Description

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug reports are appreciated.

Preview
Rise of the Crime Lords 4.0 BETA
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Blue_Fyre
Blue_Fyre - - 713 comments

damn. i wish i had spare time to play. i will try it for sure (one day...)

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vjeko1701 Author
vjeko1701 - - 292 comments

Yeah, I know the feeling... :/

I hope you'll get the chance soon :)

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hek189
hek189 - - 14 comments

YAS

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starwarslover2
starwarslover2 - - 85 comments

can you upload to steam

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emanuelm707
emanuelm707 - - 33 comments

will it be on steam ???

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vjeko1701 Author
vjeko1701 - - 292 comments

I never uploaded a mod to steam, are there any special things I have to do to make it compatible?

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{HEROIC}CNKommander
{HEROIC}CNKommander - - 30 comments

hey vjeko1701, it appears that the AI files for your mod may not be loading correctly as I am not seeing activity from the AI. It is an issue with the most recent Steam updates to the game.

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vjeko1701 Author
vjeko1701 - - 292 comments

Dammit, is there a known solution? A lot of the work done in v4.0 was to make the AI better.

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{HEROIC}CNKommander
{HEROIC}CNKommander - - 30 comments

you may want to get in touch with Corey from TR dev team, because they may be able to help you with the AI issue. What happened to me was I got a perception parsing error, but nothing was wrong with the files,so I have heard that the recent Steam updates apparently made it so that AI files are not properly loaded from the mod folders. I suspect that is what is going on.

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vjeko1701 Author
vjeko1701 - - 292 comments

Thank you for your report and suggestion, I'll do that ASAP :) I see that most of the people here want a steam compatible version of the mod, it would be a shame to have all of you unable to fully enjoy it.

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{HEROIC}CNKommander
{HEROIC}CNKommander - - 30 comments

I believe it may have to do with putting AI stuff in a .meg file type, but again I a pretty sure thats what may be happening. I also wanted to report it so people won't be whining about the "broken AI" :)

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vjeko1701 Author
vjeko1701 - - 292 comments

Thank you for that :) I'll investigate more and hopefully come to a solution soon.

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{HEROIC}CNKommander
{HEROIC}CNKommander - - 30 comments

UPDATE: I got the AI to finally work after putting the AI files in a MEG file format! I do not know where you are at with it, but I can send you the fix!

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Starkiller01
Starkiller01 - - 51 comments

How exactly do you do that? really would like to see how this game feels with a working AI

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snarzer
snarzer - - 168 comments

Welcome back my friend

Is this all the same files given in the dropbox?

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vjeko1701 Author
vjeko1701 - - 292 comments

Just a few tweaks here and there.

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snarzer
snarzer - - 168 comments

alright thanks, I will get this done when i have the time

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emanuelm707
emanuelm707 - - 33 comments

hmmm i cant build hammerhead converts in any planet i have correlia at space station 5 to max

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elikorn
elikorn - - 114 comments

is this the steam version yet?

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James23873
James23873 - - 5 comments

Just wanted to confirm what {HEROIC}CNKommander said about the AI doing nothing in the steam version. Also wanted to say that I couldn't build the hammerhead in skirmish despite me seeing it in the preview movie in the main menu. Finally just a suggestion, but it would be cool to have lukes X-Wing as a hero ship in space skirmish. Hope you get a fix out soon, this is actually my favorite mod for Empire at War. I basically replaced my vanilla game with this mod.

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Rearnold1987
Rearnold1987 - - 40 comments

Hey Vjeko1701
I just wanted to say how much fun I've had playing this tonight.
I just installed it and am playing as the Hutts.
And I wanted to share with you during one of my Battles against the Rebels
I saw Kanan Jarrus and Hera which I got excited for lol
I haven't seem them in a mod before let alone in the Ghost too that was fun
I've watched Rebels on tv so when I saw their unit in game I marked out a little
Love the Kanan land model and Ghost.

thanks for this mod! It's awesome well done!
I look forward to more updates
I'm sure I'll notice new things as I continue to play.
I've only played as Hutts so far but am a huge fan of this mod thus far

I'm Hoping to see the Grand inquisitor and Agent Kallus lol
Would also LOVE to see some Death Troopers in game.

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Starkiller01
Starkiller01 - - 51 comments

Has anyone been able to get the AI to work on steam??

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andrewempowered
andrewempowered - - 107 comments

Hey I LOVE the ability for factions to spawn their own asteroid mining facilities via a ship. In the mod Sci-Fi At War; the AI's don't capture or build their own asteroid mining facilities so I was wondering if anyone knows how to either edit the skirmish starting credit values or how to put in the ability to build your own asteroid mining facilities?

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lmax
lmax - - 8 comments

Now this give me another error someome can help me this thing send my this

File/data/xml/GUIDIALOGS.XML has syntax errors see log file

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arbitree
arbitree - - 220 comments

Hi, download version 4.0 Beta and I have to install it and I think I did not do it right. The icon does not appear in the direct access. Some units do not produce them or I do not have them as the great inquisitor or clone troopers and I can not do the Z-95 FOR THE REBELLION ONLY THE SACKS OF THE HUNTING CARGUARIES ALSO I HAVE THE PROBLEM OF THE VENATOR THAT SHOOT BLUE RAYS IN SIDE OF MISSILE THAT YES NOT AND VERIFIED IF THEY DO DAMAGE OR NOT TO PEASURE THAT I COULD GIVE ME THE LUXURY TO PLAY FOR FUN;)

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arbitree
arbitree - - 220 comments

solve the problem of the venator just go to xml in the harpoints and change the types of projectiles me late but fix it, note all the venators have the same problem only shoot ions and the only one that fired something else was the venator of the pirates that you had hidden in the xml resolvelo;) if quiers I help you in something good mod

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