This is the new version - v1.0.1 - of Massive Simulation Overhaul: AI and a-life modification for S.T.A.L.K.E.R. Call of Pripyat.
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PROJECT M.S.O. - MASSIVE SIMULATION OVERHAUL
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CURRENT VERSION: v1.0.1
LAST UPDATED: 14.04.2012
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LINKS:
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CHANGELOG:
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v1.0.1
- randomized NPC squad size greatly (generally more elite units are smaller)
- improved mutant behaviour at nights somewhat (they're generally more agressive)
- fixed enemy and being attacked detection of mutants
- generally increased mutant spawns in Jupiter (they now match the Zaton levels)
- added a new type of custom squad: Monolith Scientific Squads. So now Monolith is divided into two types of groups:
* fighting squads (might regular or vateran) - at day they sit in bases, at night they go out and patrol base vinicity, occasionally venturing futher from it
* scientific squads - at day also sit in bases, at nights go out to 'accesible' (not placed in civilized areas) anomaly fields and scan them
- added optional allowing to control the main respawn rate of smart_terrains (allows to control the overall mood greatly)
- fixed problem with NPCs sometimes being frozen in dangers stance endlessly (g8 thx to _xXxTWiST3DxXx_)
- fixed problem with Tremor shoting himself with another weapon than his pistol (g8 thx to Jketiynu and gannebamm)
- fixed the crash with xr_corpse_detection.script (g8 thx to askfor)
- made vanilla dropped weapon condition default again (g8 thx to askfor)
- fixed issue with knife not behaving properly (again g8 thx to askfor)
- added proper Grouse script to 150m switch_distance optional so that Bloodsucker Den quest works properly with this setting (again g8 thx to askfor)
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ADDITIONAL INFORMATION:
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- IMPORTANT: new game is required to run this mod
- IMPORTANT: SWITCH_DISTANCE (distance at which a-life gets on-line so you can for ex. spot npcs with binocs) is by default set to 300 meters - this shouldnt introduce any poblems but if you experience too much slutter, reduce it in configs\alife.ltx (vanilla value is 150), afterwards you should also reduce the respawn radius in script\smart_terrain.script to the same value as your switch_distance (or slightly lower)
- IMPORTANT: you can increase the overall activity around the Zone by tweaking these values in smart_terrain.script:
local DEATH_IDLE_TIME = 120*60 (squad will not respawn for this time period after death 2 hours by default)
local RESPAWN_IDLE = 14400 (general respawn rate: every 4 hours by default)
- you can turn on the debug mode in configs\plugins\axr_debug_tools.ltx among other things it will allow to see all sts and off-line squad movement on PDA map
- as many stuff as possible was left as it is in vanilla - MSO is supposed to be a sort of 'final patch' to AI and A-life in CoP.
- only AP ammo has tracers for easy recognition (NPCs can and will fire both kinds of ammo now)
- NPC profiles only affect their fighting skills everything else is vanilla
- NPCs immunity vs mutant attacks increased a lot - to 'emulate' suit protection which NPC do not have by default
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(buried)
does it have new weapons
Nope sorry. But it is a good improvement over COP vanilla. Enjoy ;)
how to install?
yes how to install?
Go to the C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat and copy the gamedata folder from MSO folder. Sorry for my bad english i am from slovakia :)
And what about the file named "Optionals"? Does it still work without it? Im merging this with another mod : )
you mean place gamedata in to game folder?
Well having MSO installed cause my CoP to start crashing during emissions and then it eventually corrupted my saves when I was about half way through the game. Any idea why this would have happened? Seems to be a conflict with the xrengine.
is this mod compatible with shocker weapon 1.0???
I can not start together the two mod
no it is not. :(
Dude, this mod makes the zone much more interesting and alive ! ;)
this mod is great, but it has one huge flaw. I am on a third reinstall of the game, and with each install I used MSO mod. everything is great until I go to Jupiter, and as soon as I approach the bitumen anomaly/jupiter plant area of the map, the game crashes. According to the log, the game crashes because it is unable to find a specific file, or the file is corrupt, this one: actors\ stalker_neutral\ stalker_nutral_nauchnyi.ogf
Has anyone else encountered this, and is there a fix? I really like this mod and I just want to play through with it, but reinstalling/starting a new game every few days is getting on my nerves...
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hey may i ask what file changes the npc loadouts
Anybody know of a weapon addon that works with this?