Description

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Preview
Tactical Expansion Mod V1.1
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Predalienator
Predalienator - - 1,327 comments

Wohoo thanks mate,gonna reinstall Crysis for this mod :D

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Kilroy357 Author
Kilroy357 - - 308 comments

Hope you enjoy it!

I planned on having a news post go up before the download did, except I put it in the features section by mistake. That's why there was no warning about it lol.

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Guest
Guest - - 689,045 comments

hey, when i installed the mod, and run a gme, it was woring fine. but when i was get to the recovery mission and i destroy all tanks, and kill all koreans, psycho and that woman doesnt want to go and i dont know what to do.... pls help

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BlackGus
BlackGus - - 77 comments

5 years later :D....so after destroy the tanks just keep going like the vanilla game, take de road close with the river and move to the next checkpoint

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ITomoya
ITomoya - - 28 comments

Thanks! This is the best Crysis mod! :D

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KebabusSapiens
KebabusSapiens - - 163 comments

yeah this mod made me play the crysis again after long years.

10/10 would maximum again

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JackRabbitSlim
JackRabbitSlim - - 502 comments

got my first error, when I pickup a Barrett it works fine, but if i change weapons, it just disappears and I cannot use it.

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JackRabbitSlim
JackRabbitSlim - - 502 comments

Found the problem, savegame issue

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kamoran
kamoran - - 11 comments

not bad

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ratpoison
ratpoison - - 77 comments

love this mod,but the AA12 combat shotgun shows no ammo and wont fire ,only a melee action ?...but a seriously great mod.

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Kilroy357 Author
Kilroy357 - - 308 comments

Thanks.
The AA-12 not working is indicative of the DLL not functioning properly. There could be a couple of causes.

Did you install the visual studio 2010 redistributable?
If you did, how do you load the mod?

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ratpoison
ratpoison - - 77 comments

I have reinstalled the visual studio 2010, and now The AA12 works,thank you.. looks like ill just have to play it through again. Ha.Awesome Kilroy Awesome :)

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haddad_7
haddad_7 - - 1 comments

in winrar I get file is corrupt error for the installer

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Kilroy357 Author
Kilroy357 - - 308 comments

I would try re-downloading, sorry. Everyone's been downloading the same file off the server without issues like that, so it's most likely a botched download.

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Mrml!k
Mrml!k - - 70 comments

I have problem. Big "Problem". NPCs just dont want to shoot at me :D

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Kilroy357 Author
Kilroy357 - - 308 comments

That's the game engine being weird. Restarting the game should fix it.

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Gamma7897
Gamma7897 - - 13 comments

Download doesn´t work. Gamefront cant find the file after waiting the five seconds for the download to start

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Gamma7897
Gamma7897 - - 13 comments

Works now, so never mind. Also having the "yellow orb turrets" that sponge460 described.

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Guest
Guest - - 689,045 comments

can i use it in the editor

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Guest
Guest - - 689,045 comments

Well... I've been getting some trouble to get this mod to work(even though I have followed the guide in the readme) i find that after loading a level before i have started it, the game crashes and I'm unable to play this insane mod. I have checked the error log and has something to do with cryrender/edD3D9 and occaisionally cryaixxx(forgot the rest)not sure if i may have done wrong installation, or the visual studio which I try to install but notifies that i have a more recent version on computer.Also i extract the"Tactical Expansion" folder with correct os to"Mods" sect but does not show. Help will be greatly appreciated.
-Damian
PS
Didnt have time to create a profile for this site-To busy trying to get this mod to work :0

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Guest
Guest - - 689,045 comments

IS this mod compatible with other mods/skinpacks ToD installs cause my levels wont even start before the game crashes.

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sponge460
sponge460 - - 1 comments

I've got problems where the shotgun ammo boxes have no colour on them, there seems to be a lot of invisible scar ammo, the FNP-45 dll didn't do anything and any non-vinilla turret is just an unusable yellow orb

The only thing I can think of is that when I installed the vs 2010 it said there was a more up-to-date one already installed.

Help anyone?

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Gamma7897
Gamma7897 - - 13 comments

Having exactly the same problems. Invisible ammo, the replacment files didn't do a thing but i can see the changes you made to the levels (can find claymores and the like)

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connormax
connormax - - 3 comments

Are all the new guns in this? Played through the whole campaign and only found the M107, so I'm guessing I had 1.0 in not this. Awesome mod tho.

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Rotormech
Rotormech - - 19 comments

This mod rocks but I've found a few minor bugs I think. If I use one of the replacement weapon packs (I LOVE that UMP-45) the other 7.62mm sniper rifle (not the DSG-1) has a screwed up menu, the suppressor/flash hider menu is overlapping the ammo menu, makes it very hard to switch features and ammo. Also, when I pick up the nuclear demo pack and switch over to my rifles and then go back to explosives, the demo pack is gone. When I finally get to the VTOL to get my Gauss rifle, I can pick it up but if I switch to ANY other item or weapon and then try to go back to it, no Gauss rifle and it's not on the ground, it's just gone to the same place as the demo pack. I don't have this issue if I use JUST the mod. Bummer cause I think that UMP is way better than the M8A2.

Thanks again for one hell of a great mod Kilroy.

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Rotormech
Rotormech - - 19 comments

Found a work around for some things and also found some minor issues.

When using an alternate weapon pack if I pick up the repair torch I have the issue with missing guns later. So don't pick up the repair torch and that fixes that issue. The SASS menu is still screwed up though, the muzzle attachment menu overlays on the ammo selection menu, hard to see what you have selected or not. You can't use the AT ammo for the Gauss rifle, no matter how much you pick up it does not show on the ammo selection menu, it's like you never picked it up. Again, this only happens if you use any alternate weapon pack.

