Report abuse OpenCoop Alpha 2.0
Filename
opencoop2.0alpha.exe
Type
Full Version
Uploader
Nicemice
Date
May 10th, 2007
Size
327.76mb (343,677,852 bytes)
Downloads
46,880 (29 today)
Mirrors
Download now
Description

# Resurrection of Evil support - Long anticipated, now it's done. We mostly completed RoE support for this version. The generators are working and fully support multiple players. Every player can pick up batteries and drop it into another generator. The grabber and it's beam are working in multiplayer as well. For optimizing the maps we removed all debris and small stones. For all maps we added spawnprogress so that player can easly join the fight or continue gaming after a respawn. Even grabbed moveable items now spawn at their original position. Furthermore we fixed the clientside prediction for the double barreled shotgun, which make playing with it sooo smooth. Another RoE eyecatcher is our X-Ray enhancement which supports multiple players now as well. # Hellwave - A new gamemode is born. Hellwave is our new gametype for fastpaced action in deathmatch maps. Just start and join in. No scores, just enemies. The more monsters you frag the more will spawn. # Fully changeable...


# Resurrection of Evil support - Long anticipated, now it's done. We mostly completed RoE support for this version. The generators are working and fully support multiple players. Every player can pick up batteries and drop it into another generator. The grabber and it's beam are working in multiplayer as well. For optimizing the maps we removed all debris and small stones. For all maps we added spawnprogress so that player can easly join the fight or continue gaming after a respawn. Even grabbed moveable items now spawn at their original position. Furthermore we fixed the clientside prediction for the double barreled shotgun, which make playing with it sooo smooth. Another RoE eyecatcher is our X-Ray enhancement which supports multiple players now as well.

# Hellwave - A new gamemode is born. Hellwave is our new gametype for fastpaced action in deathmatch maps. Just start and join in. No scores, just enemies. The more monsters you frag the more will spawn.

# Fully changeable custom heads - Customizing is fun, so we added an option to lets you select the player head. We enhanced the feature even more -
When picking up the environment helmet in d3xp you will see it on the player as well. When selecting an white/asian/afro-american head
the body skin will apropiatly.

# Skin color slider - Instead of choosing between a limited amount of colored skins you can now choose from up to 128 skin colors. The skin color effect the helmet colors as well.

# Hud and votings updated - Voting for the next map will now automatically pick the next map in the episode. If this is the last map already it will pick the first map of the next episode. The endgame screen is now properly displayed when finishing the map. Furthermore we fix the scoreboard synchronisation as well as usernames coloring the chat.

# Gameplay - Lots of small enhancements to make the gameplay smoohther: The g_skill 5 damage is lowered, we fixed the restart bug on g_skill 5, player who reconnect can pickup all items again, we introduced as customizable skill level -1, healtstations can now be emptied into the healthpool, and disconnecting clients now spend their health into the healthpool.

# No more multiplayer save - No need to save anymore. When respawning you will get the weapons before you died.

# AI - So important, because in they version they get really angry : AI changes to new enemy if he is closer. AI gets alerted when players respawn. AI attacks closest player and not the activator when beiing activated. And we fixed that players going noclip aren't attacked by monsters anymore, we optimized clientside movement prediction and AI characters not talking to players.

# Projectiles and weapons - Arrr, lots of small bugs here. We crunched them all: Fixed a bug in clientside prediction of projectiles, Tracers are synced now if g_dropgibs enabled, Fixed imp & hellknight fireballs, Bleeding of monsters as well as fireball smoke effects
are now visible on the client, Hand Granades is now a per player Item as well, Fixed per Player Item not working in LAN mode correctly with more than one player, BFG beams were not showing up correctly with new projectile code, Fixed synchronisation of BFG guis for multiple players

# Network enhancements - Again, we reduced the server load by reducing the amount of data to be considered to be transmitted. We enabled smart prefetching of data to reduce in game traffic load. net_serverReloadEngine gets autoajusted to purge addon paks when needed. net_serverAutoadjust sets net_serverSnapshotDelay and g_dropGibs dependend on current client networkstatistics

# Cinematics - They may be skipped serverside now by using the cvar oc_skipCinematics.

# Physics - We revamped the clientside prediction of ragdolls, they drop more realistic now and require less performance.

Comments
Mars_3K
Mars_3K May 12 2007, 1:09pm says:

Thanks guys! Gonna lug my rig over to a mate's house tomorrow and give this a spin! :)

+1 vote     reply to comment
nigelpogi5
nigelpogi5 May 6 2008, 11:40am says:

Thanks it soooooo cool

+1 vote     reply to comment
4125
4125 Sep 10 2008, 1:56am says:

it don't work! it says wrong dll or ARP! Why it says that?

+1 vote     reply to comment
flyarion
flyarion Oct 23 2008, 8:29am replied:

It means that you don't have the latest version of doom 3

+2 votes     reply to comment
b0b5634
b0b5634 Dec 10 2009, 10:43am replied:

Hey I'm really looking forward to using this :D. But sadly it is not working. I am doing what everyone suggest. I download the latest Doom 3 update the 1.3.1 and i also put it to run as administrator. I am running windows 7 and PLZ HELP. P.S: I think if this works its gonna be great :)

+1 vote     reply to comment
DaveTheFreak
DaveTheFreak Jun 11 2009, 5:06pm says:

Just great. Thanks for this, it's really fun playing with a friend against the demons!

+1 vote     reply to comment
Acrobie
Acrobie Jun 30 2009, 2:19am says:

Do i need RoE? cause it says " Wrong dll API version"

+1 vote     reply to comment
BcForCe
BcForCe Jan 18 2010, 4:16pm says:

Jst asking if anyone using this is still alive, what happens when one person dies?

+1 vote     reply to comment
pulse1176
pulse1176 Oct 17 2010, 8:14pm says:

Why has no one joined my sever I was hosting I had no passwords so why is no joing mine. And if anyone wants to join that will be great.

+1 vote     reply to comment
nickru585
nickru585 Jul 7 2011, 7:42pm says:

hey im downloading open coop 2.0 now and when im done i was wondering if anyone wanted to join a server

+1 vote     reply to comment
nickru585
nickru585 Jul 7 2011, 8:06pm says:

nvm its 1.1 not 2.0 alpha srry

+1 vote     reply to comment
Darkknighto
Darkknighto Oct 28 2011, 8:12pm says:

Open coop for the win

+1 vote     reply to comment
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