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Report abuse SCFA Enhanced Campaign AI - V3
Filename
SCFA_Enhanced_Campaign_AI_V3.zip
Type
Full Version
Uploader
gregory1001
Date
Apr 9th, 2013
Size
28.51mb (29,899,514 bytes)
Downloads
611 (2 today)
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Description

I know, you all waited a long time but yeah, it is here at last! It's just that I barely touched it recently. But I had some ... issues ... with friends. Let's just say there was an change in best friend for me :(


Anyways, Dimitri is now in the game completely! Please, tell me what you (dis)like about him, it helps me out for in the future. You also got Rhiza's Colossus to help you out in the third mission.
Also, since I've already done so much in this campaign, I'm running out of ideas, things to do. Do you know anything great? Then tell me right away! :D

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SCFA Enhanced Campaign AI - V3
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kingofnee
kingofnee Apr 9 2013, 5:07pm says:

Sorry about the friend. Thanks for the mod.

+2 votes     reply to comment
gregory1001
gregory1001 Apr 9 2013, 5:40pm replied:

Thx but I'm fine now. And not a problem at all! I started this to give you my work, so no need to thank me ;)

+1 vote     reply to comment
Devastat
Devastat Apr 10 2013, 12:21pm says:

- IMPORTANT! Take a backup of lua.scd and MohoData.scd! This can be very important for if your game won't
launch. This happened to me once too. Although I don't think you'll encounter this painful
error, it is never a bad thing to backup files for safety;
- copy my lua.scd and MohoData.scd and paste them into Gamedata, overwriting the originals.

The scd files seem to be missing.

+1 vote     reply to comment
gregory1001
gregory1001 Apr 10 2013, 4:56pm replied:

Are they? Well that isn't really a problem. They aren't really needed to play the edited campaign, they just change some colors on skirmish. But if you really want them now, you can get them from V2.0 ;)

+1 vote     reply to comment
Devastat
Devastat Apr 11 2013, 12:38am replied:

Good.) About new ideas, I always found it a little booring, going after Hex5 after Fletcher has landed. I mean he`s not very agressive and killing his air support was enough for Fletcher to finish him off. And he was not very hard to defend agains. The first atteck was good, but after that I didn`t notice any difficulty in defending the southern flank of my base.

+1 vote     reply to comment
gregory1001
gregory1001 Apr 11 2013, 2:26am replied:

Hmmm... Perhaps some more Monkeylord/Soul Ripper attacks would make it more challenging for you then? I think I'll get the Monkeylord on normal and a Soul Ripper as well on hard then :P

+1 vote     reply to comment
Devastat
Devastat Apr 11 2013, 7:31am replied:

If that means "from time to time" attacks then yes, by all means.) Some more t2+t3 attacks would also be nice.

+1 vote     reply to comment
gregory1001
gregory1001 Apr 12 2013, 11:19am replied:

Of course, not a constant flow of experimentals, not at all! :P

+1 vote     reply to comment
doctor-bean
doctor-bean Apr 13 2013, 1:30pm says:

In the first mission, with hard difficulty, the ACU does not spawn. Can you check this, please?

+2 votes     reply to comment
gregory1001
gregory1001 Apr 13 2013, 2:25pm replied:

I just checked this, and for me the ACU does spawn correctly. I suppose you mean your own commander and not any AI ACU's? :)

+2 votes     reply to comment
Freke
Freke Apr 19 2013, 3:44pm replied:

I have this same issue. The gate would explode and the ACU would never step out. The gunships would then proceed to kill everything.

+2 votes     reply to comment
Quelthias
Quelthias Apr 23 2013, 2:31am replied:

I have the exact same issue,
the Commander does not spawn.
I am running Windows 7 on a Duel Core 3.1ghz with Radeon 5450 Graphics Card and 4 gigs of Ram.

+1 vote     reply to comment
doctor-bean
doctor-bean Apr 25 2013, 4:54pm replied:

yup, my own ACU does not spawn.. actually happens in quite a lot of maps but with different combinations...

