Build 29 Patch 2 Patch for Rebellion 1.80.
Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
Change Log (Build 29 Patch 2)
Changed missile effect- Added missing hangar and weapon null points to cylon asteroid
Added corvettes to militia templates. Corvettes will now spawn on neutral worlds with other militia.
Added 3 new mini mods for pirates
Light option replaces existing pirate ships with frigates from Rogue or Cylon
Heavy option adds Capital Ships to pirate planet and raids
Setting Rogue or Cylon pirate types requires the same Race to be loaded.
Galaxy Scenario Def updated for new militia and pirate options
Fall of Kobol
Player Win/Loss pictures updated for Colonial and Cylon
Blue Arcadia's Harpoon should now only steal capital ships if it's hull drops bellow 25%
Pirate repair platforms should now work (vanilla game is bugged).
Fixed issue with TEC assets being black boxes when TEC is not loaded (affected artifacts, pirate base, etc)
Fixes issue with Neutron Star patch from Stardock. Stardock added several ability changes to this star requiring a entity.manifest update.
Open rebellion will now spawn ships based on the currently loaded Militia type.