This Trailer shows the building technology that is used for the fright project.
The technology gives each part of the building a priority.
At first the builing is static.
In case of damage, the engine makes the damaged builing part
to enable motion and then it takes a look on
the priority. If the priority is high
(part of building is important for the static of the other parts)
the engine enables the motion of the other buildingparts, too.
If not, only the damaged part enables motion.
With this technology the player is able to destroy buildings fully or only in parts. He can enter the building through a wall by destroying it, and the rest of the building remains static. He can bury his enemies under the debris and so on. It gives Players ultimate freedom and it makes fun to play a scene twice using a new way to victory.
I don't want to rain on your parade, this is good work, but are you aware of Cinematic Physics?
Can't say if the video was good or bad, as I almost couldn't see anything at all. That may depend on the fact that my monitor is really dark, tho.
Varsity: Isn't it hard to make choreographed physics for every possible outcome in the destruction of an building?
no it will play an animation up to a cetain point where it will switch to physics and continue with physics
looks like nothing so special tough :)
looks pretyy awesome to me good job !
Hey^^
this is NOT CHOREOGRAPHED and its absolutely NOT SCRIPTED^^
Every time the tower is destroyed, the single physical
objects behave in an other way!
Planting an explosion pack a the right side will cause the tower
to fall to the left, planting it at the left side, would cause
it to fall to the right, and so on.
In every second, every physical object of this tower is dynamic.
Every little woodplank of this tower has a priority for
for the static of the tower.
The woodplank that is destroyed in the with the first
explosion is only important for the roof of the tower,
so only the roof switches to an enabled motion.
With the second explosion, a woodplank is destroyed which is
portant for the WHOLE TOWER, and without these woodplank nothing
of the tower can stand.
At this point, the PSBT enables motion for the whole tower.
With one sentece:
You will be able to destroy unimportant parts of the buildings
without destroying it completely,
but destroying one of the main important parts will cause the
whole builing to be destroyed!
The tower in the video is
(compared to what I am working on at the moment)
very simple though.
In the real game, you'll be able to destroy even more
complex buildings than this little tower in the video,
for examples houses with 2 stages and a garage and so on.
Very cool. I've been waiting patiently for a Geo-Mod type of gameplay to come out of the Source engine for quite a while now. Keep it up!