+1 vote     reply to comment
doctor-bean
doctor-bean Apr 13 2013, 1:39pm says:

It blocks on map screen aswell on hard, for the 3rd mission.. btw i used UEF for both and in the third mission it does not have any problem with aeon or cybrans

+1 vote     reply to comment
gregory1001
gregory1001 Apr 13 2013, 2:31pm replied:

Same here, checked and worked perfectly. Did you install everything correctly? Also, do you have the campaign mod enabler active with mods? It is possible that is the reason :(

+1 vote     reply to comment
doctor-bean
doctor-bean Apr 25 2013, 4:55pm replied:

yup, i got the campaign mod enabler.. that's quite a shame if the two don't work together :(

+1 vote     reply to comment
SpitfireZ
SpitfireZ Apr 23 2013, 4:47am says:

I can't seem to continue to the 2nd mission now, the game just shows the map with no units on it, and I can't seem to start skirmish mode as well!

+1 vote     reply to comment
singbird
singbird Apr 24 2013, 1:13am says:

Hi,

I downloaded V3 and the installation instructions tell to copy some .scd files to gamedata, but these files are nowhere to be seen in the download. I'm just going to go ahead and copy these from a previous version, since I want to try this out this instant. Just to let you know.

+1 vote     reply to comment
singbird
singbird Apr 24 2013, 1:15am replied:

Sorry, I didn't realize comments went from top to bottom chronologically... The issue was already reported. Ah great in that case!

+1 vote     reply to comment
singbird
singbird Apr 24 2013, 1:31am says:

Choosing UEF or Cybran in the first mission causes the commander not to appear. Aeon works fine. Tried twice with each.

+1 vote     reply to comment
singbird
singbird Apr 24 2013, 1:42am replied:

Hmm actually, seems like none of the missions work with UEF or Cybran. The map is shown, but no cutscenes, your base does not spawn, allies do not spawn and so on. Guess my faction just got decided for me. : )

+1 vote     reply to comment
gregory1001
gregory1001 Apr 25 2013, 2:09pm replied:

Sorry to say, but I can play every mission with every faction without any problems :s

+1 vote     reply to comment
singbird
singbird Apr 25 2013, 2:29am says:

Hmm, I don't know if this is possible, but I think tying enemy progression to your progression like the vanilla campaigns do is not very nice. In the first mission for example, if you advance to tech 2 fast, you'll get swarmed by enemy gunships with pretty much no chance to survive. It would be nicer if the enemy advanced in fixed time instead.

So far it seems more difficult than vanilla, which is great since vanilla was pretty easy. The last Seraphim push in the first mission was very good.

+1 vote     reply to comment
gregory1001
gregory1001 Apr 25 2013, 2:10pm replied:

I guess I could do that indeed, but what would be good time intervals to progress in difficulty then?

+1 vote     reply to comment
singbird
singbird Apr 26 2013, 2:33am replied:

I tried to test this, but it seems like the progression is not tied to tech advance after all... In other words, I couldn't make the gunships appear. : )

But I think maybe at 5-7 minute mark would be okay. In five minutes you can build 10 level 1 anti-air turrets, but you can use your Percivals and Commander as targets for the gunships, so I guess it should be okay. Maybe?

But yeah, your intention with the mod probably wasn't More Difficult Campaign, so I'm fine with the things as they are. The start of the second mission at least was difficult enough. : )

+1 vote     reply to comment
gregory1001
gregory1001 Apr 26 2013, 12:47pm replied:

I'll think about it ;) and yeah, that has been made easier for which I'm happy myself :P

+1 vote     reply to comment
fallen18
fallen18 Apr 4 2014, 4:26pm says:

In 3rd mission on the start there is only map... full map without any units, buildings...nothing...

+1 vote     reply to comment
Heretic211
Heretic211 Apr 19 2014, 10:41am says:

Hey man my ACU doesn't spawn in any of the missions(cybran and UEF) Can this be fixed please? Thanks.

+1 vote     reply to comment
Heretic211
Heretic211 Apr 19 2014, 10:43am replied:

Great idea for a mod though, making the AI better. Can Fletcher be made more competent in Mission 1, though?

+1 vote     reply to comment
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