Aphain's submod.
Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2)
Features:
- completely overhauled building tree (for all factions)
- new buildings
- special buildings in your capital (only settlement which can construct stone walls)
- removed unused factions
- cleaned up most files
- important characters will spawn
- new events
- new ancillaries
- new traits
- new ships
- new/updated texts
- redone family tree
- new settlement and region names for Frisian and Saxon Regions
- new character names
- fixed some bugs and a lot of spelling/grammar mistakes
Planned Features:
- correction of all spelling/grammar mistakes
- more cleaning up of the mod files
- more events
- reform into East-Francia after 843
- more unique traits, ancillaries and buildings
- region based recruiting system
- more historical characters
- new units?
Credits:
- the "1648: Thirty Years of War" mod team for some building pictures
- Mr_Nygren for pointing out the "custom settlements not used" bug to me
User Aphain over at TWC made this submod based ont he work by the old WotN team and me.
Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2)
Features:
- completely overhauled building tree (for all factions)
- new buildings
- special buildings in your capital (only settlement which can construct stone walls)
- removed unused factions
- cleaned up most files
- important characters will spawn
- new events
- new ancillaries
- new traits
- new ships
- new/updated texts
- redone family tree
- new settlement and region names for Frisian and Saxon Regions
- new character names
- fixed some bugs and a lot of spelling/grammar mistakes
Planned Features:
- correction of all spelling/grammar mistakes
- more cleaning up of the mod files
- more events
- reform into East-Francia after 843
- more unique traits, ancillaries and buildings
- region based recruiting system
- more historical characters
- new units?
Credits:
- the "1648: Thirty Years of War" mod team for some building pictures
- Mr_Nygren for pointing out the "custom settlements not used" bug to me
Credits:
- Mr_Nygren (head) and Juzy90 (ancillaries, traits) for the awesome WotN 3.1 - without it this submod would not be possible
- The old WotN team including Absinthia, Ulfhednin, Horsa and Leif Eriksson - for the base mod, units and scripts etc! Basically all the groundwork and the whole 1.5 beta version
- Danova et al. from "Last Kingdom" - for the Frankish captain and general strat models
- Rhaymo and DBM - for the creation of the custom settlements in use by all factions
- The "East of Rome" mod, Deutschland et al. - for the new slavic textures applied to the custom settlements by Rhaymo
- Darius et al. from "East of Rome: The Danube Limes" for assets from "The Danube Limes"
- the "1648: Thirty Years of War" mod team for some building pictures
Installation: (for Steam and non-Steam users)
- download the file
- unrar the folder (you can use WinRAR for this - it's free)
- copy the "WotN_RF" folder into "Medieval II Total War/mods"
- start the mod by running the "WotN.bat" (you can create a shortcut for this file)
Cheers, Aphain
Mr_Nygren:
This is an alternative submod adding the stuff above on-top of the latest WotN release uploaded by me two days ago. It's not to be seen as an official version of Wrath of the Norsemen: The Baltic - but rather as an alternative.
- Compared to the official version it has an easier approach to economy and it's way easier to play for the ordinary player. The official version is very hardcore, and as for the Franks they are probably not playable due to them getting bankrupt - in this version most focus have been on this faction. And they are really fun to play as.
- Absinthia, one of the original creators of the mod - explained the Franks were not supposed to be played originally. That's why they are impossible to play as in the official without cheating or editning the economy.
As for the Norse i have played as Svitjod in that version and it worked fine - but it was a rollercoaster where i had to attack all the time to prevent the economy from getting a minus. Bankruptcy is a real threat in WotN: The Baltic - in this Sub-Mod it's more like in other mods.
- Other changes are the fact this submod has somewhat larger stacks of units, which i am not particularly fond of - as the old units had been balanced according to a set formula. Increasing the unit sizes may be bad for balance but they are somewhat larger here.
- Then the formations haven't been added to this version of the mod. It should be very stable and easy to play for the casual player. If you want a very hard mod play the original - this is for people who want to enjoy Total War without struggling too much with the economical bit.
I will thank Aphain for providing me with the files for his update.
PS: This is standalone - you do not need any other version.
All AI factions go bankrupt after few turns. Is there a way to fix this? Thanks.
Not my submod, do it yourself in the descr_strat.
so this is like baltic campaign but improved so you dont nead baltic 3.2 cause this is the same but better?
Hi there,
this is indeed a standalone version.
If it is better depends on your taste.
Cheers, Aphain
Read the article..
It clearly states it is the same mod but with certain differences.
This mod is more for the casual Med 2 TW player - and the original 3.2 is hardcore.
Hello mod developer , its seems there's a problem with winrar file , its says it has problems , please i need assistance in this.
You do need the latest version of WinRar.
it crashes as soon as i open it
Then you've installed it wrongly.
You might need to copy the medieval2.exe and rename the copy to kingdoms.exe with Steam.
Also, if you're using the latest version (not this sub-mod), then obviously you'd need to use the Engine Overhaul Project-tool launcher to start the mod - cause it will crash due to the new options otherwise.