A complete balance and faction mod for Ground Control 2. Allows you to play as Terrans in the campaign, skirmish or multiplayer modes. It also includes special AI that will deploy the missing faction's units to fight with or against you, allowing for all three factions to duke it out at the same time.
Now with 100% less broken launcher! There have been no game changes since the original release of version 3, so if you already have the mod you do not need to download it again. This repack is to save everyone else in the future the trouble of dealing with the old launcher.
Instructions:
Make sure your game has been patched to version 1.0.0.8. Unzip all files included to your game's root directory, e.g. C:\Games\GC2 or wherever you installed it. This will be the same folder that the game's executable file ( gcii.exe ) is located.
The mod files must be in the root directory to function!
See the included readme file for troubleshooting, FAQ and commentary on the design process.
How you create new faction? And I can create new model for new faction or not?
Short answer: Creating a new faction would require you to replace one of the existing ones, besides that its just creating the entries in the unit files, new models and maybe particle effects with Lightwave (or in something that can convert to that format) and maybe some new sounds.
If you don't have it yet, grab the GC2 SDK here and see what you can do with it: Moddb.com
And should I have another program for create one unit?
The .juice files with the unit data are in plain text, so Notepad works fine for those. The SDK includes the original (text) files so you can edit them. You will also need to use some of the programs in the SDK to convert them after you're done though, JuiceMaker for example turns the .juice data into binary .ice files which are what the game reads.
where i can download that tool?
Can't we play with all three factions in the game at once ?
Nope. The game is hard coded at two playable factions, without the source code (which has never been released) and a good programmer its unfortunately stuck that way. If you want the technical details check the FAQ section of the readme file.
You can, however, set the skirmish AI to be any of the three factions (due to some clever tricks with the AI), just not players.
So you can add whole new model/texture/skeleton and animations to game?
Theoretically yes, near as I can tell pretty much everything is built in Lightwave: The mesh, UV Map, animations, etc. Showbox (which is included in the SDK) then gets used to convert the model to .mrb format for the game, and configure any animation loops, particle sources and so forth that haven't been set up in Lightwave.
Showbox is a very limited utility and I've had to invent some clever workarounds because of that, but on the flip side it means if you wanted to put new models into GC2 all you really need is Lightwave because most of the process is done inside of it.
In practice though, I have no idea how much trouble it would be. I'm not much of a modeler, and I have zero experience with Lightwave or its format.
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Hi guyz I know this won't be seen i think but i still wanted to know if i could upgrade my GC2 version (1.0.0.6) to the 1.0.0.8 in order to install this mod because il would like to play the terran as well, i think its impossible because we re in 2020 and its too late but maybe there was a chane so thanks to anyone who will respond to this comment