This is the first release of Tiberium Project.This mod contains some balance improvements,graphical enhancements and some bug fixes.
Mod changes
Balance:
Mammoth costs 2800/28 and can self regen.Speed increased aswell.
Seeker Plasadisk replaced by lightning spike like strike-increased the damage by 5%(Note:this unit is quite dangerous now,be careful)
Scorpion tank does not lose the main gun after laser capacitator upgrade.However,cooldown for the laser hase been increased significantly,about 300%.
Stealth tank attack range increased
Tripod now has all of its turrets on the front,making it more damaging.Overall DPS increased by 5%.(Note:i have decreased the damage of the other turrets,dont worry)
Rocket Infantry health has been decrased,they die now much faster.
Obelisk of light now can one shot kill preds,damage increase.
Zone troopers have their health buffed
Shock trooper attack speed increased,overall dps increase slightly.
Devourer rate of fire increased,
Mothership speed has been increased,attack range decreased.
Stromrider costs 1200/12
Strom colum costs 2500/25
GLobal Changes
Most tanks will only turn their turrets towards the enemy,they have a turret for a reason.
Missile speeds increased
Superweapons now cost 3000/50 and are 5 mins each.However,their use costs 5000$.
All units benefit massively from veterancy and elite levels.
Altered musc for Nod and Scrin.Now when you win as Scrin you get the right vicotry music.
Particle count increased to 5000.
New trails for missiles and shells.
Nod Nuclear missile now uses LTB FX.
Obelisk of light glow has a dark red glow now.
Juggernaut uses bombardment animation for normal attacks now.
railgun has different looks now.For future releases,I wll change railgun tech to Portable Ion cannon tech.
Nice!ah..portable ion cannon...i remember the old renegade...very good work!