Sins of a Galactic Empire 4.9.0 (946392c) release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire
Sins of a Galactic Empire (SoGE) 946392c release for Sins of a Solar Empire: Rebellion 1.82+
A Star Wars total conversion mod for Sins of a Solar Empire
02-07-2014
INSTALLATION
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The whole mod is around 2.2 GB in size, when extracted
Extract the contents of the zip file to your sins mod directory
Example for windows XP C:\Documents\\My Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.X
Example for Vista/Win 7/Win 8 C:\Users\\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.X
Next, before installing the mod proper, one must enable the Large Address Flag on Sins' exe.
This is is required for SoGE to work, or else it will not function correctly. This will not interfere with your ability play with other people (i.e. a person without an LAA exe can play with someone who has an LAA exe), nor does it break any rules set out by Stardock or Steam.
Step by step instructions:
1) Open "Large Address Aware.exe".
2) Select "Sins of a Solar Empire Rebellion.exe" to modify (click on the "..." button to browse). It can be found in the following folder:
...\Steam\steamapps\common\Sins of a Solar Empire Rebellion
3) Check the box specifying that you want to make the game large address aware.
4) Click on save to save the changes.
Full credit for this program goes to FordGT90Concept of Techpowerup.com
(See here for a more detailed walkthrough: Youtube.com
or: Forums.sinsofasolarempire.com )
To activate the mod, open the EnabledMods.txt file present in the previously mentioned folder and edit the file like so (this can be copy-pasted in):
TXT
Version 0
enabledModNameCount 1
enabledModName "SoGE 946392c"
The blank line must be present in order for the game to read the EnabledMods.txt file correctly.
An editted version of EnabledMods.txt has been provided with the mod; these instructions are here in the event that the provided file is lost.
The mod should be working fine if the only races you can select are Star Wars races. If this is not the case you have not properly installed the mod in your mods folder.
DO NOT ATTEMPT TO USE THE INGAME MODS OPTION PAGE TO ENABLE THE MOD, THIS OFTEN RESULTS IN A CRASH AND IS KNOWN TO CAUSE INSTABILITY.
ADDON INSTALLATION
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SoGE also has several addons available for it, which introduce various changes to the mod. Included in the main download is the "Squad Size Reduction" addon, which condenses all fighter squadrons into having a single super fighter and edits anti-fighter abilities to reflect that change. This addon was created primarily to reduce lag, for both singleplayer and multiplayer matches.
To install an addon, one must once again edit EnabledMods.txt, and place the addon above the main mod in the list like so:
TXT
Version 0
enabledModNameCount 2
enabledModName "SoGE Addon - Squad Size Reduction"
enabledModName "SoGE 946392c"
TEAM
=============================================
Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, tech tree work, rigging, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Maxloef (Models, textures, particles, sounds, skyboxes)
Ludo Kreesh (SW Music, UI, interface icons)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
Chimaera (Ship stats)
sloosecannon (Coding, general debugging)
Ozwolf (Interface icons)
Pedro (SW Music)
Many many beta testers, many who didn't do a damn thing, thanks to those that gave us valuable feedback!
CREDITS
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GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
Burntstrobe (All planet textures in the mod, save for the Acid and Gas Giant planets)
myfist0 (Modeling and texture assistance and other insight)
Republic at War team (Ecumenopolis+Rusty textures, Advanced Droid Bomber model/skin)
RC-1290 'Dreadnaught' (Shield impact shader, bloom/star shaders)
Snowba11 (All of the premade maps; save Interconnected/Interconnected Trio)
Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)
NomeMD (Sentinel model and icons)
Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (A number of particles in this mod originate from his mod TotalEffects)
axeldude (Planet.fx)
Egosoft (Skybox textures)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)
MrPhildevil (Interface icons)
husker98 (A few maps built off of Snowba11's large galaxy map)
Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)
AdamKop (Rothana Battleship's original render)
Valpheus (Vasari Deep Voice mod)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)
Probably some other people we are missing, thanks.
C
Moddb forum Moddb.com
Moddb page Moddb.com
Steam community page Steamcommunity.com
Sins forum Forums.sinsofasolarempire.com
Wiki Sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net
COMPATIBILITY
=============================================
Sins of a Solar Empire: Rebellion 1.82+
NOTES
=============================================
If you are new to SoGE, or feel somewhat overwhelmed by the sheer amount of different types of planets present, fire up the "Planet Sampling" map to get a feel for the mod's variety.
This release is a compiled version of Git rev 946392c, there are newer builds on the Git repo, these are further developed than 946392c.
This release contains fully playable factions for the Rebel Alliance, Galactic Empire, Confederacy of Independent Systems, Galactic Republic, New Republic, and Yuuzhan Vong Empire.
Since it is a total conversion this mod does not contain the stock races (Advent, Vasari, TEC), this decision is driven by the hardcode limits imposed by the Iron Engine and by eliminating them makes the mod much more stable. If you want Star Wars races with the standard Sins races check out Star Wars: Interregnum at Moddb.com
If you would like to participate in the development of the mod we can definitely use your help!
However we are looking for skilled individuals to help with the mod; riggers, modellers, skinners, and UI/icon art work. Please contact Lavo on moddb or post on the development forum if you feel that you can help us. If you would like to participate in beta testing the mod please refer to this paste: Pastebin.com
Check the moddb page for updates on news, new content or official patches.
WOOT!
hey you cant be here go back to star trek your breaking time lines!
THE CROSSOVER IS COMPLETE.
ASSUMING DIRECT CONTROL.
COMPLY TO BORG DIRECTIVE.
Cardassians in the star wars universe may the force help us all
It won't be complete till we can play Sins races vs Star Wars races vs Star Trek races.
