Why did you remove the option to disable double jumping? I want to BHop, you know, and why did you make the player's screen tilt upon jumping? It's too distracting.
Ohh... didn't thought anybody would bother. Uhm... i didn't remove the option to disable double-jump. i accidently deleted the line in the qore.cfg file, sorry, my bad.
just write
set DoublejumpAllowed 0
into the cfg file and it should be off again.
I will set the screenshake for jumping to off tomorrow and uload that as 07a1 :-D
as for the jump- shake until then you can fix it yourself too:
open client.qc in the source folder, search for
HeavySGPunch();
delete it, run fteqccgui.exe and ignore the warnings.
That should repair the version for you until tomorrow.
Sorry for the inconvenience.
But still, have a nice evening.
Uhm... I can't remember that i changed the JUMP hight, but if i die anderen forgot: search for
Velocity_z
In the Client qc. Im Not at Home until tomorrow, but if you can find Something like
Velocity_z + 270
Or anything similar, it should Work to Change that number, though i can't remember the jump Velocity. But the Quake 1 source Code can easily be found in the net.
Damn, i have to look that up tomorrow myself...
Thanks for mentioned the probably wrong JUMP height.
Why did you remove the option to disable double jumping? I want to BHop, you know, and why did you make the player's screen tilt upon jumping? It's too distracting.
Ohh... didn't thought anybody would bother. Uhm... i didn't remove the option to disable double-jump. i accidently deleted the line in the qore.cfg file, sorry, my bad.
just write
set DoublejumpAllowed 0
into the cfg file and it should be off again.
I will set the screenshake for jumping to off tomorrow and uload that as 07a1 :-D
as for the jump- shake until then you can fix it yourself too:
open client.qc in the source folder, search for
HeavySGPunch();
delete it, run fteqccgui.exe and ignore the warnings.
That should repair the version for you until tomorrow.
Sorry for the inconvenience.
But still, have a nice evening.
DF.
Many thanks, it did the trick! Just one more question - is there any way to make jumps lower? Like, default Quake Ranger jump height?
Uhm... I can't remember that i changed the JUMP hight, but if i die anderen forgot: search for
Velocity_z
In the Client qc. Im Not at Home until tomorrow, but if you can find Something like
Velocity_z + 270
Or anything similar, it should Work to Change that number, though i can't remember the jump Velocity. But the Quake 1 source Code can easily be found in the net.
Damn, i have to look that up tomorrow myself...
Thanks for mentioned the probably wrong JUMP height.
Greetings and Cheers!
DF
There's multiple velocity_zs so I didn't really want to mess with the code, though thanks for the help. The mod rocks with all of this stuff aside.
Thanks for the flowers :-)
This night i Patch the Mod. Well, Europe time.