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Fixed and ready! DOES NOT REQUIRE 1.8.1! Install directly after the main THB release. Can also be installed on top of version 1.8.1. Click "read more +" for download mirrors and changelog. - Installed 1.8.2 before and THB failed to load? Download the patch again and reinstall, included fix for that as well :)

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Ultimate Apocalypse - THB Patch v1.8.2
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Excogitatoris-Logica Author
Excogitatoris-Logica

Please read the FAQ before posting! Moddb.com

Report bugs here: Moddb.com

Trouble setting up the mod? See this guide: Moddb.com

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LavstorM
LavstorM

i dont know if you remember me, but we talked a couple days ago about the IDH possible broken conditions, i didnt know where to put them and no one has replied, im sorry if i am spamming just would really like to get the thing fixed ASAP.
the broken conditions me and a friend found were the restriction grenades and the small SP, again sorry for the bother.
PS, i thought about postsing in "bugs" but i didnt know if that would consider as a bug.

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ZSHADOWWOLF
ZSHADOWWOLF

I don't know what you need hate Space Marines to the whole race of reduce the damage and armor.You need to have balance of new and tyranid races instead of doing Space Marines weaker!

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SouIstormfan
SouIstormfan

Agree about nids but SM needed nerf too

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Fuuutsch
Fuuutsch

why? because they finally got a strong early game with assault marines? try another tactic against them, no need for a nerf that takes away one of the biggest chances for a sm to win. try sm and you will see, they just suck in late game. try to hold back a spam of stupid uber-relic-**** units from other races not being nerfed anyway.

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SouIstormfan
SouIstormfan

Im not playing against them. I play with them and win too easily. Their starting units were too durable and powerful. Im not talking about their late game because I win before it anyway. Just spam assault and tactical marines. GG everytime. Dont believe me? Look. Insane difficulty Youtube.com

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Fuuutsch
Fuuutsch

ai looks pretty dumb for insane. sm disturbed them early enough, thanks to the emperor for that small map. no better example? play on a bigger map against another faction like orks, deamons or nids, they can counter-rush and spam you to death. survive the first sm-wave and you will always be fine, that's how it works. play sm against a real person and you will understand what i mean.

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SouIstormfan
SouIstormfan

Eldars couldnt do anything more. They produced strongest available units and turrets. You are telling me this map made space marines OP? Well.. this map is damn OP lol Races should be balanced on every map not only on big or small ones. Every race should be balanced no matter what conditions are and no matter what race are you playing with. Thats what Im calling balance. Who made "good start but bad end" rule? That doesnt even sound right. If you have too strong start no one will ever see your late game.

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Fuuutsch
Fuuutsch

so why i'm getting my a.. kicked from other factions? because they survive the first rush and counter me out. rush is the last option for sm to win a game, without spamming termis and reavers in late game and a ton of luck. how is it balanced when there is no option left to win? your mate put everything in assault marines, what would happen when ai rushes back in the same time and you have no defense in your base? you can play like that against a dumb ai, but not against a real person with his own tactics.

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SouIstormfan
SouIstormfan

ai and especially human player(because of lower resource income) couldnt do any harm to me since assault marines are effective against everything and are stronger than any tier 0 unit. I would really like to see your gameplay

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Fuuutsch
Fuuutsch

just play online and try it, there are enough good players. search for a 1vs1 against a good nid or ork player. trust me, if they know how to play their faction, you can't rush them that way.

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SouIstormfan
SouIstormfan

Nids are hella op now. And orks well... they can defend because they have turrets everywhere. I dont have steam version so I use tunngle and see only a few players who just create rooms with passwords and wait all day for something or dont even have THB and play old UA versions(it seems no one told them about THB) :D

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MistressChara
MistressChara

Im starting to feel like you think everything is OP

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SouIstormfan
SouIstormfan

I just said that nids and sm start is op. How can that be everything? SM are nerfed anyway.

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moddlord1
moddlord1

You guys soulstormfan is pro player. do not talk rubbish PLAY against him if you dare!!

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Fuuutsch
Fuuutsch

so why would you begin to nerf sm, when other factions are "op" against them? that's the wrong way, isn't it?

i would begin to balance/nerf the other factions, or it will end like Vipperian said and sm will be unplayable like in the old times of 1.73.

keep in mind: you only have the rush advantage on small maps against ONE target. small map= short way to target= MAYbe no time for target to prepare/defend. if it goes wrong you are always f...

that "tactic/strategy" is way to risky for a free for all with 6 or 8 real players. a ffa with 6 or 8 players should be balanced too, you don't think so? it's not balanced when you only take away power from sm in early game. it's just more broken after that...

no need for a sm nerf, because there is only one risky tactic/strategy that works sometimes.

