Report abuse Sins of the Fallen: Reb 1.80.29.2 (Patch)
Filename
SotF.Reb.1.80.29.2.Patch.7z
Type
Patch
Uploader
ZombiesRus5
Date
Nov 22nd, 2013
Size
6.94mb (7,275,349 bytes)
Downloads
5,511 (1 today)
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Description

Build 29 Patch 2 Patch for Rebellion 1.80. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.



Full Instructions



Full Instructions

Change Log (Build 29 Patch 2)

Moons

  • Changed missile effect- Added missing hangar and weapon null points to cylon asteroid

    Militia

  • Added corvettes to militia templates. Corvettes will now spawn on neutral worlds with other militia.

    Pirate

  • Added 3 new mini mods for pirates
  • Light option replaces existing pirate ships with frigates from Rogue or Cylon
  • Heavy option adds Capital Ships to pirate planet and raids
  • Setting Rogue or Cylon pirate types requires the same Race to be loaded.

    Planets

  • Galaxy Scenario Def updated for new militia and pirate options
  • Fall of Kobol

  • Player Win/Loss pictures updated for Colonial and Cylon

    Rogue

  • Blue Arcadia's Harpoon should now only steal capital ships if it's hull drops bellow 25%

    General

  • Pirate repair platforms should now work (vanilla game is bugged).
  • Fixed issue with TEC assets being black boxes when TEC is not loaded (affected artifacts, pirate base, etc)
  • Fixes issue with Neutron Star patch from Stardock. Stardock added several ability changes to this star requiring a entity.manifest update.
  • Open rebellion will now spawn ships based on the currently loaded Militia type.
  • Preview Image
    Sins of the Fallen: Reb 1.80.29.2 (Patch)
    Post comment Comments
    nitebones
    nitebones Nov 23 2013, 5:31am says:

    do I just copy this on top on of my current one to install

    +1 vote     reply to comment
    ZombiesRus5 Author Online
    ZombiesRus5 Nov 23 2013, 11:55am replied:

    Yes, copy Patch 1 over Build 29, then Copy Patch 2 over Build 29.

    +1 vote   reply to comment
    nitebones
    nitebones Nov 23 2013, 7:12pm replied:

    cool thanks, I will download tomorrow

    +1 vote     reply to comment
    Sarus
    Sarus Nov 23 2013, 6:56am says:

    Unless i have installed it wrong, AI seems to be able to construct superweapons again when im unable to

    +1 vote     reply to comment
    ZombiesRus5 Author Online
    ZombiesRus5 Nov 23 2013, 11:54am replied:

    The patches are cumalitve. You'll need to apply Build 29, then Patch 1, then Patch 2.

    +1 vote   reply to comment
    myfist0
    myfist0 Dec 5 2013, 1:05am says:

    That is one awesome Main Menu screen Zman

    +1 vote     reply to comment
    omatkoicorko
    omatkoicorko Jan 3 2014, 6:55pm says:

    i dont know if it is a bug or something, but while playing TEC rebels, i have in research one skill "anti-grav cities" but it requires "Gas Giants exploitation" but this one is missing in research tree

    +1 vote     reply to comment
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    MD5 Hash
    1ef14b28cd28288b1887ad04229b2189
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