A full installation package. Simply unzip and create a shortcut to TheDarkMod executable. Further instructions at wiki.thedarkmod.com
Please make sure that your install folder is named "darkmod" (lower case) or missions with scripts will fail and saves won't work.
Whenever I run the exe I get a very low res grey screen and then the program stops responding.
Anyone know how to fix this?
What graphics card do you have? Do you have the latest drivers installed?
If you have an nvidia card, have you disabled "Threading Optimizations"? If you have an ATI\AMD card, have you disabled Catalyst AI?
What OS are you using?
Do you have UAC disabled?
Perhaps you have a corrupt install. You could try using the tdm_updater tool (available here at moddb or at the downloads area
for www.thedarkmod.com ) to verify that all files are correct.
I have an Nvidia GeForce GTX 660.
Latest drivers installed.
Dunno about Threading Optimizations. (How would I disable)?
UAC is on but it didn't ask me to give permission to run the exe or anything.
Tried to use the updater tool (as it was in there with the rest of it). Nothing happened.
I downloaded this from ModDB, so I dunno if it's corrupt or not. :/
UAC tends to slow-down or interfere with programs. Try disabling it temporarily...
Also try disabling Aero.
Also check your resolution and aspect ratio in Darkmod.cfg
For Threading Optimizations:
Open Nvidia Control Panel ->
Manage 3D Settings ->
Bottom half of list locate "Threaded Optimization" <-- Set to NO / Off
Also set "Multi-display/Mixed GPU acceleration" to "Single display performance mode"
Another option: Download the v1.08 build and then use the tdm_updater on that (sanity check).
Disabling Aero didn't work.
Tried the 2 Nvidia settings changes, they did not work.
There is no CFG file anywhere in the folder.
I'll try the v1.08 updater sometime later, but I don't have Doom 3... so I'm skeptical as to whether or not that will work.
You probably have folder options set to hide known extensions. You need to disable that. Once you do that, try deleting your Darkmod.cfg and letting the game rebuild it.
EDIT: --nope, responded to wrong bug after I re-read your post.--
As nbohr1more says, I highly recommend you delete the file darkmod.cfg. It'll solve a multitude of problems with some downloaded versions.
Even if deleting it breaks your game more, you can easily rescue it by running tdm_update again.
I did as you suggested, but still have no cfg file and the updater does not work. Gonna try the v1.08 updater in a bit. I'll let ya know if I have any luck (thanks for all the help anyway).
Well... the updater still won't work. So unless you've got any other suggestions, I think I'm SOL.
Try downloading at a friend's house and then copy it to a flash drive to bring back home. TheDarkMod.exe should start from any folder as long as its named darkmod. It's completely portable. You could even leave it on the flash drive.
The game is running fine from me, already played through half a dozen missions, however, I tried to run tdm_update.exe for the hell of it and it doesn't seem to do anything, not a window shows up saying a message or anything and the tdm_update.log doesn't get updated, is this normal?
Nevermind, found the problem. tdm_update.log was set to read only.
Hiya Vic, long time no see and, there can only be one of you. :))
Windows 8.1 Preview:
Thus far, on Intel HD graphics, TDM will not start unless it is started in Windows 7 compatibility mode:
Right click "TheDarkMod.exe" choose "Properties", click the "Compatibility" tab and select Windows 7 from the dropdown
This may not be representative of other graphic hardware and may be due to early Windows 8.1 driver support.
will this work with doom 3 bfg?
No need for any version of Doom 3 anymore. This is a free standalone game now.
The updater doesn't load from the wiki site. Any help would be nice.
You are referring to this link: Fidcal.com ?
You can try the 1.08 updater located here:
It should upgrade itself then download the mod.
That said, since we've been featured on Slashdot.org our whole download infrastructure has been hit pretty hard. It might be better to get the file via the torrent until the traffic settles down.
I got it wrong, i thought i'd use an updater even if i used the torrent to get the game. So, i went to step 6 as it says here wiki.thedarkmod.com, so no problems. Thanks for your help.
Also, make sure you put the updater inside a folder named "darkmod"
Standalone?? Well, you guys certainly made my day! :)
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You might be able to use an old version (v1.07 or earlier) but now with our own executable you'd need to merge the source code from that project to get it working. Not to mention that TDM, even as a mod does some executable hooks from the dll to get extra access to pixel buffers for the light gem. If DIII4A has a radically different renderer, the you'd need to figure out how to feed the light gem it's data. I presume you are trying to run this on a gpu with at least 256m of ram right? Even at that size you'd need to downsize textures and bump maps for the medium size missions. I suppose you could go nuts and downsize everything to 32x32 or something. Good luck and let us know how it works.
Finally a Full Standalone Release!!! Yeah...
Vertical Sync was working before I tried to turn it off (testing purposes) and now I can't turn it on again.
I have an Nvidia card (GTX470) and forced it on through control panels along with applying the game executable with D3Doverrider but it doesn't help. Any suggestions? It's weird that it worked before and then stopped.
when i want to launch a mission i can see only 1 mission and 1 turorial is this normal?
You have to download the missions separately. Check this link:
I would advise you to take a look at the wiki like some missions are in a campaign but they may not all be done (if you are like me and prefer to play one campaign at a time) or perhaps if there's a mission that has yet to get v2.0 approval due to bugs or incompatible version.
Will this work for XP? Like the Doom 3 mod?
Yes, it will work on XP but some larger missions might have trouble running on 32-bit memory sizes. You can use image_downsize cvars to workaround that to some degree if you don't mind the quality loss.
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