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SouIstormfan
SouIstormfan

Lets end this arguing. In my opinion ua team knows what they are doing. If you think they are not, talk with them. Peace

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BlessedOne
BlessedOne

Yep i tottaly agree with soulstormfan. Try to play against soulstormfan and you will feel how weak you are.

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Zebo12345
Zebo12345

Doesn't that mean that they DID need the nerf if he was so strong before?

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BlessedOne
BlessedOne

He nerfed nids, check his addon. You see, almost every player here wants to win without tactics. Every race have weak points and you must find how to play every race. I know you saw videos how cool space marines are, but cmon...dont act like kids

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MistressChara
MistressChara

The thing about tyranids is that only their early game is OP, which can be fixed by simply making spinegaunts not free. And on top of that just making the swarmlord cost a bit more would make him fair. I have played Tyranids a ridiculous amount of hours and i know what is op in them and what isnt.

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Scout_the_heretic
Scout_the_heretic

Why they needed nerf sm? Sm are meaned to be imperiums bests soldiers.Go to read some lore so u understand

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petarnikic2000
petarnikic2000

I really wonder, what is the size of the nerf to Space Marines. I can't seem to be able to find it. Is it a small damage and armor nerf, or is it something really big? Can I get at least get some information (perhaps % based)

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Lord_Cylarne
Lord_Cylarne

Small damage and armor nerf. Armor -4 from 14 and a 1.3x damage from 1.4x.

When upgraded, they are basically almost unstoppable, but less so, unlike last version.

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madah123
madah123

Why do people hate the necrons! Please fix the nightbringer it's too weak for its price.

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Guest
Guest

Daemons, Incuisition, Tyraneeds to strong. Ork free spam units also to srong. After 1.8.2 Dark eldar computer do not Build high tech units. DE venchils have low hp, low range of shooting. SM dreadnout have to Much hp. Some times when you play with com vs other com, some of your troops have sane color as your com.

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NecronOverlord
NecronOverlord

Hey man, please tell me how to fix this problem. When ever I start the game, it starts up. Then I go to "game manager" to activate the mod. So I click it, and the game loads. (Also is there so post to be a costume photo on the loading screen like the last one. It is normal and this...) So, after the game loads, it says "failed to activate requested game!" PLEASE HELP ME! I have tried all I know, but nothing... I am a big fan of this mod so please help me!

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Kersaw803
Kersaw803

changelog?

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VoidLight
VoidLight

yes i would like to know whats been changed

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Excogitatoris-Logica Author
Excogitatoris-Logica

Pastebin.com There you go!
Added to the description as well.

It's also included with the download (extracted to your Soulstorm directory upon installation).

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ralph777
ralph777

Thanks... =)

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Fuuutsch
Fuuutsch

so now the nerf to death begins?

i can understand the changes for dreadknights and grand master, but why paladins? weaker palas for higher squad cap makes no sense, that's like double kicked in the a..

why nerf all space marine infantry? they are supposed to be the elite of the emperor. small squad size and more durable was a good idea, why taking it back? they are weak enough in late game against all other factions. if you nerf sm, you also have to nerf csm... because balance, you know?

how about a nerf for tyranids? they are still op as hell and the fastest faction ingame.

pls don't destroy all what you have done...

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Vipperian
Vipperian

Too late. Already being done.

Patch one I could understand. Patch two, nerf hammer away. No need for the nerfs I'm seeing. Space marines, made less units so they could be tougher.... That the whole point of them. I'ma call it now, byt the way things are going, End of summer, 7 patchs are released, space marines will be like they were by the end of 1.73, which is trashed out, necrons will remain a top dog with tau and IG. Sisters will remain ignored mostly, DE will be made stronger, Eldar so far seem very balanced so may hardly see a change. Inquisition has taken a small nerf then a major nerf, so I am saying by end of summer their end game will be as strong as what their mid game has been.

And my friends and I are skipping this patch.. And possibly more if they keep up this trend

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giltairborne
giltairborne

me and my friends as well are skipping this patch.

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Kairos_(Necronguy)
Kairos_(Necronguy)

So all we get is people complaining about how OP the Dreadknight is and now we do something about it you don't like it? We can't win...

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Wallabe
Wallabe

In all fairness, this thread has nothing to do with the dreadknight specifically. That being said, there were places where feedback was completely ignored. Take Demons for example. This nerf may work, but the community had come to a consensus that the biggest issue was actually their tier-up time. I'm grateful for the updates, but the reason people are complaining isn't because you've showed without a doubt that you're listening to them.