I like the idea to kill Borg with the mighty Executor. Or with the Eclipse ^^
great that's all we need is for the borg to assimilate a super star destroyer
MODDERS THIS NEEDS TO BE DONE!!! Pleeeeease someone make a crossover.
"Welcome the the new republic Gul-Dukat we will give you total control of the fleet momentarily" prologue to his sins of a galactic Empire play though
not if i have anything to say about it don't forget one human bet you and he wil come back some day some day.. oh benjamin Sisko, where are you we need you now more then ever be for If gul-Dukat makes camp in star wars... meets up with any of the sith... we are all doomed i tell you Doooooooooooooooooomed! P.s i dont know if there is a sisko.
Gul-Dukat would you mind making a video on how to install this mod? I am having troubles because i am not much of a modder and just want some good star wars space battles.
Jaffa Kree!
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Someone requested a crossover?
... Screw the Cardassians, WTH Are the SPACE MARINES doing in this timeline!!!
The Space Marines have every right to be here. There just that Bad-***
凸(⌐■_■)凸
This is what I say to you. Star Trek Wars is fun.
I need those trousers hemmed by 0630!
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Wooo! Time to kick some clone a**!
Is there a list of changes somewhere that doesn't require you to download the file? Even a general outline would be great.
Yes there is, it's in a news post that Moddb has not yet approved.
Can't wait! Thanks for the LAA part too, really worked for me!
Ok, thanks.
Hey lavo I'm not sure if U can even help me but it does not hurt to ask Has your main Mod been acting up with Sin the last few days Sin for me been crashing or not even showing up on the mod file. could you look in to your made mod and see if the files are working, i've had uninstall 2 times now and its been massing up bad. it was working great the last few mouths.like i said just asking. love your mod almost as much i love Gul-Dukat mod and person haha
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do i need to remove my old version first before putting this on
When you adapt your EnabledMods.txt it automatically deactivates your old version and activates the new one. Just copy SOGE-946392 to your mod folder and change the EnabledMods.txt
So the short answer is no.
Err..... delete your old version then put this in it's place. Usually just overwriting can cause a bunch of problem.
Didn't create any issues for me.
cool thanks guys
meh, il give it a shot, btw does the addon pack still work like reduced weapon ranges and such?
The reduced weapon ranges, Hyperspace Interdiction Modification, and AI addons are the only addons that work right now. The pack will be updated in the near future.
Havent seen patch notes yet, but... No more activating factions one by one? and I just noticed ( might confuse someone following the guide)
old addon is named SoGE Reb Addon - Squad Size Reduction,
new one is named SoGE Addon - Squad Size Reduction
Moddb is being extremely slow with the news post for some reason.
And yes, all races are now in one folder, no more activating factions one by one. I also did that addon bit on purpose; the new addon does not have the same files that the old one has, overwriting the old one will result in problems.
Yep, I saw you mentioning that. The change seems radical though, as wasn't the prime concern memory issues, which could be avoided by activating factions like minimods? I have used LAA god knows how long, but it's enough?
I see. I noticed it lacked mesh-folder so it's different version for sure. Thanks for the reply!
LAA does the trick, it lets Sins use at least 3GB of RAM. The main reason for splitting back in the day is in no small part due to the lack of acceptance of LAA at the time. In addition, having a single folder will make for simpler multiplayer game setups; Sins has checksum issues with 4+ folders being activated at once.
so does this version mean that with the "LAA exe" now available all the older version addons will work with this new version, "SOGE 946392c? or just the updated Squad Size addon?
are the future iterations of this awesome mod gonna also be compiled?
Thank you very much for the new version btw :)
The new squad redux, reduced weapon ranges, Hyperspace Interdiction Modification, and AI addons are the only addons that work right now. The pack will be updated in the near future.
The mod is not completed yet, so there will be new versions in the future. Seeing the amount of changes done now however, that might not be for an extended period of time.
Thank you very very much Lavo and pass the thanks to your team also!!! it is very much appreciated!!!! :P
"Many many beta testers, many who didn't do a damn thing, thanks to those that gave us valuable feedback!"
Yey me! \o/ Except for that one balancing issue that crashed what would have been the most epic battle ever >.>
Vong tree bug, Ongoing voyage apparently is only 1/1 tho it needs to be 2/2 to allow you to research Hatred of Mechanicals
Noted; will be hotfixed in a few days from now.
Empire titan bug, the Executor destroys upon completion (half hour of gathering resources blown away without shooting at least one time xd)
Due to how the ability is set up, there is a "filler" Titan that is destroyed shortly before the Executor proper is completed. However, if you're sure it's the actual Executor being blown up, please send me a save of shortly before this occurs.
You were right, i reloaded several times and every time i got the message that the titan was destroyed, but i never noticed that after 2 sec it appeared on the edge of the system, thanx and sorry for the bad info
I love this mod, but I'm trying to install it, so it doesn't do a mini dump on me and I moved my folder from steam, instead it's in it's own folder, so how do I find sins of a solar empire rebellion .exe?
How are you trying to enable the mod?
Well at first I just simply put it in the mod folder and activated it that way, but it wouldn't play for long before doing a mini dump, so now I'm following the instructions and it says I need that file, but I'm not sure how to find it
You need to first open the Large Address Aware.exe included with the download, and then you find the game's exe through that program, as explained in the instructions.
Well the thing is, Sins of a solar empire isn't in the steam folder, it's in it's own folder
Well I'm not sure If I found the right one, but I hope I did, but thanks for trying to help and awesome work on the mod, keep up the great work
If it's the ones in your Steam SoaSE folder you're good to go!
is this the updated version and ran into a bug, was playing online and had my supercap get destroyed :(