The traditional Christmas release of the NHCmod! This Christmas 2013 gives you new units like the Super Pershing, the Crusader, the M24 Chaffee, Shreck the third, the Sherman Tulip, ...
The files for the combiner for EF are included in the mod but it is outdated and I will not update it until EF works with the new Steam version, so no shortcut will be created for it.
NHCmod version 2.700a
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New Units:
- Panzer I: Only available to the Whermacht in the Early War mode.
- M26 Super Pershing: Available to US in the tank depot after 3rd level resource upgrade and 76 mm upgrade.
- M24 Chaffee: added to US Tank Depot.
- Tulip Sherman: added to british armour HQ.
- Flak Bren and Schreck the third: added to PE stolen mobile HQ.
updates:
- Man portable AT gun (bazooka, panzerschreck, Recoiless rifle, PIAT) are not available from supply truck in Early War mode and Infantry only mode.
- Standard Sherman & Mass-produced Sherman can be upgrade with calliope rocket launcher with the Armored company tech tree
for 125 ammo, 100 manpower, 15 fuel. Max 6 upgrades.
- Mass-produced Sherman and Sherman Calliope can be customized with 76mm gun for 100 ammo and 50 manpower. Industrial Production upgrade reduces the cost by 25%.
- Model of the 6 pdr AT gun updated.
- New skin for Jagtiger added.
- Sherman Calliope is no more buildable from the tank depot to make room for the M24 Chaffee.
- Churchill tanks are no more buildable from the Armoured HQ to make room for the Crusade and Sherman Tulip.
- All combat slot in trenches are now animated. All Soldiers can fire.
- Sturmpanzer type_target_weapon changed from tp_armour_pe_jagdpanther to tp_armour_pe_hetzer.
- Ammunition bonus for cheating AI deleted.
- 75mm_pak_40_geschutzwagen weapon restored to default settings.
- Damage of the axis defensive artillery greatly reduced against tanks.
- received_penetration_modifier of King Tiger changed from 0.63 to 0.73
- PE Jagdtiger max range reduced from 105 to 90.
- PE Jagdtiger cannot use self repair anymore.
- received_penetration_modifier of PE Jagdtiger changed from 0.65 to 0.77
- received_damage_modifier of PE Jagdtiger changed from 0.6 to 0.75
- received_accuracy_modifier of PE Jagdtiger changed set to 1.05
- PE Jagdtiger gun accuracy against infantry reduced.
- Maus max range of main gun reduced from 125 to 100.
- Maus main gun accuracy against infantry reduced.
- Maus min damage of main gun reduced from 440 to 240.
- The Maus starts with a damaged engine.
- received_penetration_modifier of the Maus changed from 0.65 to 0.75
- received_damage_modifier of PE Jagdtiger changed from 0.55 to 0.6
- Min reload time of Maus main gun increased from 8.5 to 12.
- M16 Hellcat cannot come from reinforcement in Early War mode and Infantry Only mode.
- Cromwell added as a possible reinforcement from the "Reserve Regiment" ability of the British radio.
- King Tiger double received_penetration_modifier bonus fixed.
- All Ace level 4 penetration bonus reduced from 1.2 to 1.15 at most.
- V2 Rocket cost increased to 450 ammo.
- Range of M18 Hellcat restored to default.
- Jagdpanther level 4 penetration bonus reduced from 1.35 to 1.15
- Jagdtiger level 4 penetration bonus reduced from 1.35 to 1.15
- In Infantry only mode and Early war mode, mobile AT guns range reduced by 10 and damage reduced by 20%.
- PE Special Pioneer squad get 10% accuracy bonus and +1 in range.
- PE Volksgrenadiers reinforcement time reduced by 50%.
- Whermacht grenadiers can be upgraded with 3 MP40 + 1 MP44 for close combat.
- V2 Rocket has initial recharge time.
- Axis Me-262 air recon ability icon changed.
- Powell awesomeness UI info updated.
- HP of Opel Blitz with 37mm flak reduced from 200 to 180.
