Post download Report content Quake 2 Model Editor v0.90
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Oct 27th, 2009
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Quake 2 Model Editor v0.90. Very useful in making sure your Quake 2 custom models work in game. IMPORTANT NOTE: change the preferences base folder to the mod you're working on. If you don't then you could have issues with non-player models.

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Quake 2 Model Editor v0.90
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flobblob Jul 11 2010 says:

Do you have to animate characters by dragging vertex's or can you use a skeletal animation system...

+1 vote     reply to comment
Midcode Jul 10 2011 says:

I believe that Quake 2 does not have skeletal animation support.

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TheHappyFriar Author
TheHappyFriar Aug 13 2011 replied:

Nope, doesn't, but most games until ~2004ish don't. You can model in Blender (or your other favorite app), use bones, etc. then use q2modeler to attach the skin to the md2 model.

+4 votes   reply to comment
Taamalus Sep 11 2011 replied:

Is there a tutorial on the how too?

+2 votes     reply to comment
Roarkes Feb 13 2014 says:

You cannot make Quake 2 custom models without making a new gamex86.dll. So, why " Very useful in making sure your Quake 2 custom models work in game." ?

-2 votes     reply to comment
TheHappyFriar Author
TheHappyFriar Apr 15 2014 replied:

I've made dozens of custom models and no dll changes. I have 146 custom player models in my Q2 install that don't need a dll.

You're misinformed. :)

+3 votes   reply to comment
DarkStarAngelo May 30 2014 says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote     reply to comment
TheHappyFriar Author
TheHappyFriar Jun 19 2014 replied:

I don't know since I normally model in Blender, but from what I've done with Q2Modeler, it sets each vertex at each frame, so you should model everything before you animate it/add frames.

+2 votes   reply to comment
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