Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing. You can find more details on the description here!
Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing. You can find the list of changes included in your download. Please remember to post any bugs you find so that we can keep improving your game play experience. That’s enough ceremony, go download now!
Note: Patch 1.2 does not require you to patch ROTR 1.1.
***Changes from 1.1 to 1.2***
-Russian Conscript Capture flag now properly shows a russian flag
-Greatly reduced the ammount of polygons on the Tesla coil to increase system preformance on lower machines
-Littlebirds now require a rocket pods upgrade from the airfield to gain their rocket attack
-Littlebirds now do 12.5% less damage with their minigun weapon
-Littlebirds no longer shows ammo pips for it's rockets (this was a requirement otherwise the pips would have shown up pre upgraded too)
-Littlebirds now gains a new ground attack icon once upgraded with rocket pods (compensation for the ammo pips)
-Golem Tank now has a new/modified model
-Golem Tank now has a new/modified cameo
-USA Vehicle drones they are no longer affected by EMP
-Chinese Airship it is no longer affected by EMP
-Chinese Airship now has search lights on it when used on a night map
-Airborne Humvees will no longer couse a random crash on snow maps
-Arms suppliers no longer play the door opening animation when they become damaged while not moving
-Starting the game in quickstart will no longer missmatch the game if playing with someone who didn't use quickstart
-Worldbuilder will now startup properly again (the previous patch broke this)
(buried)
im the first!!!!!
only post if you have some thing to say
no just for glory
NOTE TO ALL USERS - YOU DO NOT NEED 1.1 TO INSTALL 1.2
Everything included in 1.1 is also included in 1.2 for your convenience, so this is all you need!
nice
Thanks
thanks i needed to know that!
since have already patched up to 1.1 do i have to remove the whole mod, re-install and apply 1.2 directly or will it install properly on top of 1.1? Don't have time to try this till get back home..that bout 12 more hours to go :(
The installer patches over the existing files. You do not need to completely re-install the mod.
What the good man said is quite correct. Though you don't need 1.1 to have 1.2, it won't hurt either, it'll just overwrite what it needs to.
Hello I have the rotr beta 1.1
its the best mod I have ever seen and , I have seen about 10 so far including the top ones like destructive forces and contra, MEC, and Blitz Krieg
basically is there a way I can view the INi Files (if indeed there are any)
I love to play around with things on my own version, such as make plane formations large for huge air strikes,
by toggling stuff in the object creation list.
I tried using final big but it does not seem to show up,
have you used somthing else?
If indeed you don,t want people to edit your game I can respect that, but I just love to toggle values, and weapon power etc.
so if its ok, please let me know what file viewer i need to edit these things in rotr
thanks
Its nice mod, i like it. But i cant see the new structures (patch 1.2) in game. I have first decade. What wuold i do?
Well, I guess I've posted it in just about every single other RotR comments section on Moddb, so why stop now?
You can't see the structures because they don't come with the patch. They happened to share the same update purely by chance. Check the changelog to see exactly what the patch adds.
No new units at 1.2 or did I slack the whole description off?
This patch is to fix some issues that 1.1 missed and some that 1.1 caused. This isn't a content patch, it's a bug patch.
nice work bro...
when i install 1.2 patch it installs in like 2 seconds (which is unusual for my PC) and it dosent show up on the new programs tab and, when i run zero hour it dosent show up in the game. help me please (i have vista)
the ROTR launcher is in the start menu
I've installed RotR, but there's no shortcut for it and when I run it a command prompt box opens then closes a second later and never opens the game. Help please?
i have this problem with the command prompt as well
drakojin, it's you to create a ROTR shorcut in your deskop in your file has been istalled ???
very good
I have a problem getting even the original mod on to my game
I have first decade and installed the mod to the correct the directory but it doesn't work can anyone please help me
Wish to have the full mod before General II comes out.
when can we expect a new patch!? With new buildings at least!?
It'll be released when it's done. SWR is not in the business of issuing release dates, has never been and will not be.
alright then... thanks...
the EU Superweapon is very similar to the particle cannon, I believe more powerfull!
The Solar Blast's big difference is that it is a pulse and not a beam that can be moved around, plus the effects will be considerably updated from what you see in the video. It will have its strengths and weaknesses just as every other superweapon - or any other game element for that matter - does.
besides GLA BM 21 GRAD there is no other new vehicle from GLA that we have knowledge , right!?
Correct. While the GLA will obviously get (a lot) more, it hasn't been revealed yet. The current demand (and supply) has been mostly for and of ECA and Russian units, and there's heaps in storage just waiting to see the light of day. But we do have to fill the large gaps between the releases, so I'm afraid you'll only get a trickle of renders.
From what I understand so far, ECA don't have a airfield, it's final or later an update !?
It's related to history right!?
