The Quake Based engine developed by valve to power there world famous game Half Life, it's expansions, and many more.

"This is 6D!" Current progress is an estimate of 32.7%

Posted by Rimrook on Nov 26th, 2007 digg this super bookmark


With the advent of new features and a higher resolution of graphics, as well as new monsters and characters, the mod is beginning to refine into a shape that is distinct enough to scream "This is 6D!" But as far as the work goes, more of it is required, and very few details are being spared from the project since the amount of quality being poured delicately into the mod, exempting the details harms the potency of this mod's overall feel.

So ontop of the multitude of cool effects and side stuff I wouldn't normally consider, the coding part is to be finished hopefully by the end of the year 2007. Which leads light into a final demo before the rest of the mod is completed. Much has been added, and much of it.

My extremely talented coder has implemented several new elements and features to the Goldsource engine that this should be deemed Spirit 1.6, but its not. A wealth of new tools is available to accomadate the new features. So mapping will be quick and painless, and much of it is designed for mappers who decide to use this mod as a base for their own after it comes out.

6D's current progress is an estimate of 32.7% based on completed tasks and finished assets.

As far as the media that had been posted in the downloads section, the game has changed far from those examples. However, a seperate game mode will be added so you can't forget about wondering how the classic 6D puzzles were like, just for fun. Plus with the newer features available, the classic puzzles will be exactly what the first thesis of the project once was. Like hitting two stones with one bird, or so they say. 

Stay Faithful.

 

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Platform
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Valve
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Commercial
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Released Nov 19, 1998
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Commercial Released Nov 19, 1998