Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly, FUN gameplay. Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign. This State of the Bad-A** Art modification for ACM reworks, reprograms and rebalances Xeno AI, Human AI, Weapon Mechanics, Ballistics, Animations, Shaders, Particles, Decals, Lighting, and engine features to get the best out of the game possible.
This is the Full release of Version 2 and the mods debut on ModDB!
USE THE ONLINE INSTRUCTIONS! (there is an error in the included one where it mentioned the default game folder)
Pre-Installation Part One : Backing up files (this is optional, Steam's built in "verify integrity of game cache" will reset your game if required)
Create a folder to house your backed up files. This folder MUST NOT be inside the "CookedPCConsole" folder of your game!
Create these emtpy folders :
Backup Folder\Engine\Shaders\ES2
Backup Folder\PecanGame\CookedPCConsole
Head to your games installation folder (see Installation Part 2 if unsure) and then navigate to Engine\Shaders\ES2.
Copy Prefix_Common.glsl to your backup folder in the appropriate location
Now navigate to PecanGame\CookedPCConsole in your games installation folder.
Copy these files to your backup in the appropriate location :
DEFGEN_UnlocksVersus_SF.UPK
DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size
Engine.UPK
Engine.UPK.uncompressed_size
PecanGame.UPK
PecanGame.UPK.uncompressed_size
STARTUP_INT.UPK
STARTUP_INT.UPK.uncompressed_size
Pre-Installation Part Two : Removing old files (THIS STEP IS REQUIRED OR THE GAME WILL CRASH IMMEDIATELY ON START)
Head to your games installation folder (see Installation Part 2 if unsure) and then navigate to PecanGame\CookedPCConsole and DELETE the following files :
DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size
Engine.UPK.uncompressed_size
PecanGame.UPK.uncompressed_size
STARTUP_INT.UPK.uncompressed_size
These files are used to tell the game to uncompress these pack files when it starts. The modded files are already uncompressed and so the game will crash if these
exist. If your game crashes immediately on starting, this is the cause.
Installation Part One : Engine Settings
Inside the Mod archive are 3 primary folders, firstly open "My Documents" in the archive and copy/drag "My Games" and paste this folder into your own "My Documents"
on your computer. Choose to replace any files that already exist.
These files are REQUIRED for the rest of the mod to function, and cannot be used by themselves. The game will use the best, most advanced graphical options for all
graphics cards regardless of if it is known to the game or not.
For anyone struggling with performance issues on lower cards : After installing these files head to My Documents\My Games\Aliens Colonial Marines\PecanGame\Config\
and remove "read only" from PecanEngine.ini. When you next start the game, use the in-game graphics options to configure the game for acceptable performance.
DO NOT CLICK "RESTORE DEFAULT" - THIS WILL REMOVE CODE FROM THE FILE THAT IS REQUIRED FOR THE MOD TO WORK
Installation Part Two : Core Mod Files
Now open the "Game Installation - Core Files" folder in the archive and copy all sub-folders to your game installation folder.
Note : Traditionally this is c:\Program Files (x86)\steam\steamapps\common\Aliens Colonial Marines\ however if you are unsure, in steam right click
ACM and choose properties. Select the Local Files tab, and then press "Browse Files". You can paste the mod files directly to this folder that opens.
These files are REQUIRED for the rest of the mod to function, and cannot be used by themselves. The game WILL NOT use many improvements if the Engine Settings are not
present!
Installation Part Three : Master Effects
Finally open the "Game Installation - Master Effects" folder in the archive. Inside are the following folders :
Core Files : Copy the contents of this folder to your game if you wish to use any of the below Master Effects setups. The following folders contain config files only.
Ultra Quality : SMAA, SSGI (Max Quality), DOF (Max Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
High Qaulity : SSGI (High Quality), DOF (Max Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Medium Quality : SSGI (Low Quality), DOF (High Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Low Quality : DOF (Medium Quality), Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
Lowest Quality : Tonemapping, Color Remapping, HSV Remapping, Gamma/Lift/Gain Adjustments
It is HIGHLY recommended to play the game with Master Effects. Lowest Quality has almost no performance impact and improves the look of the game dramatically.
That said, Master Effects is completely optional and does not need to be used. You will need to adjust in-game brightness to compensate without it.
Post Installation (Optional disable-hud key)
Head to My Documents\My Games\Aliens Colonial Marines\PecanGame\Config\ and open PecanInput.ini with a text editor
Under the heading [Engine.PlayerInput] insert the following line
Bindings=(name="F6",Command="Togglehud")
This completely disables all in-game hud elements (health, ammo, crosshair, hit marker, health overlay, prompts, progress bars) for maximum immersion
Woah dude, this is amazing the AI moves so fast while looking so fluid.. omg
This sounds awesome! Can't wait to try it out. Thanks dude!
i just bought the game and i love to mod. this sounds like an all in one fix, but i haven't even played it yet so i wonder if this is over kill on the AI.what is the difference of v1 an v2 ? i am also kinda skeptical this gets put up a day before i bought it, for such an old game.
