Report abuse Quake 2 Model Editor v0.90
Filename
q2mdlr9b.zip
Type
Full Version
Uploader
TheHappyFriar
Date
Oct 27th, 2009
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0.47mb (490,106 bytes)
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8,151 (1 today)
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Description

Quake 2 Model Editor v0.90. Very useful in making sure your Quake 2 custom models work in game. IMPORTANT NOTE: change the preferences base folder to the mod you're working on. If you don't then you could have issues with non-player models.

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Quake 2 Model Editor v0.90
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flobblob
flobblob Jul 11 2010, 6:19am says:

Do you have to animate characters by dragging vertex's or can you use a skeletal animation system...

+1 vote     reply to comment
Midcode
Midcode Jul 10 2011, 8:05am says:

I believe that Quake 2 does not have skeletal animation support.

+1 vote     reply to comment
TheHappyFriar Author
TheHappyFriar Aug 13 2011, 4:54pm replied:

Nope, doesn't, but most games until ~2004ish don't. You can model in Blender (or your other favorite app), use bones, etc. then use q2modeler to attach the skin to the md2 model.

+4 votes   reply to comment
Taamalus
Taamalus Sep 11 2011, 9:40pm replied:

Is there a tutorial on the how too?

+1 vote     reply to comment
Roarkes
Roarkes Feb 13 2014, 1:11pm says:

You cannot make Quake 2 custom models without making a new gamex86.dll. So, why " Very useful in making sure your Quake 2 custom models work in game." ?

0 votes     reply to comment
TheHappyFriar Author
TheHappyFriar Apr 15 2014, 5:16pm replied:

I've made dozens of custom models and no dll changes. I have 146 custom player models in my Q2 install that don't need a dll.

You're misinformed. :)

+2 votes   reply to comment
DarkStarAngelo
DarkStarAngelo May 30 2014, 10:30am says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote     reply to comment
TheHappyFriar Author
TheHappyFriar Jun 19 2014, 7:02am replied:

I don't know since I normally model in Blender, but from what I've done with Q2Modeler, it sets each vertex at each frame, so you should model everything before you animate it/add frames.

+2 votes   reply to comment
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MD5 Hash
987467b55128bf430d1800a7aeae6377
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