After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details.
It also add the new Scrin Shrikes, a test unit that I may keep or remove from TWA, depending on the feedback.
wow, I just play at 1.71 few days ago...
What is a Scrin Shrike?
It's a suicide unit like the fanatic,but it can only attack aircraft.
Basically, its from the tiberium FPS.
Gameplay wise, its the Scrin Version of the Starcraft Zerg Scourge, flying suicide units. :P
So I played with the GDI campaign with this mod but encountered a problem in the mission, "The White House"... it was after destroying the anti-air defenses and bombing the area... when the reinforcements arrived one of the VTOL aircraft is missing something important, it was the MCV.
You might want to look into it. Thanks.
I have the same problem as you =)
I am also having this problem since updating to 1.72, there was no such issue with version 1.52 if that helps narrow down the fault at all. Great mod btw! loving the latest changes, would like to see a few more unit abilities and upgrades for GDI since Nod seem to have great ones for so many units, not sure about the new stealth capability on the Nod arty though :\ but it's your mod so do what you think is best for balance I guess.
Is there a reason i cannot play any other added maps besides the default ones in this?
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for what version on C&C 3 Is this mod?
le mod de fou trop cool ^^ long life 4 cnc
man please add titan and wolverin too!! if you do this mod will be one of bests out there!
also make tiberium trooper weapon to turn enemy infantry to viscroid!
i just downloaded the mod, and it is great! :D but, 1 question, where is the kodiak?
Is there a way you could change the Redeemer's quad legs in dual like the Core Defender in FS?
MCV reinforcement Missing In GDI Fifth Mission White House
does it run only for 1.72 tiberium wars ??
Your instructions are out of date since there is no way to select this mod fromt he main menu.. you may want to redo them please
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