Report abuse Valve Batch Compile Tool
Mapping Tool
Jan 18th, 2009
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A map compiling manager bringing a breeze to mappers.

Map levels for Valve Source games can
easily be compiled from within Hammer which is good for small maps with fast
compile times.

For longer compile times though and for very large maps
that take a lot of memory (especially on computers without a lot of memory)
compiles are best done in "batch mode" without Hammer loaded.

This tool is a front end for doing map
compiles without Hammer, about as simple and efficient as it can be.

This tool is fully
functional for all EP1 and Orangebox Source games and Custom Mods based on the
EP1 and OrangeBox engines.

There is a very simple tutorial for VBCT HERE.
VBCT does "Virtual Batch Compiles",
that is it doesn't really create a batch file and let it run but rather
launches and manages each task individually and captures all the output from
it so errors can be detected and log files saved and parsed.

VBCT requires that that Steam and the
Source SDK be installed (and run) and that the game you want to compile for has been installed
and run at least once.

This tool works under Windows XP, WinXP
64, Server 2003, Vista and Vista 64 Operating Systems.

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Valve Batch Compile Tool
Post comment Comments
sawo Mar 29 2009, 6:03am says:

Great tool, just what i needed!

+2 votes     reply to comment
captainscurvy Mar 30 2009, 8:30pm says:

Hasn't crashed 3 hours into compile. So far it's better than Hammer's built-in compiler.

+2 votes     reply to comment
zawmbabwe Aug 5 2009, 11:30am says:

Does it work with L4D?

0 votes     reply to comment
yarow12 Jul 10 2011, 8:33pm replied:

Yes, but it hasn't been made to do so. So yes it does.

+1 vote     reply to comment
CRBthedevil Nov 8 2009, 5:15am says:

Excellent programme, it compiles very fast.

+1 vote     reply to comment
Maury Jun 1 2010, 9:23am says:

Great Tool.

+1 vote     reply to comment
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Source Commercial Released Oct 31, 2004
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