Requires Civilization IV: Beyond the Sword version 3.17. Installation instructions: Extract to your Civilization IV folder, usually found in C:\Program Files\Firaxis Games\Civilization IV.
Here's another BIG update for TAM, sure to fix some bugs and include some new game concepts. Here's the changelist:
TAM BTS v0.82:
-Siege Tower can't bombard, provides healing benefits to stacks, can hold 2 land units
-Archery Units more likely to engage in City Defense, bonuses raised to +50%, Withdrawal rates reduced to 10%
---Bowman no longer causes collateral damage, City Defense bonus raised to +75%, Withdrawal probability now 20%
-Leaders more likely to open borders, trade resources, engage in military alliances
-Despotism, Hereditary Rule, and City State Government civics now allow foreign trade; Barbarism still does not.
-Distance maintenance modifiers halved for Authority Civics
-War Weariness modifiers halved for Military Civics
-Heavy Cavalry strength reduced to 8 (from 10) and cost reduced 10
-Armored Infantry strength reduced to 10 (from 12)
-Pikeman strength reduced to 7 (from 8), Cavalry combat bonus reduced to 50% (from 75%), Archer combat bonus removed, +10% City Defense
-Pinch promotion no longer available to Cavalry units
-Harbor correctly provides 1 additional trade route in the city it's built in
-Great Lighthouse provides 1 trade route for all coastal cities, no longer gives extra food on water plots (Maio Statues does this)
-Dense Forests now give +1 production
-Library now gives +2 science and culture (instead of only +1)
-Several new UBs have been added for existing factions
-Infantry cost increased to 90 (from 70)
-Biremes upgrade to Triremes only; Triremes upgrade to Quadriremes
-Workers no longer available to Barbarians
-Various art updates
-Chariot Archer 30% Withdrawal Probability
-Composite Archer collateral damage reduced
-Javelineer can cause a maximum of 80% damage, 25% withdrawal probability. 2 units collateral damage
-Armored Javelineer can cause a maximum of 90% damage, 25% withdrawal probability, 4 units collateral damage
-Mounted Javelineer 40% Withdrawal Probability, only Javelineer unit that can kill other units
-Horse Archer withdrawal probability reduced to 30%, max 2 units collateral damage, cost raised to 75
-Heavy Horse Archer Withdrawal probability reduced to 25%, max 3 units collateral damage, cost raised to 110
-New Wedge promotion available to Heavy Units providing another 25% vs. Cavalry and Elephant units (available with Formation)
-Most BTS events now incorporated into TAM
-Apostolic Palace now available with Christianity, requires Christianity State Religion
-Theology technology removed, Christianity now requires Divine Right
Corporations:
Merchants of Badakhshan gives LapizLazuli in exchange for Gold; built by Great Merchant + Corporation
Merchants of Xian gives Silk in exchange for Gold; built by Great Merchant + Corporation
Merchants of Busiris gives Science and Espionage in exchange for Papyrus; built by Great Scientist or Great Spy + Alchemy
Merchants of Mesopotamia - takes Dye, Opium and gives Commerce; built by Great Merchant + Corporation
Artists of Creativity - takes Clay, Ivory, Marble, Dye, Stone and gives Culture; built by Great Artist + Drama
Harvesters of Plenty - takes Wheat, Salt, Honey, Olives, Fruit and gives Food; built by Great Merchant + Sanitation
Engineers of Production - takes Stone, Copper, Iron, Timber, Tin and gives Production; built by Great Engineer + Civil Service
The following changes made regarding achieving an easier culture victory:
Arena +10% culture
Ampitheater +20% culture
Tavern +2 culture
Public Baths +1 culture
Garden +2 culture
Space Race Victory enabled with The Silk Road:
-Must complete 6 mandatory stops along the Silk Road trade route, with at least 1 of 5 Indian and East Asian stops.
Be sure to check the in-game civilopedia for the final word on the values of Corporations. This is a first attempt to reconcile the many game mechanics into a stable, balanced model. Please submit your bug reports and criticisms that will help us achieve the right balance to make the game run smoothly.
what the...! this lion & this cuneiform is from persians, so where are the persians ?