Description

*UPDATED TUTORIAL. EXPLAINED IN TUTORIAL* This is a tutorial for STALKER: Shadows of Chernobyl which guides you through the entire process of importing a basic modelled, animated and configured weapon into STALKER. The tutorial is in PDF format and is 26 pages long, but do not fear, it mainly consist of pictures as it is easier to follow tutorial with pictures than it is to follow one without. The tutorial took me about 14 hours all up to complete. I spent a day writing the tutorial and then a few hours the next day polishing the tutorial up so that it is much easier to read and follow, as well as navigate. The tutorial has a contents menu all with links to pages, so you have no need to scroll and search for a page you were at previously. Nor do you have to scroll back up to the contents in case you go to the wrong page. Once you have done the tutorial, I can guaruntee that you will know how to import your own modelled and animated weapons into stalker successfully.

Preview
STALKER WEAPONS IMPORTING TUTORIAL
Post comment Comments
samGwise
samGwise - - 65 comments

Thats a Very smooth tutorial you've made there. I wish I was a modeler so I could make some weapons. I love stalker. Great work.

Reply Good karma Bad karma+2 votes
hardcoregamer24
hardcoregamer24 - - 866 comments

and if you want something thats awsome practice with blender. or something better get 3ds max if you dont want to pay for it then get a torrent version but it's really useful when you want to make a good looking model. :) i hope you gathered a bit from what i said good luck.

Reply Good karma Bad karma+1 vote
Otreum Author
Otreum - - 767 comments

If you wish you were a modeller, then by all means, I will guide you to the right places.
3d buzz is the first place I will mention it is fantastic:
www.3dbuzz.com
It has plenty of free training video's to help you get started, and will even teach you pretty much EVERYTHING that you need to know to help you with modding UT2004.

And if you have the money, you can buy training DVD's from Gnomon and 3d Tutors.
I prefer Gnomon though.

I am not the worlds greatest modeller, I am still learning all the time, but I am not just a modeller. I am a skinner, (now doing rigging and animation now that I know it's not that difficult, it's just tedious). I also do texture art, audio and music creation, concept art etc.
It took me 2 years to get where I am now, and I started with 3d modelling. You can easily do it as well. I had severe depression for more than those 2 years and I still learnt what I wanted to learn, so you can do it too :) Anybody can. You've just gotta set your mind to it.

Reply Good karma+4 votes
S.T.A.L.K.E.R.fiend
S.T.A.L.K.E.R.fiend - - 52 comments

and if you dont have the money... gfxnews.ru is your source, torrent site, with everything related to the professional 3D modeling and animations, apps, tutorials, and all training videos...

Reply Good karma Bad karma+1 vote
hardcoregamer24
hardcoregamer24 - - 866 comments

yeh just about the same it took me about a year to get to a average level of 3d modelling and i want to work as one in a gaming industry. possibly 2K games they have some pretty impressive games. or maybe bethesda.

Reply Good karma Bad karma+1 vote
CammieDee666
CammieDee666 - - 12 comments

thanks alot

ive been wanting to do this for a while

can it be done to clear sky?

Reply Good karma Bad karma+1 vote
Otreum Author
Otreum - - 767 comments

I'm not sure what tools are available for Clear Sky, and I have now stopped developing using the XRay engine since GSC gameworld refuse to help the modding community.

I believe that the same can be done with Clear sky however with some adaption.

Reply Good karma0 votes
LonerDeacon
LonerDeacon - - 1 comments

The tools work the exact same, only some modelling conventions change from game to game.

In Call of Pripyat, the hand models are kept seperate from the weapon models. Not sure how it works in CS.

Reply Good karma Bad karma+1 vote
Otreum Author
Otreum - - 767 comments

Ah, that's ok then, I didn't think that this tutorial would apply to later versions of the game, but it's good to know GSC haven't gone out of their way to make modding life too hard since the original STALKER.

I'll probably be writing up a weapon importing tutorial for crysis soon aswell, since i'm doing a mod for crysis (I won't say what until it's ready to be released) as a practise for my C++ programming and to keep my 3d modelling, animation, skinning, rigging, texturing, sound/audio,etc etc etc skills up to scratch, however first I have to figure out how to import weapons to crysis myself though.

Reply Good karma+1 vote
MikhailLenya
MikhailLenya - - 115 comments

Hello. I am a HUGE fan of STALKER. Recently For Shadow of chernobyl. .05 i am playing the Oblivion Lost 2.2+RC1 Weapons mod. Well this mod adds ALOT of fantastic weapons. but recently i have been wanting more. while playing Fallout new vegas i was using my most loved modded sidearm. the 13mm combat pistol "Jackal" from the anime "Hellsing" how hard would it be to take said Gun mod from Fallout New vegas , and convert it for SoC? Oblivion lost adds .50 cal ammo. so setting it to fire such ammo i figure wouldent be TOO hard. it comes with its own animations and iron sights. Any idea's? If anyone has any idea's for this and if willing to help me. please contact me at my personal email at : AestuoMichael@hotmail.com

Reply Good karma Bad karma+1 vote
GestatlZero
GestatlZero - - 1 comments

please help me each time i export the skin with maya it will only export the mesh but not the bones!!!please help me!!!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,396 comments

This comment is currently awaiting admin approval, join now to view.

stalkerforever
stalkerforever - - 683 comments

If I don't want to make the hand animations for an assault rifle I made, can i just replace an existing assault rifle with it in the game, that way the weapon will just be replaced in the hands of my character?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: