Quake 2 Model Editor v0.90. Very useful in making sure your Quake 2 custom models work in game.
IMPORTANT NOTE: change the preferences base folder to the mod you're working on. If you don't then you could have issues with non-player models.
Do you have to animate characters by dragging vertex's or can you use a skeletal animation system...
I believe that Quake 2 does not have skeletal animation support.
Nope, doesn't, but most games until ~2004ish don't. You can model in Blender (or your other favorite app), use bones, etc. then use q2modeler to attach the skin to the md2 model.
Is there a tutorial on the how too?
You cannot make Quake 2 custom models without making a new gamex86.dll. So, why " Very useful in making sure your Quake 2 custom models work in game." ?
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