The ECA do not have an airfield with runways, but I expect them to get a structure for building and maintaining their Tiger II helicopters and, in the case of General Charles, VTOL assets. Think of it as a helipad if you must, though I don't believe that it will work quite this way. It hasn't been officially announced, and will probably be so in a later update, and should arrive at the same time as the rest of the ECA if that is the case. But it's fairly easy to interpolate its existence.
allright then... thanks
from what we know so far and what we can expect from ECA and GLA, wich seems to be the most powerfull!?
I now it's still early, still the question remain =P
They'll be different, just as all factions are different. Ideally we will balance them so that no-one is more powerful than anyone else. This is unlikely to happen in the first release but will be accomplished in the final patched versions of 0.2. We'll do our best in the mean time but balancing things to a fine point while development is still ongoing is, as AaronAsh once said, a rather Sisyphean task, so don't expect balance miracles until we get to the destination.
About ECA, the pandur! amphibious maybe!? anyone agree|?
And the cobra-neutron tank, what kind of fire weapon is it? I dont understand the neutron thing very well!
We don't take any suggestions at the moment, as well have everything very well planned out.
The inclusion of the cobra into RotR is currently undecided.
Hmm... Can I just simply download RotR and this patch or do I have to install 1.1 first then install 1.2?
1.2 is all you need - everything in 1.1 is also included in 1.2 by default.
Ahh good stuff. Though I've encountered an unusual error.
I Follow the readme and install RotR correctly, when I run RotR from the start menu however (All of the options, Quick Start Windowed Mode etc.) an error message comes up on the RotR loading screen, something like "A Serious error has been detected". Any ideas on what the problem is?
Serious errors will usually occur because the game hasn't been installed or patched right. Are you sure that Zero Hour is patched to 1.04, Generals is patched to 1.08, you have the SWR beta of Rise of the Reds installed, and that you have no other mods (save ShockWave, Generals Classic or WarGames) installed in your Zero Hour folder?
Unpatched may be what's causing the problem then, I've not long reinstalled Zero hour and I don't really play any mods (However, I'm willing to make an exception for this one). Thanks.
news news news, we need more =P
i dont have the ECA, why is that? i only have the ussr, usa and china please help... thanks
*Sigh*
Read the documentation. It isn't written for fun or because we have nothing better to do. The ECA and GLA are not finished yet. The current release is a work-in-progress beta release, not the finished product. They will be added in at an undefined future stage when GLA has been brushed up to a state where it fits in along the other sides and when ECA has been sufficiently completed to be a functional side.
Also, it might seem like nit-picking, but the Russian side in the mod is the Russian Federation, and they are distinctly not Soviet or in any way communist.
i am getting board w/ skirmish MAKE CAMPAIGNS
Of course, we exist to serve your every whim. Expect them tomorrow...
Be patient.
CommanderJRB one word sums up your work...........Brilliant the idea, the units, the inclusion of old favorites such as Telsa Technology but not being over the top with stupid shenanigans like dogs with sonic voices. excellent just excellent.
Glad you like it! However, I personally do no work on the mod itself save testing; I'm just the PR guy, who has been given access to the internal forums to better answer your questions. All compliments for the mod should be addressed to Hunter, Comr4de, AaronAsh, Rade, Nem, Failure, Vidar, Mylo, Rayburn and all the other members of the RotR team, who can all be found on the forums. However, I'll pass on the compliments, and thank you for them indeed - they're what keeps the team motivated to keep on going.
Hello , I have installed patch but I get message not a Win32 application ? Any Help ?
Hi nick5969,
If you haven't tried it already, go through a complete clean out and reinstall of Zero Hour and Rise of the Reds on your computer, following exactly the directions here:
Wiki.falloustudios.net
Most issues with the mod are caused by conflicts with other things in the Zero Hour folder or closing the command prompt window that pops up - when you play the game, don't touch the black screen, as it's what makes the mod work (by activating and deactivating it) and if you stop it while it's busy there's a good chance you'll break the mod!
If the problem persists I suggest that our official support forums:
Forums.swr-productions.com
Will provide you much better technical help than I can.
Two questions:
1. How do you make an icon for the mod?
2. Can I have both Shockwave and RotR at the same time?
you can have both installed at the same time
I think you mean a shortcut? Easiest way is to go to C: (or whatever drive you use)\Program Files\EA Games\Generals Zero Hour or \The firtst decade\Generals(tm) Zero Hour, something like that and look for a executable called rotr or something (haven't ROTR installed here, so can't give the exact name right now) then right mouse click, copy to, desktop (create shortcut)...
Oh and read teh manuals and stuff, I personally get annoyed by how many times I read how I have to install this mod and Shockwave (both from SWR), so I can't really imgine so many people missed that out!
BTW SWR team, you guys really doing a great job on your Generals ZH mod's!!!!