Why would the timing make you skeptical? thats a really odd thing to say. Its only overkill on the AI if you continue to believe you are good enough to play only on Ultimate Badass difficulty :P
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i'm odd (bionukes). so the TemplarGFX's settings posted on steam are unnecessary with this mod ?
Correct. That was posted a few years back. All that stuff is included in the mod
Thanks mate, i love this game it is a shame it wasn't as good as it should have been! But thankyou for your hard work this mod should improve a lot of things :)
I think PVP mode is best part of original ACM and I played PVP mode with friends over 100+ hours...So I really desire this excellent MOD can overhaul PVP mode to make a professinal ACM team match,just like L4D2 Pro Mod(These two games are very simliar~)...I can submit a suggested list of MP balance changing.
Please do! MP is the big unknown area for me as I never really played it MP to start with, and certainly get little time nowadays!
This is surely the best mod for acm, thanks for your time and dedication, impressive
Well done indeed! Thank you for the giving the Aliens the love they deserve. Outstanding effort, fantastic work
No problem at all! thanks for trying it out!
Hello,
Firstly, thanks a lot for your work.
I am having having issues executing the installation.
The file 'DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size' is not present in the CookedPCC console folder. I have completed all the other steps but the game keeps crashing at launch.
Are you using a non patched version of the game? You need the latest version that brought in all those fixes
Yes, non patched version with fixes.
I am assuming you do not have it on steam? If you run it without the DEFGEN_UnlocksVersus_SF.UPK file (leave it as the original one) does the game work? I may need to make a patch for non steam games
Yes, I have it on Steam.
I have tried to run with the original file and without but in both cases it crashes.
Hmm. I am unsure whats not working here then sorry. I have it on steam and many others have been successful. If your willing, perhaps try removing and re-installing ACM? I know my steam really hates ACM and often screws the installation up
OK. Will try and let you know.
Hi, I have the same problem
Could you fix it?? It crashes, even V.4.
Dont have 'DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size´ My game has been installed 4 times, with all dlcs and collectors edition. Purchased on steam
Thank you
I followed every step on the installation but it crashes when i start my game.
OK I am REALLY REALLY sorry, it has just been brought to my attention there is an error in the installation instructions
I have fixed the online article but in step 2 it said :
Traditionally this is c:\Program Files (x86)\steam\steamapps\common\Aliens Colonial Marines\PecanGame\Config\
when it should have said :
Traditionally this is c:\Program Files (x86)\steam\steamapps\common\Aliens Colonial Marines\
Again I am so very sorry for the error
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Thanks man!
Despite following all your instructions I am crashing on startup (yes I did all the pre-installation stuff as well)
Some of the files you said to delete don't exist in the folder you said to look in. For example, there is no "DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size" in my cookedPCconsole folder, there was a "DEFGEN_UnlocksVersus_SF.UPK" though.
You also say to drop some files into the main install folder, but then say to put them into the config folder instead...not sure what the correct place is...
Read the updated instructions online, or follow the "quick instructions" in a comment on the online instructions
Hi, I have the same problem
Could you fix it?? It crashes, even V.4.
Dont have 'DEFGEN_UnlocksVersus_SF.UPK.uncompressed_size´ My game has been installed 4 times, with all dlcs and collectors edition. Purchased on steam
Thank you
Is it just me, or is this game so impossibly hard to play? I get about three feet and I'm dead every time. It's coming down to just memorizing where the aliens spawn and be waiting for them.
If you find the V2 aliens too hard, download the addon. its exactly for that! V3 balances things much more so if your patient you could wait for that.
Please keep in mind this is still WIP
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yo i have an issue. im missing one of the files i need to delete in the game files.
its still crashing on start.. :/ help?
When I start it show stopped working.....
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Now in order to make all your hard work appreciated what we need to do is revive this community by making a forums or website, something dedicated to people playing this game in multiplayer mode. Escape was awesome I loved the PvP aspect of this game and would love to see the community come back to play it. If we can get enough people active in it and spread the word we might be able to just log in one day and find people to match up with.
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One thing you migh want to consider is i've been playing bughunt, and after 10 rounds onwards there's literally a battlefield of bodies everywhere that lags the game up and starts to look silly.
- Suggestion = Have a body cap about 25 bodies before they start disappearing, this way you get bodies still, but they're not flooding the game.
- Suggestion = Allow marines to sprint in bughunt when carrying the Sentry gun.
thanks thanks thanks thanks and thanks
How do I disable the debug console and the Marty McFly watermark on screen?
S32.postimg.org
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My game mod is installed but it seems to re launch the game after I close it and the only way to stop it is to hit the close button before it launched through steam. Any idea why and how to fix?
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I managed to make the game run fine so far, make sure you put the binaries folder in the main directory and replace any files it tells you are already in there and not the core files folder instead. Even if you can't find the defgen file.... most things will go into your main directory, I also after this installed v3... and proceeded to isntall v4 and so on and so forth.
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