimized software rendering libraries.

  • While Windows XP is the primary development and deployment platform for
    Unreal Engine 2, the Unreal Tournament product family has long been
    known for support for other operating systems.
  • Unreal Tournament 2004 is no exception, with full server and client support for both Linux and Macintosh's OS X.

  • Unreal Engine 2 is also already compatible with next-generation
    operating systems such as 64-bit Windows and 64-bit Linux.

Console Support & Portability

  • Fully optimized for and supported on Windows and Xbox.
  • Optimized seek-free DVD-based loading support for Xbox.
  • Fully functioning source code available for PlayStation2.
  • Fully functioning source code available for 64-bit Windows, MacOS X, Linux 32-bit and 64-bit.

  • Highly modular, object-oriented foundation with few hard coded limits
    maintains portability and allows the Unreal engine to evolve through
    many generations of technological advances.

General Programming

  • Unreal
    Engine 2 includes example content and 100% of the source code for the
    engine, editor, XSI/Max/Maya exporters, and the game-specific code for
    our internally-developed games.
  • Extensible,
    object-oriented C++ engine with software framework for persistence,
    dynamic loading of code and content, portability, debugging.
  • UnrealScript
    gameplay scripting language provides automatic support for metadata;
    garbage collection; profiling; persistence with very flexible file
    format backwards-compatibility; support for exposing script properties
    to level designers in UnrealEd; a GUI-based script debugger; and native
    language support for many concepts important in gameplay programming,
    such as dynamically scoped state machines and time-based (latent)
    execution of code.
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Unreal Tournament 2004
Blog RSS Feed Report abuse Latest News: Prototype Nearing Completion

0 comments by Riivan on Feb 19th, 2008 digg this super bookmark


The art, level design and programming teams have done a phenominal job in putting together a prototype for Sacrifice in Paradise. Many of the features that we were worried would not make it into the game are in and running. We had the first of many playtesting sessions today and I must say it is a lot of fun to play.

The Kuulu Kuulu vs Uluuk dynamic is providing very interesting gameplay results and revealing a few varied strategies on playing them. I think you will all be pleased when the game goes live and we will return shortly with more art concepts and possibly a few screenshots to catch a glimpse at the game in progress. Until then keep watching, enjoy the wallpapers, and know that things will be picking up in the next month.

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Comments
viper276
viper276 May 6 2008, 11:40am says:

Great engine

+1 vote     reply to comment
leilei
leilei Nov 14 2007, 9:16pm says:

This is a good engine, though the production values and overall corniness of the official games that use it don't really showcase the engine well

+1 vote     reply to comment
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Platforms
PC, Linux, Mac, PS2, XBOX
Company
Epic Games
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Official Page
Unrealtechnology.com
Licence
Commercial
Release Date
Released Dec 1, 2000
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