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Protracted rebellion v3.0
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Hell_Diguner
Hell_Diguner - - 3,645 comments

Installing this mod requires a third party utility?

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TichondriusCZ Author
TichondriusCZ - - 94 comments

Yes, it does. Here's the link...
Hazardx.com

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cudung
cudung - - 10 comments

can someone give me a mirror link? I cant download from Gamefront at all

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TichondriusCZ Author
TichondriusCZ - - 94 comments

So download from moddb.com
Moddb.com

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Hell_Diguner
Hell_Diguner - - 3,645 comments

(Steam version, hard difficulty, new game)

Found a minor bug. You can buy the smart proxy mines upgrade (friendlies don't cause mines to detonate) before you can buy the mines themselves.

EDF raid and defense missions didn't appear until after the second Parker mission was completed AND I had quit/restarted/loaded my save.

The first "intercept an EDF courier" mission that I found (in Dust) was a, um... tank. Wow.

I'm a completionist, but this mod is just a little over the top methinks... I suggest you lower EDF control a little bit across the board so people don't have to complete _everything_ to go to the next district.

Do you think you could re-add the sledge hammer as a weapon? Melee is the only stealth weapon the player has access to for the first 2/3rds of the game, and the hammer makes dedicated mining trips easier. EDF get angry when I mine with remote charges. Go figure.

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TichondriusCZ Author
TichondriusCZ - - 94 comments

Thank you for very useful feedback.

1) I'll fix that mine upgrade.

2) It is probably normal. Some raids depend on storyline

3) It is intended. It gives you various ways to proceed. Direct attack isn't good idead in the early state of the game withnout good weapons. You can try ambush with mines or remote charges placed in the way track courier to the his final destination and try to steal his vehicle.

4) In next release I'll try to place hammer in the weapon cabinet to be used and equip such as other weapons. I probably deacrease EDF control amount a little bit.

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