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Burns1992
Burns1992

You cant please everyone man, one thing i did notice that one of my mates has been trolling me with is the Tau vespid. Mid to late game there clocking over 30k health in some cases, for and 9 man squad and there cheaper than a space marines tactical marine :S

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Vipperian
Vipperian

If I'm wrong so be it. But right now, that's the only thing keeping inquisition from being wiped. By the time you even get one, its do or die. I disagree it is op by far, but I do agree, it can go up in price and research price.

You can win, and we are grateful for this mod, but it is as wallabe says. I have seen many things before about "this is way op, what the crap. It costs x amount and rapes whole armies" then the next patch just makes it stronger. This specifically is usually necrons and tau.

As Xorgacz said in another post, if something survives a win button its too strong. I personally feel, if it survives a win button the buttons not strong enough, but yes I did over react about the Grand master and I apologize for that. Which that brings up a question, Why does he cost nearly 3xs more then a warhound? =p

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yaranaikANG
yaranaikANG

Oh ****... chaos space marines nerf too?! How many satisfied that need to falling to Chaos Space Marines? At least, space marines are die hard because apothecary. So I try to understand. But I can't understand why did the nerf to chaos space marine.

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slimjim99997
slimjim99997

yea the the super nerfs begin just like i said, alittle worse than i expected and he still buffed the DE, and chaos is still underpowered. ill stick to 1.8.1.

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slimspadey101
slimspadey101

Some of these changes were unexpected like the Space Marines nerf, but I can see why this was done. Plague Marines for example are super tough, as they should be, but at the tier in which they become available other races don't have the tools to deal with them I think. Personally, I would rather have units deal less damage so the battles last a while longer. Right now it seems like my units die so fast. Look away to do something at my base come back and dead. Usually killed by something I don't even have vision of. Although I play almost exclusively Tau and Eldar so that is probably why. I'm thrilled that the Charge and vehicle ability for Tau is fixed! Keep up the good work.

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Vipperian
Vipperian

Wow, way to crap on the inquisition. Their units are cannon fodder until you get grey knights, just to find out their final tier units all took a nerf, their baby titan that actually evens the fight took a major nerf, and our best unit by far, has yet again gone up in price, requirements and now lost his fearlessness? This just makes 1v1 with daemons even more difficult when they can spam out greater daemons like no tomorrow and your cannon fodder is waiting and praying for your upgrades to upgrade so you can upgrade that upgrade to get a now nerfed dreadknight to try and hold the line. ...... yeaaahhhhh....

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Xorgacz
Xorgacz

Dude ... They WERE broken. There is no logic to one "astartes-sized" man (no matter how "demigody" he is) withstanding WIN nukes with barely a scratch. Dreadknights were wayyy too cheap for what they can do. Basically drop 3 in enemy base and GG. They won't kill everything quickly but they will never die either.

I do agree the faction lacks a bit of a damage output but I supposed that's their theme. I wish to see more heavyweapon choices for infantry in the future (specially ones that are effective against vehicles) and more disparity between Terminators and Paladins, cuz now they're just a weaker version of them nothing more.

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Vipperian
Vipperian

Nothing should survive a win button. If something is, that means your win button isn't strong enough, not nerf everything else to the standard of the button. Dreadknights are cheap for what they do, but thats because by the time you normally have them, all your inquisition units are dead, and your base is being over run. If anything, raise the cost of the knight, not lower its effectiveness. I have multiple games where by the time i get a knight, its between him holding on long enough for GK reinforcements and me being wiped out.

And yes they do die easily. I had two of them vs a Brass Scorpion and a keep of secrets and a few furries and slaneesh daemons. Both knights last a grand 30 seconds combined.

I will say that yes, I over react on the grand master. Unless he is Kaldor Draigo, that man is a bit op, when he craps on titans.

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Xorgacz
Xorgacz

Nerfed the broken units in IDH.... good.
Nerfed the daemon "squads" .... not really what's broken in this faction (Tech-speed/red horror dmg)
Nerfed the space marines ..... ¿Why? They already have a tough late game.

As always regardless of anything thanks for your efforts and continuing to work on the mod.

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Beaver-Titan
Beaver-Titan

Waz up with the great textures i`ve seen (https://www.moddb.com/mods/ultimate-apocalypse-mod/images/promotional-inquisition-daemonhunters-update#imagebox) for the inquisition rhino-themed tanks? They still have their standard textures from any standard factory world.

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Oomperial
Oomperial

The texture are done, but they require a lot of work to get them working correctly ingame, it will be done but it's not the priority.

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Beaver-Titan
Beaver-Titan

Good to hear that the old textures are not a bug -they are placeholder :D For me your pictures looks very well done. But yeah I think I know thats more than having the textures on the army painter -Sometimes (very rare) the LR Phobos has a strange texture problem I think thats it (I know almost nozhing about texturing) Keep up the good work!

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