This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
So again after almost a week of work, here is another patch for the Empire vs Rebel content. I hope you have fun with that and stay tuned for new content coming up.
Changes
- Changed unit limited for space from 100 to 50
- Changed Attack_Move_Response_Range for IDS I, ISD II & Praetor from 400 to 200
- Removed ping ability from Scout Sniper
- Added a new TIE Fighter for Skirmishes and Ground Battles
- Scout Snipers are now available for Skirmishes
- Imperial Commandos can now destroy structures
- Imperial Commandos can now limit spy in their operation
- Removed Navy Stormtrooper
- Imperial Armytrooper are now available for Skirmishes
- Changed squad sizes for all ground units to 1
- Changed HP for Venator hardpoints
- Changed the bonuses which are given through the Stormtrooper Commander
- MC40A is now deactivated again (needs a new model)
- Changed attack distance of the MPTL from 500 to 300
- Changed size of the VSD I
- Changed FOW Reveal for all infantry units
- Changed attack range for all infantry units
- Changed recharge of Magnapulse Cannon from 30 to 60 Seconds
- Changed tech level to build the Ion Cannon from 1 to 5
- Resized Venator
- Mediator is now buildable from the heavy shipyard
- Ackbar no longer spawns fighters
- Stromtrooper Commander is back into a squad of 3
- Removed Shocktroopers from Stormtrooper team
- Added Shocktroopers company with 2 squads and a size of 3
- Reduced fire power of the Nebulon-B 2
- Resized MC90 and Home One
- Mon Mothma no longer stays in the shuttle
- Arc Hammer spawns more fighters
- Removed Empire Field Commander
- TIE Bomber is now more expensive
- Ground Units have now an advanced shooting range
- Veers now give's some bonuses in ground battles
Fixes
- Fixxed hardpoints HP for the Assault Frigate
- Fixxed animation bug for the scout trooper
- Fixxed units which are spawned from the Starbases
- Fixxed fire bones for the Venator
- Rebels can now again build units in space skirmishes
- Venator and Acclamator no longer fires torpedos at fighters
- Scout Sniper now use the correct ability sound
- Stormtroopers now have the new icon
- Starbases now spawns to correct number of defense units
- Barracks now spawn the right amount of units
- Galaxy Destroyer no longer emits damage
- Strident no longer emits damage
- Mediator has now all hardpoints
- Republic Star Destroyer now has a population of 12
- Executor now has a population of 40
- T65-XJ Wing can be build again
- B-Wings have now the correct Icon
- Rebels can now build the Starbase Level 5
- MC90 no longer emits damage
Bugs
- Stormtrooper can't attack MDU Unit with Turret
- Praetors spawn into another
- Starbase not visible in the Planet Interface
- TIE/GT and Speederwings shoot only 1 or two lasers
- TIE/GT is not repaired on repair stations
- Rebel Bombings sometimes cause CTD (Only in GC)
- Bunkers are not useable
- Turret angle is to narrow
- Some abilities are toggle on/off able without expireation time