Version 1.1 of Mega City One. Standalone Version. Patch Notes in description.
VERSION 1.1
c0_1
- adjusted map transition so the player can't affect it
c1_1
- added more detail to a few sections
- fixed map transition to next map being turned 90 degrees
- rebalanced some of the earlier sections with more dynamic crates
- removed the antlions that ambush you from the right when you exit after the platform puzzle
- fixed the orientation of water particles in the water puzzle
c1_2
- the pillars in the antguard fight now damage the antguard when it smashes them
c2_1
- removed one of the wooden railings so it is a little easier to drive out with the car
- clipped all windows
- the goo at the start now does a lot more damage to prevent players from just rushing through it
c2_2
- significantly reduced the number of zombies
c3_1
- the white flash when the teleporter is ready is now shorter
- the doors at the shotgun trap now close faster, it is still possible to skip this encounter
- fixed the map transition to the next map sometimes leaving the player stuck
c4_1
- fixed the navigation of the friendly NPC at the start
- made the doors which lead outside open much faster
- the combine that attack after the gunship dies now attack much later
- the headcrab canisters now spawn less headcrabs
- removed unreachable crate behind the fence, which was a leftover from the Ville version
c4_2
- fixed other NPCs being able to destroy some parts of the geometry
- added autosaves
c5_1
- there is now a fade from black when the map starts with a train arriving sound
- fixed the elevator sound stacking multiple times
- increased the height of the skybox so the rockets don't disappear
- added a few autosaves
c5_2
- removed the soundscape in the main area
- made the floor crash when the final explosion happens
- added screen shake when the final explosion happens
"c2_2
- significantly reduced the number of zombies"
Casuals.
:)
it got monotone really quickly
Can't delete this comment.
What a rubbish commenting system.