Report abuse The Warmongers 1_0031 to 1_0036
Filename
The_Warmongers_1_0031_to_1_0036.rar
Type
Patch
Uploader
Firmament
Date
Sep 7th, 2012
Size
7.67mb (8,046,909 bytes)
Downloads
999 (1 today)
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Description

REQUIRES A NEW GAME IN ORDER TO WORK! ~ * Increased the bullet speed of the FN P90 "Shark". That weapon is thus no longer underpowered. * Fixed the high probability of crashes when talking to characters about what they have to offer you. This vanilla feature now fully works again. * The VSA Val "Crow" weapon now has less chances to jam. * The squad holding the Minigun bunker near Limansk's entrance now belongs to Army. Not only does this seem more logical, but also prevent the Bandits faction from turning enemy to the actor during these main quest events. * Greatly reduced the loudness of the ambient sound Controllers constantly make ingame. * Removed the two help PDAs. * Removed few Human NPCs' respawn points, making the game a little less intense at certain areas, but specially increasing the overall stability of the mod. * Decreased once again the respawn rate of the various squads attacking the Loner base at the Agroprom Institute Research. * Various fixes and improvments.

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The Warmongers 1_0031 to 1_0036
Post comment Comments
nemus92
nemus92 Sep 9 2012, 4:06am says:

I have a weird problem, when I aim through the scope with for example SVD I have a part of black screen missing on left and right. Do you know what could be the problem?

+1 vote     reply to comment
Firmament
Firmament Sep 9 2012, 10:39am says:

Could you upload a screenshot on some image hosting site, please? Also, what is your screen resolution?

+1 vote     reply to comment
nemus92
nemus92 Sep 9 2012, 1:36pm says:

Here is the screenshot

S19.postimage.org

and my screen resolution is 1680x1050

+1 vote     reply to comment
Firmament
Firmament Sep 9 2012, 1:55pm says:

Yeah, that mod wasn't made to support such high resolutions... But I'm going to build a little add-on that should fix it.

+2 votes     reply to comment
nemus92
nemus92 Sep 9 2012, 3:04pm replied:

Thank you

+1 vote     reply to comment
Firmament
Firmament Sep 9 2012, 4:12pm says:

Ok, this file will let you use scopes properly on higher screen resolutions: Mediafire.com

Unfortunately, owning a very old screen (year 2000) I'm clearly lacking of knowledge in that area of modding. Regardless, I'm going to try to find a way to make a similar file for *really* high screen resolutions. But before all, I'd be curious to know whether this small fix already solves your problem or not.

+1 vote     reply to comment
nemus92
nemus92 Sep 9 2012, 5:13pm replied:

Unfortunately it made it worse

S16.postimage.org

+1 vote     reply to comment
Firmament
Firmament Sep 9 2012, 5:25pm says:

Please get this file and place it in the "wpn" folder: Mediafire.com

Then try using your scope ingame with the same weapon. It should work or I don't get it.

+2 votes     reply to comment
nemus92
nemus92 Sep 10 2012, 3:16am replied:

No, still nothing. Now I see only a quarter of scope. I'm going to try it several more times.

+1 vote     reply to comment
nemus92
nemus92 Sep 10 2012, 6:02am says:

Actually I managed to solve the problem. The problem was in gamedata folder in config folder. There is a xml file called "scope_16". In it I changed the width and height of scopes according to my resolution, and it know world like a charm. Btw great mod

+1 vote     reply to comment
Firmament
Firmament Sep 10 2012, 12:43pm says:

You should be modding for me!
Glad to hear that you got it right :)

+2 votes     reply to comment
motanut
motanut Sep 14 2012, 2:54am says:

I get this error in swamp, any idea ?

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\ sources\ engine \xrServerEntities\ script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata \scripts\ _g.script:976: bad argument #2 to 'format' (string expected, got nil)

+1 vote     reply to comment
motanut
motanut Sep 14 2012, 7:32am replied:

sorry my mistake I reinstalled the game and works well, by the way good mod

+1 vote     reply to comment
GenezisO
GenezisO Mar 22 2013, 4:23pm replied:

same error

+1 vote     reply to comment
Firmament
Firmament Nov 10 2012, 11:28am says:

This patch is currently not available for some unknown reason. Until it gets fixed, you can download it on Mediafire.com

+1 vote     reply to comment
FLMDoc
FLMDoc Dec 7 2012, 12:59pm says:

I just got an fresh copy of both the retail version of the game and the mod 1.0 if I want to patch it up with this one, does that mean I will have to download and install all previous patches before using this one?

+1 vote     reply to comment
Firmament
Firmament Dec 8 2012, 4:40am says:

Yes, all previous patches are needed. Note that a brand new 2_0 version of the mod with countless improvements and fixes will be released "soon".

+1 vote     reply to comment
Vancer2
Vancer2 Jan 16 2013, 5:37pm says:

I cant play CS without Complete. Lately Ive been looking for a mod with good weapons to integrate. For Personal use only I must say Hopefully I can do that here :]

+1 vote     reply to comment
Firmament
Firmament Jan 17 2013, 5:10pm says:

2_0 version will include even more unique and amazing weapons, so your "personal use" of them will go even further!

+1 vote     reply to comment
MrTehAsian
MrTehAsian Apr 25 2013, 2:10am says:

is this mod running on the latest version of Clear sky ?

+1 vote     reply to comment
Firmament
Firmament Apr 26 2013, 11:20am says:

Yes, 1.5.10 (latest) version of Clear Sky is required.

+1 vote     reply to comment
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MD5 Hash
79fd3102b029d50ab8b05cc0ce3c2adb
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