v4.0 brings lots of new astonishing and revolutionary features. Field artillery with true ballistics, improved town management in the style of Medieval II all with building and unit cards. This update also polishes the mod bringing tweaks, balances and dozens of fixes and graphical improvements. Furthermore, v4.0 adds crafting into the game accompanied by animations. Each manufacturing process requires your personal attention. The feature of mining stone and cutting wood as peasant is now greatly improved. Mines can collapse and you have a chance to find ore which you can smelt accompanied by a minigame. v4.0 in short brings revolutionary concepts and many bug fixes. [!] - NOTE: Save often and to multiple slots as always and everywhere! v1.61+ Warband required!!
X3
goddammit cant download xD
Try it now
Goodbye social life <3
Agree
AGREED ,HAHAHHAHAHAHHAHHAH!
HAHHAHAHAHAHHAHAHAH!!!!!!
HHAHAHAHAHAHHA HAHAHHAHAHILOVETHEFLESHOFBABIESHAHAHAHAHA
HAHAHAHHAWHODOESENTHAHAHAHAHA
This comment is currently awaiting admin approval, join now to view.
hahahaha
SURE :D
Social Life?
I remember when I partook in this many eons ago, but I have long abandoned that road.
The mod! The mod! My Kingdom for this mod!!
Moddb.com
Immediate link ^
Finally! Thanks Quinti! :3
yes yes
OMG
OMG
OMG
NERDGASM
OMG
OMG
OMG
This comment is currently awaiting admin approval, join now to view.
Thanks Quint, love ya! <3
Do I have to delete the previous 3.0 folder before I copy the 4.0 version?
Yes
No, you can keep all your nova aetas versions in the module folder as long as they have the version number so nothing will get overwritten.
Finally! Thank u Quintillius <3
this is going to be my life
btw i am doing an series of 3.2v :D
check it out:https://www.youtube.com/watch?v=IwFqFUzXnAU
So.... really buggy for me, lots of new things. Weird bugs like the fences in the tournaments being pure white, the horse running animation not fully working, a few random texture bugs, as well as the start glitch where you start a game, put in your stats, press C, re-do all of it, THEN Customize your character, double your stats, which duplicates everything you have.
better write this in forum insisted of here , he is more likely to read there
Open beta. It says it in the title. This is just for finding bugs
This mod is pretty much the only reason I haven't hung myself waiting for Bannerlord.
Cheers guys ******' great work.
wait, why would you hang yourself because Bannerlord isn't out yet, surely the logic should be that you're gonna hang yourself IF Bannerlord does not come out.
Yey!
I'm stucked at the prisoner/recruit recued people screen after a battle, if bandits captured some guys...
I'm having this issue too; you should report it here: Forums.taleworlds.com
Oh my f*cking god
Did you fixed riding animation bug with the right arm?
I added two shacks, but it didn't bring the max population up, and I did infact put them down. Is there something else I have to do that I'm missing, I read all of it. (was put on the last comment threat, but this one isn't as crowded)
Press enter right after building each shack, not after 10 shacks.
I pressed enter and it said placement saved, did that with one shack and the max population stayed the same, does it take time to build, or do you have to place down something else other then just a shack for the max population to rise? No idea why it's not working.
Hmm, can you try building the well?
aha it worked, thanks fam. pretty odd though.
I crash when entering a battle.
I'm having the same problem :/
This comment is currently awaiting admin approval, join now to view.
OMG, i have to play now!
Oooooh!
really buggy so much so that it's literally unplayable. however, the most annoying issue yet is after almost every fight that there's a prisoner to be captured you cannot click the done button to advance.
@Nich
1. Did you start a new game?
2. Could you choose a religion at start of game?
If not, try a new game and check if you can choose a religion + if taking prisoners still leads to your issue.
So, do you put the Nova Aetas folder in the Modules, and put the rest in the Warband? Or Do you put the Nova Aeta Folder in the warband as well? no idea how that works. haven't done that before.
The mod comes with the Shaders Addon which requires to be in the main directory. Put all contents into your main directory, this will place the Nova Aetas module under the Modules folder. If you cannot get used to the new shaders you can always remove it by deleting enbseries.ini.
wow, most helpful mod dev out there. thanks fam
good work guy, god bless.