- Fire now deal at least 100 dmg per second against zombies instead of 35.
- M36 reinforcement cost increased from 600 to 650 manpower.
Merry Christmas and thank you for the outstanding mod :)
yeeeeaaah merry christmas!! best mod!
WWOOOO, been waiting ages! and what a perfect day to add the new version of my fav mod! thankxz3
Thanks for all work on the mod to get it working on the new patch much appreciated.have a happy Christmas and a happy new year :)
Thanx again for still putting this out fellas,and Jeers for Relic for "poo pooing" on its modding community.sad really,easily the most talented groups are for COH 1 modding.its like wow now I can see how many wins or losses I have..lol :( anyways (raises glass!) heres to the modders and hopes they overcome this terrible Relic patch..Salut'
Merry xmas and thank you very much for new v :D
Thanks for this! :D Will now enjoy CoH! By the way, when can you release the combiner mod for this and the Eastern Front 2.2.1.0? I will totally enjoy it with Russians & Oshteer on the battlefield. :)
There will be no more combiner update until either Relic fix its patch or we found how to get EF to work with the New Steam version of CoH because I do not want to maintain my mod for several version of CoH. If you want to volunteer for beta testing the combiner, send me an email.
This does not work anymore with the latest patch of CoH.
For some reason I cannot switch to all the races, so if I'm German I can't go to the British side. Is it just not working or did I miss something?
This does not work anymore with the latest patch of CoH.
Thank you, any idea when it will be fixed?
Not until there is a new patch that fix this one
I cant choose whermact in both axis allied side with nhctov.bat other is fine,but work fine with combiner.bat
Can someone help me?
thx
Coh 2.602 with nhc mod 2.700
eu queria que tesse a (ussa e jap) como fações adicionais nesse mod
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por que eu não posso usar o wehrmacht na barra dos allies ? e como ativa zumbis e oque isso faz ? ajuda!.
Do not expect any answer if you do not speak English. Yo no hablo español.
Why I CAN USE Não na Barra of the Wehrmacht allies? How to Enable and zombies and WHAT DOES THAT? Help!,That's what I said WHAT'll cost you to translate? I want to promote this mod for the group of Brazilians who are fans of the company of heroes, but before I want to solve this problem with the mod
else and Portuguese and not Spanish
Forgiveness but in this mod the super Pershing has more distance scope that the Maus that it should be the other way round i think and cperational hero please a tank for the soviets
maybe a little stupid question (sorry if its) but this mod have the "universal bren carrier" and the "m3 with quad .50" right ?
what i need do for obtain it ? i mean, what category "attribute" and team i need for use them ? i likely use them alots ^^ they look very fun.
i have try german tank elit and germazn wehrmacht but i not found them O_o. maybe you not have add them already ....idk , please somebody tell me what path i need use for obtain this toys. i use latest version of course with steam version and installation good ,everything work, i just not found this vehicules
The file NHCmod-README.txt explains how to get new units. You need the zombie award to build the stolen HQ.
oh ok thanks ^^, i didnt have make careful . by "zombie award" you mean the secret lab right ? or activate zombification on menu ? (sound stupid because its not possible to have one without the other one .. sorry, my bad)
Yes
thanks for help ! ^^
Hey I've been having a bit of an issue with a crash, love the mod btw I've been following it for a long while now. The issue is with 2.700a, apparently when either the Allied Special Forward Barracks or the Axis Special Wehrmacht Quarters are destroyed, the game instantly crashes. I've tried a few different ways to try and fix it (reinstalling, etc.) but nothing I've tried has yielded a solution so far. Any ideas?
Thanks for reporting. I will have a look at it.
Panzer grenadiers have a bug that spawns them with 4 men instead of 6
No, it was made that way on purpose.
Does this work without a steam
Yes, as long as you patch your version to 2.602
this mod it works for company of heroes tales of valor?
i wait a infantry mod for modern combat 2.602 version !! if its possible modworkers ?
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will this work with coh 2.602
Could it works in v1.7?
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