Gameplay-Overhaul & Weapon-Add-On for COMPLETE MOD 2009 - English/Deutsch
In a nutshell: this is called the "Dual Edition" because when I reassembled the whole add-on, I realised that my tinkering with the all-file also changed some other stuff unintentionally. So I've decided to assemble two versions of the mod: the basic "Lite", which uses COMPLETE's unaltered all-file and for which I took the opportunity to set up a slightly easier gameplay difficulty - and an optional "Extreme" edition, which will do some things a little differently...
"LITE" EDITION FEATURES:
● Improved NPC's sight & mutant recognition
● TWiST3D's Revised Weapon HUD Placement
● Rebalanced NPC's loadouts by faction
● NPC's can buy and use better weapons
● Slot-1 Shotguns, SMG's & G'launchers
● Reduced ammo/item-finds on bodies
● Reworked traders stock and prices
● Reworked task- & mission-rewards
● Barak's Repair Kits Revamped Mod
● Traders have more stuff to sell
● No more auto-antirads/bandages
● Several new scope textures
● More firearms and food
● Rebalanced firearms
● Defendable bar-area
● Average gameplay-difficulty - for casual players
The basic "Lite" edition is the standard installation. It has been toned down a little regarding gameplay difficulty - there should be a noticable difference between difficulty levels, but it's still going to be harder than COMPLETE "ungearpacked". There are several, if only minor overall adjustments which, compared to the 2016 version, make for a more wholesome gameplay experience.
"ENHANCED" EDITION FEATURES:
● All of the above, and/or:
● Increased NPC's range/accuracy
● Increased mutant attack-damage
● Remixed and rebalanced armours
● Lowered carry-capacity
● More sidetasks set to auto
● New non-descript stashes at the NPP
● More gear to find outside of stashes
● No HUD minimap & sound/detection meters
● More changes and additions best not spoiled here
● Higher gameplay-difficulty - for seasoned stalkers
The "Extreme", or, "Enhanced" edition, keeps the 2016 version's higher gameplay difficulty. NPC's are very accurate - "duck, find cover and peek around corners" will be crucial for survival - but the player won't get one-shotted that much anymore. While I wouldn't deem it extreme, it still is aimed at skilled and experienced players - an add-on for the add-on.
For more detailed infos and hints, please read the documentation provided in the download.
I M P O R T A N T :
▶ THE GEARPACK, as is, works properly only with the COMPLETE MOD 2009 v1.4.4 at its base!
▶ The COMPLETE MOD 2009 and THE GEARPACK require the STALKER SoC - Patch v1.0005!
▶ THE GEARPACK supports english and german language only!
▶ THE GEARPACK is not compatible with the Realistic Weapons Addon for Complete!
▶ Except for COMPLETE and some visual-enhancement-mods, THE GEARPACK is likely not compatible with any other mod!
▶ By default, 16:9 scope-textures will be installed. Optionally, 16:10 textures are now included as well. Installation's the same as the main-mod.
▶ THE GEARPACK could crash on STEAM/GoG versions of SoC. If that is the case, a patch version downgrade may be necessary - or you could try to find a DvD retail-version, and live happily everafter.
Both editions appear to be rock-solid; at least in my playtests I haven't experienced any mod-related crashes (there is one issue, see below), with mostly the usual freezes occurring from time to time. Of course, if I'll find anything to fix, I'll do that if I can.
MOST COMMON & PERSISTING GLITCHES/BUGS:
▶ Controller animation bug; crashes the game. Restarting the game and reloading the latest save won't help. Can be countered by either immediately killing the Controller or leaving the level (use teleport function, if necessary). Happens rarely.
▶ Controller sound bug; can happen if a Controller is nearby and not getting disposed of quickly enough and/or if a save was created while the roar can be heard. Won't crash the game, but the Controller sound will go on and on. Can be countered by leaving the level, or saving and quitting to desktop/restarting the game.
▶ Permanent rad-poisoning bug: happens mainly at the Red Forest level when trying to get to the RF/Pripyat levelchanger before deactivating the Scorcher. Don't do that.
▶ Kruglov bug: sometimes Prof. Kruglov will not move after talking to him at Rostok. Sometimes reloading a save will help, sometimes it won't. I recommend to create a named save at the Bar before entering the Rostok level the first time - in case this glitch occurs, the level can be restarted from the top.
▶ Sometimes seemingly unrelatable crashes occur. With all the stuff going on all around, the game seems to bite itself in the tail from time to time. After all, it's SoC...