The M18A1 (Claymore mine) and the AT mines do not work at all but that's not a show stopper for me, I rarely used them anyway even in Warhead.

I haven't found some of the other items/vehicles in the game yet, thinking either I just haven't found them or you removed them in v1.1 (going by your change log for v1.0).

Having said that, this is still one awsome mod, still discovering things you stuck in here in different places. Great job Kilroy.

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Dovahkiin2132
Dovahkiin2132 - - 5 comments

Umm weapons work fine,but KPA dont see me and die in weapons in their arms(unless i grab em or i kill em while the weapons are in the holster),any fix? I have newer version than mod redistributable.

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Guest
Guest - - 689,045 comments

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huntra94
huntra94 - - 105 comments

the SCAR in game isn't showing up outside of the Magazine and almost half the attachments aren't showing did I do something wrong?

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huntra94
huntra94 - - 105 comments

ignore the comment above this one I figured out what was causing the problem seems something called Zpatch was causing the errors

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Guest
Guest - - 689,045 comments

i not see any new guns ???

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renanthevampire
renanthevampire - - 258 comments

Me too

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khoviem556
khoviem556 - - 2 comments

how to fix npc's not shoot. just like frozen

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Guest
Guest - - 689,045 comments

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khoviem556
khoviem556 - - 2 comments

i have a problem it has stopper working

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aleaallee
aleaallee - - 3 comments

which version of crysis is required for this mod to work?

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Wędrowiec
Wędrowiec - - 339 comments

Is this mod works with Crysis Warhead ?

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Guest
Guest - - 689,045 comments

For some reason the only thing the mod did is increase the number of enemies by like 10 for every point where there are enemies.

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Tom.W
Tom.W - - 20 comments

can you do this for crisis 2 aswell

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Guest
Guest - - 689,045 comments

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CloggedToilet
CloggedToilet - - 1 comments

How do you install this if you have the steam version would you just change the install location to steam/steamapps/common/crysis?

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GeForstner
GeForstner - - 3 comments

I see AA12 i upvote

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GeForstner
GeForstner - - 3 comments

is it compatible with the mster-config mod?

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leontrey
leontrey - - 1 comments

FANTASTIC work this game, and the folks involved in this mod! This game is an original and a spectacular show of human imagination. A work of art.
The surprise arriving in harbor was a peach :^)

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Guest
Guest - - 689,045 comments

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Nightmarekiller
Nightmarekiller - - 250 comments

A small help for summoning weapons,attachments and ammo:

Type it EXACTLY as you see them without extra spaces

Also be aware you CANNOT have everything !!! There is limitation because there is a lot more new content in weapons,ammo and attachments.

i_giveitem SOCOM

i_giveitem SOCOMAPIAmmo

i_giveitem SIGP226

i_giveitem SIGP226APIAmmo

i_giveitem SIGP226LAM

i_giveitem SIGP226Silencer

i_giveitem FNP45

i_giveitem M1911

i_giveitem SMG

i_giveitem AY69

i_giveitem SMGHighVelocityAmmo

i_giveitem HKUMP45

i_giveitem HKUMP45AssaultScope

i_giveitem HKUMP45FlashLight

i_giveitem HKUMP45LAM

i_giveitem HKUMP45Reflex

i_giveitem HKUMP45Silencer

i_giveitem mp5sd

i_giveitem AA12

i_giveitem Shotgun

i_giveitem SlugAmmo

i_giveitem Frag12Ammo

i_giveitem SCAR

i_giveitem SSCARAB

i_giveitem SCARHEAmmo

i_giveitem SCARIncendiaryAmmo

i_giveitem SCARSabotAmmo

i_giveitem FY71

i_giveitem FY71IncendiaryAmmo

i_giveitem G4

i_giveitem G4IncendiaryAmmo

i_giveitem DSG1

i_giveitem DSGIncendiaryAmmo

i_giveitem M110_SASS2

i_giveitem M110silencer

i_giveitem BarrettM107

i_giveitem BarrettM107DUAmmo

i_giveitem BarrettM107HEAmmo

i_giveitem GaussRifle

i_giveitem AssaultGauss

i_giveitem GaussRifleATAmmo

i_giveitem Hurricane

i_giveitem TACGun

i_giveitem LAW

i_giveitem FGL40

i_giveitem FGLFlechette

i_giveitem Thermobaric

i_giveitem HomingGrenade

i_giveitem Plasma

i_giveitem Nuke

i_giveitem C4

i_giveitem AVMine

i_giveitem Claymore

i_giveitem FragGrenade

i_giveitem EMPGrenade

i_giveitem GrenadeLauncher

i_giveitem GrenadeLauncherFlechette

i_giveitem Masterkey

i_giveitem TacticalAttachment

i_giveitem TactiKillAttachment

i_giveitem LAM

i_giveitem LAMRifle

i_giveitem Reflex

i_giveitem AssaultScope

i_giveitem SniperScope

i_giveitem AlienMount

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ExcessiveGBH
ExcessiveGBH - - 82 comments

Great mod, love overwhelming selection guns & ammo, bullet penetration and blood effects.
This is a must play...the game it should have been in the first place.

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Guest
Guest - - 689,045 comments

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Friedell
Friedell - - 33 comments

As a whole this is a nice mod. Especially the added weapons and weapon addons. However,it also messes up the AI to some degree. Making it more
aggressiv but also more stupid.
Regarding fanmade sp maps: some work very well with this mod,others wont
load anymore.

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Guest
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