Description

This is version 1.75 release for EAW only. It goes into your EAW/Gamedata/ folder. This release includes some major bugfixes and some new additions to GC/Campaign land mode.

Preview
Star Wars: Empire at War Mini Mod 1.75
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maxs9578
maxs9578 - - 20 comments

good goooood

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maxs9578
maxs9578 - - 20 comments

i love this mod

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Power_C Author
Power_C - - 77 comments

Thanks! :)

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JordyMage46
JordyMage46 - - 10 comments

Dude your mod is not safe I can't download please make the mod 100% safe, why is your mod not safe at all and others are please tell me (I have SmartScreen Filter on)

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Power_C Author
Power_C - - 77 comments

That is an issue with the admin, I don't have control over that. As you know, my mods are uploaded directly to moddb and they screen the mods before authorizing it for download.

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Power_C Author
Power_C - - 77 comments

I should probably spend more time debuggin', but these were issues back in 1.6 that I didn't catch until now. I spent most of 1.6 debuggin' on the AI.

File updated - 1.78

Minor Bug fix:
- Home one doesn't have a hangar, so no fighters. Fixed!
- Interdictor SD only produces Tie Bombers, no Tie Fighters. Fixed!

(Feel absolutely free to report bugs, helps me out a lot)

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thejman217
thejman217 - - 30 comments

Is the above link the download for 1.74 or 1.78? You mentioned that you updated it to 1.78...so if I downloaded the above link it'd be the 1.78 file and not 1.74, right? (Sorry, I'm just confused because the file name says 1.74 lol).

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Power_C Author
Power_C - - 77 comments

My sincere apologies. 1.74 is the latest version. What happened was originally I let the upload auto change the name. For some reason, it set it to 1.78 (instead of 1.73), skipping 3-7. Later, I manually added the final digit in the next update, which is 4.

I should've wrote a reply to my comment indicating this.

Yes. 1.74 is the latest version. Thank you for bringing it up!

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thejman217
thejman217 - - 30 comments

Awesome, thanks!

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ryanhd13
ryanhd13 - - 3 comments

hi for some reason ive got missing issues some of the units are missing their icons and when i place them down the game crashes. need help please.

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Power_C Author
Power_C - - 77 comments

Hi,

It will help me out a lot if you can tell me specifically where the bug occurs. So I can trace which file is causing it.

Can you tell me which units they are specifically?
Which game mode you are observing the glitch?

Also, please make sure you have the latest 1.73 EAW version and it is for EAW, not FOC.

Thanks for reporting!

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thejman217
thejman217 - - 30 comments

Are the Nebulon frigates supposed to have only one turbolaser on one side of the ship (the other side is the hangar)?

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Power_C Author
Power_C - - 77 comments

Yes, I replaced one of the turbolaser with the hangar. This goes for all the ships that were given a hangar with the exception of a couple of them. There are a few reasons for this.

- It is the easiest and fastest way to do it. Adding additional hardpoints require quite a lot of work.
- It also saves me from rebalancing gameplay. The AI combat power, cost, etc... all remain relatively the same because these ships lost 1 laser but gained a hangar that carries squadrons of fighters. It is an equal trade off.
- Also in many cases, the location of the hangar is exactly where the laser is. For example, in Neb B, the location of the hangar from previous games such as X-wing, Tie Fighter, XvT, and XWA were in that position where the laser is.

:)

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thejman217
thejman217 - - 30 comments

Okay, I see. I just thought that it'd be kinda odd if I would have to turn my ship to one specific side just to get the turbolaser to fire at the enemy. Oh well. I wasn't planning on using the Nebulon much anyway.

Thanks for your response!

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Power_C Author
Power_C - - 77 comments

Well, I do believe Neb B has 2 more turbolasers in the rear. So it can attack from both sides. Unfortunately one side is weaker with just 1 turbolaser and also don't want the hangar facing the enemy, they'll just destroy it and you won't have additional squadrons.

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Power_C Author
Power_C - - 77 comments

Updated it to 1.75

It is mostly just a cosmetic update, not really necessary unless you want the changes.

- Changed Stormtroopers, ATST, and ATAT blaster color back to red, to match the movies. (If you wish to keep them green. Either keep 1.74 or refer to the article section on how to change them manually)
- Hutt Gangsta Squad now includes Pirate Plex and size increased to 15.

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Grand_Admiral_Kon
Grand_Admiral_Kon - - 1 comments

i have EAW on steam. do I need to use it in a mod launcher or no.. please help

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Power_C Author
Power_C - - 77 comments

Sorry, I'm not familiar with steam.

However, when all things fail, just look inside the ZIP file. In both EAW and FOC, the actual mod files are in a folder called "data". The data folder should already exist in your game, simply place the folders in "data" into your game "data" folder.

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