There is one mod-related issue:
▶ The repair-kit menu can be opened by double-clicking the spareparts icon. Using that menu will result in a crash when a repair function is used. Unfortunately, I can't fix that, so always click the repair-kit icon (which you'd probably do anyway).
TRIED & TESTED with the DvD Retail-Version, on WIN7x64
Approved for almost all audiences
Have fun, folks...
Spitze. Schön das du am Ball bleibst :) Bin am runterladen.
Marty
Thanks for the work!
Does this mod fix the ol' NPC's spawning in fire barrels bug?
NPC's do spawn in campfires from time to time, but since COMPLETE has ZRP5 included, they won't die in there anymore.
um im just wondering i cant pull out my benocs or put on lights and night vision and i have no idea whats wrong with it... can you help?
nvm it was a save corruption... but now i lost progress DAM IT... the fix is to start a new game RIGHT AWAY if they cant use night vision or the light
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Does it work with Russian version of Complete?
As I don't speak russian, I couldn't make a russian translation for the additional stuff, sorry. Apart from some missing texts and descriptions, all else 'should' work on an installation in russian language.
Thanks for the very cool mod, it's a very nice addition to Complete 2009.
I have a small issue however, I am unable to sell weapons to Barman (other than unique variants).
Was this intentional or is it a bug?
It's tedious as I have to lug them off to Sidorovich.
It's intentional. I've done this to prevent the player from making too early and too quickly too much money.
Instead of hauling tons of worthless stuff, turn it into spareparts and sell those. Considering how very early one can reach the bar area - and with it open up several options to find more valuable stuff and make some serious bucks of it - this seemed reasonable to me. Barkeep will buy other stuff as well, just not the cheap or heavy stuff.
There's more info in the documents provided with the download.
Thanks for the feedback.
Hey man, thank you for taking the time to answer.
I understand your point of view with this change.
In a way it also makes sense from an in game perspective, like Barman just deals in information, not in weapons.
I have to say, I really love the repair/salvage system, it allows you to hold on to your favorite weapons/suits by performing maintenance in the field.
I did have a "system" of what to keep/salvage, I salvaged most pistols, shotguns, and some smgs, while keeping other weapons for trading.
Yes, now that you mentioned the documents provided with your mod, I reread them and saw the specific line about weapon trading; it seems I didn't pay that much attention to it.
Again, thanks for the mod, it's very fun, especially with all the new weapons, which I absolutely love.
Thank you
Its is a good mod however, I've noticed that quest markers stay on the map after completion. Specifically the markers for wolf's scouts and to kill the bandits at the car park
Yeah, sometimes mission markers stay. Those who've played COMPLETE before can sing a song about it. Nevermind, it's nothing game- or immersion breaking.
Thanks for playing.
New update available. Check the description above for infos and link.
This works only on English/Deutsch translation or it's working on Russian?
"As I don't speak russian, I couldn't make a russian translation for the additional stuff, sorry. Apart from some missing texts and descriptions, all else 'should' work on an installation in russian language."
Info about task: bring enhanced rifle from merc camp in warehouse?
In vanila it is LRM300, but in this mod there was for accuracy modified Steyr aug, or something like with that name, problem is that task doesnt proceed...
mod changed rifle in merc camp, but in task, still LRM300 ocurs? bug?
I took the gun, then placed it in stash in Freedom base, completed several quests in the area, then went to the bar for this task, then went back for rifle, grabbed from the stash, and nothing xD
Is it possible that some bandits might have the gun... copy of it in agroprom like that one task with Obokan?
Ah, you've found the modified Aug A2, NICE!
But that one isn't the "Enhanced Rifle" Voronin wants you to look for, neither is it the modified LR300. You're looking for a different rifle altogether. Compared to the Vanilla/COMPLETE/GP-LITE Ed. versions, it's location has been changed only very slightly, but it's still in the merc-camp.
You do have markers on your PDA-map. Unlike with artifacts, it will show you where the rifle is.
OK :D thx, I wasnt looking at map location mark while in te camp, I assumed, that it should be in the bus stop as usual ^^. When I picked that aug, i thought, it must be that rifle.
Thx for quic reply! This mod rocks. I love that I can sprint with exoskeleton armor.
Hello ! I been playing in GOG version 1.0006,
Works flawless ,no bugs and no crash's.
But I wanted to ask you, how did return the NPC's in their default sight vision ?
It just like they can see me and shoot me in insane distances even at night
They are very OP for me.
I would be happy if you can help me ,thank you very much.
Good Work !
Okay, good to hear that it can work on GoG. Thanks for telling.
