IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following two problems:
- Supergates can now also be built on vanilla EaW maps
- Fixed Mitchell not being buildable while any F-302 is active
IMPORTANT: This patch is available as an update for the launcher. Do ONLY install this, if you can't get the launcher to work. It fixes the following two problems:
- Supergates can now also be built on vanilla EaW maps
- Fixed Mitchell not being buildable while any F-302 is active
If you are using the launcher the update will automatically install itself if automatic update is enabled and update the mod to version 1.2.1.
If you are not using the launcher, you need to place this file within the following folder (overwrite the old one):
Retail version: LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data\Xml
Steam version: Steam\SteamApps\common\Star Wars Empire at War\corruption\Mods\Stargate\Data\Xml
im sure you have already awnsered this question, but in the GC maps once the tauri/Anubis(don't count the wraith as they would most likely just destroy the orion rather than use it) reaches Pegasus and arrives at turanis will they be able to find the orion? or will it be possible to say build a limited number of ancient corvete, cruisers, and aurora class if you manage to take asuras?
Depending on the GC map you will get ships like the Orion triggered by a story event.
You won't have the possibility to build Asuran ships by yourself, though.
ok good to know that those events will still be there, will the orion have the same ability set as the aurora in skirmish? or will it have the shield recharge(hoping it has this) and the weapons boost just like in the oreviouse eaw mod?
Guess you'll have to wait and see;D
Is it possible to play the galactic conquest yet? I mean on network..
The Galactic Conquest is not ready yet and has not been released.
But we are actually working on GCs that will be playable online.
I have not installed this mod before, if I install this download will I be able to play the full game?
You have two choices:
1) You can either install the old 1.3 version for Empire at War which is a little buggy and less polished but comes with Galactic Conquests and ground ground battles.
[DL: Stargate-eaw.de ]
2) or you grab "The Pegasus Chronicles" for Forces of corruption which is balanced, stable and polished but doesn't have GCs/ground combat (yet).
[DL: Stargate-eaw.de ]
Just a two questions, i read somewhere in the changes about a space race, im assuming it the space race from SG1, correct me if im wrong, but how do you access this, cause i cant find out how. Second is, in 1.3 you have apollo, aurora class ships, etc.. i cant seem to get this in any more. Just wondering if its just a glitch on my end or you havnt included it. Anyways best mod ever, cant wait for the next update :-D
the Apollo isn't in the mod(yet?) but you can get the aurora class on the space map, siege of Atlantis. you have to capture the ancient satellite and reach tech lvl. 4 then you may build auroras. but till then you can build ancient atropos class corvettes
this is just skrimish maps right?
I'm a huge stargate fan so this mod is like a dream come true. Played the Empire at War version and this Forces of Corrpution one, both really good. I have to ask though, how do you build the supergate? I've only seen one of your custom maps with a supergate in it.
Nevermind about the Supergate thing, I got the launcher to work and the updates from that worked (I had to do manual before). I did want to report a weird issue with some ships, mainly Wraith such as the crusier and hive. They cause the game to hang for a few seconds.
One last thing. Is it possible to scale up the Super Hive? It seems kind of small.
Eh, forget that comment, I was looking at size comparions. I thought the ZPM hive was waaaay larger than a regular hive, but you seem to have gotten it spot on.