Report abuse Sins of the Fallen: Reb.1.52.23 (Full Version)
Filename
SinsOfTheFallenReb.1.52.23.7z
Type
Full Version
Uploader
ZombiesRus5
Date
Aug 26th, 2013
Size
518.61mb (543,803,221 bytes)
Downloads
3,490 (1 today)
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Description

Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. I recommend backing up or deleting any previous version before applying this download.


SotF Logo Fall of Heaven

Plague Update Release:
Rebellion Version Supported: 1.52 and 1.79 (Beta)
Mod Version: 1.52.23
Full Version- Please delete any previous download of this mod before unzipping the contents.


How To Install Sins of the Fallen

Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How to Activate Sins of the Fallen

startup

Plague
The rebellious fight amongst the TEC, Advent, Vasari, Hypercorp and Rogue have caused the Plague to mutate in vile ways.
Research:

  • Acid Weapon Upgrades -
  • Genetic manipulation allows for acid sacks on frigates to mature allowing decreased cooldown between expulsions.
  • Bio Plasma Weapon Upgrades -
  • Genetic manipulation allows for plasma organs on frigates to mature allowing decreased cooldown between expulsions
  • Loss of Will - Your minions move to the planets under their culture's influence to spread their taint, increasing the change in allegiance.
  • Pestilence - The Plague increase the scope of their disease transmissions, increasing the rate at which their culture spreads.
  • Mobile Rulership - Your masters relocate to your Titan, preventing you from being defeated so long as your Titan or Capital planet remain intact.
  • Reanimation - Allows the infestation to create a temporary reanimation of destroyed enemy frigates, cruisers, or corvettes where they were defeated.

hudicon_plague Plague Titan Factory
hudicon_plague Moloch class Titan

Abilities

  • hudicon_plague Animate Corpse - Resurrects your newly dead ships for a short time. Animated corpses have an extremely short life span but will fight aggressively while alive.
  • hudicon_plague Hunger - Consumes a nearby frigate to heal a portion of the Titan's hull and shields.
  • hudicon_plague Bloodlust|Increases the damage output of your titan as ships die nearby.
  • hudicon_plague Blood Omen|Infects nearby enemy vessels with the plague, instantly converting them to your side.

hudicon_plague Defiler Class Corvette
Abilities

  • Defile Defense - The Defiler's weapons have a chance to pollute the enemy's defensive systems, causing greater physical weapon damage.

Change Log of Noteable Things:

  • Adds Plague Titan, Corvette and Research Updates
  • Destroyed moons no longer spawn destroyed moon mesh (Needed until a fix is found for spiralling dead moon continuing it's long journey across the solar system after it's destroyed)
  • Fixed issue with mod deactivation mini-dumping by removing custom Main Menu Titan (Cosmetic) entity files. Adding new cosmetic entities for display in the main menu caused mini-dumps when deactivating the mod.
  • Adds compatibility with FoK 1.52.23.
  • Various other minor fixes.
Preview Image
Sins of the Fallen: Reb.1.52.23 (Full Version)
Post comment Comments
malanthor
malanthor Aug 26 2013, 4:01pm says:

Cheers. Thanks for the new version Zombie.

+2 votes     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Aug 26 2013, 5:03pm says:

Always a pleasure seeing an update on this mod from Zombie. Still one of the best mods out there, and still my favourite :)

+2 votes     reply to comment
MrPerson
MrPerson Aug 26 2013, 11:08pm says:

like I asked before, does the bloodlust ability count for enemy ships dying or friendly? or both?

and sorry for not getting the reordered and new track to you yet, just got my new PC up and running correctly.

gonna try the plague now, have not played them in forever

+2 votes     reply to comment
Omega_Zombie
Omega_Zombie Aug 28 2013, 7:33am says:

Keen on the plague titan :)
Also not sure if it's just me but is the tec militia missing? haven't downloaded this version yet but it's not in the previous

+2 votes     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Aug 28 2013, 6:36pm replied:

TEC militia are the default when an optional militia override isn't set.

+2 votes   reply to comment
Ncmarshall
Ncmarshall Aug 28 2013, 9:40am says:

this mod does not work. And to make it worse there were no instructions in the download to install nor on this site page. please make sure you include this next time you update

-1 votes     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Aug 28 2013, 6:38pm replied:

This mod does indeed work. All I can say is you didn't spend much time looking on this site for the installation instructions: FAQ on main page, the little read more + above, the feature section, the pdf in the SotF Core folder, linked on both sins forum sites. Unfortunately I can't force people to read this content and the chance you will guess the activation order without bothering to read the instructions is pretty minimal.

+2 votes   reply to comment
malanthor
malanthor Aug 31 2013, 8:41am replied:

Yup, this mod works just fine. Saying stuff that are just outright wrong just makes you look like a moron.

+2 votes     reply to comment
R3dSkiins
R3dSkiins Aug 29 2013, 12:30pm says:

Thanks for translation ! :D

+2 votes     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Aug 29 2013, 12:47pm replied:

No problem... There was some symbols in the automated translation that will be cleaned out in the next release. Alternatively you could open the str file and search/replace them out in the meantime. The core/vanilla parts should be good though :P

+2 votes   reply to comment
Guest
Guest Aug 30 2013, 3:27am says:

Great work as always, for sure the best Rebellion mod I've played. Nice balance, everything has a counter, nice models, textures. Mmm tasty.

+2 votes     reply to comment
Sarus
Sarus Sep 19 2013, 5:55pm says:

Plague time :)
tho i am rather curious tho.. Has the "Destroyed Moon" deciding to take a Stroll literally Light years away from the planet been fixed? no ships can catch up to it to "capture" it to scuttle

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Sep 22 2013, 8:09pm replied:

Yeah... it's a bit like Asteroid if you know what that old game is. I have a backup plan to implement- but the next release will simply destroy the moons to avoid the current issue :(

+2 votes   reply to comment
Guest
Guest Sep 23 2013, 3:35pm says:

This comment is currently awaiting admin approval, join now to view.

ZombiesRus5 Author Online
ZombiesRus5 Sep 23 2013, 11:22pm replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote   reply to comment
ahmed37
ahmed37 Oct 3 2013, 3:58am says:

Can it be used With Rebellion Ver:1.1

+1 vote     reply to comment
ZombiesRus5 Author Online
ZombiesRus5 Oct 4 2013, 10:35am replied:

This version will only work with 1.52 or 1.79 of Rebellion. You'll need to update your game in Steam. If your holding off because of other mods make a complete copy of you Steam Rebellion installation then you can play both 1.1 and 1.52.

Cheers

+1 vote   reply to comment
Parker9791
Parker9791 Oct 14 2013, 12:27pm says:

hello.
ZombieRus5

I cant seem to activate the mod.
I have updated to 1.79

but the game show no mod number when i activate it
and i seems to have problem with sin of solar empire because it keep resetting my resolution.

+1 vote     reply to comment
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