Use your binoc to scan the area for enemies. At night, move in the shadows to stay undetected longer. The Zone is dangerous, so move carefully and always look for and use cover.
Distances in SoC are generally very short. If an NPC can see and shoot you (<130m), you can too. If an enemy's too strong, run away and try a different approach/tactic - or try to use an easier gameplay difficulty (less accurate shooting NPC's).
I'd strongly advise against lowering NPC's vision, as it will take away a lot of their ability to dynamically react to their surroundings.
Good luck.
I see,I don't even know S.T.A.L.K.E.R have a shadow system XD
I will follow your tips to not be detected so easily .
My main problem was the Garbage ,since the area are so open wide
it was night and I didn't have find the sleeping bag yet,so was kinda way too hard to find way out.
When I finish the game ,I let you know if the 1.006 works right all the way trough.
Thanks.
It's probably too much work but it would be nice if "rookies" would have lower hit chance compared to veteran npc's. Also someone like bandits should suck more compared to trained military specnaz squads.
I would really like to know how to turn down the NPC Vision as well. Everyone is a pinpoint sniper regardless of what gun they're using and they do it from insane distances. On top of that, each bullet does very quick damage. I'd like to have more fun rather than constant trial and error deaths.
Hello,today a found a major bug.
In lab x-16 in the part you have to turn off the psi-emitter, right before the timer tick start tick off ,the game crash.
Heres the log:
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line : 172
[error]Description : XML node not found
[error]Arguments : hud_timer
And it crash just when the countdown will start.Maybe its a conflict with the 1.006.
If you can help me please,if not I understand.
Hm, does the crash happen everytime you start the level new? Have you tried to restart X16 by loading a previous save in Yantar and THEN entering X16?
Try to always create a named save before you enter a new level the first time. Sometimes, although rarely, even auto-saves get corrupted.
You're playing in english, right?
Which edition are you playing? Lite or Extreme?
The problem could indeed be the patch version.
V1.0006 adds the gamedata.dbd archive to the game, which isn't used by v1.0005. Content in those files is distributed slightly different throughout those archives and may not be found by the game, meaning, the file in question may be in a different archive thus causing the crash.
In case nothing of the above post helps, try to downgrade to v1.0005. Here's the link: Gog.com
Unfortunately, I can't tell you whether you'll need to start a new game or not.
Hello, it works !
I reload a save from Yantar,and my way back without using any auto-save and this works.Maybe the script that triggers the event was broken in that save.
I playing in english and using the Extreme version.
I really try downgrade before ,but all patch links are offline and so other links are not compatible with version,so I stick with 1.0006.
Thanks for helping me.
I believe, there's a link to all the different patches in the download. Those should be still online.
Anyway, I'm glad it works. =)
Having a sort of big issue right now, I have a bandit suit that has a carry weight of 40 and can go up to 50 max, my issue with this is that the stamina drain is the same altogether if I go above the 25 kg from the starting suit, the bandit suit or having no suit at all. Was this intended?
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Correctly mirrored weps? Btw nicce "mix" of TON Least worst of cover :P
hi umm, i have a small issue, when i install complete mod everything is working fine, but when i install your mod all of the menus and the ui textures are messed up, how can i fix this?
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I am amazed by this when it comes to graphics and gameplay changes. It is amazing on those levels. How ever is there any way to fix the AI? It is now broken beyond believe. I am playing a walkimg simulator now. Thx for the help.
I installed the game data folder in the main directory, not the one that was under the "extreme" folder. Yet features like lowered carrying capacity are still in play. How do I install only the "lite" version?
where are the lost research results can't find them in the red forest.
Any chance I could get a download with the weapons separate from the rest of the pack, or instructions on how to make that happen on my own? Thanks.
Is there any way to turn down NPC Aim? They all have insane accuracy from crazy distances which kills any and all fun. Outside of this...the mod is stunning!!
You speak German, or?
Hey, ist es möglich NUR die Waffen im Spiel hinzufügen? Ich habe den GEARPACK nur heruntergeladen wegen den neuen Waffen. GEARPACK ist mir zu schwer.
1. Die Laufgeschwindigkeit wurde verschlechtert, total bescheuert. Ich laufe 50 Stunden rum.... eher ein Walking Simulator.
2. Wäre die Teleport Funktion da, dann wäre es mit Nummer 1 nicht schlimmm. Aber da GEARPACK die Teleport Funktion entfernt hat ist es nicht möglich.
Ich möchte nur die neuen Waffen haben.
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Guys? I installed Enchanced version and my minimap is gone, can I fix it?