Report abuse Maelstrom Rebellion v1.1 R5
Filename
Maelstrom_Rebellion_1.1_R5.zip
Type
Full Version
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soase-maelstrom
Date
Apr 6th, 2013
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641.17mb (672,316,874 bytes)
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9,279 (1 today)
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Description

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their two respective factions Loyalists and Rebels.


PLEASE READ CAREFULLY, NOT FOLLOWING THE SETUP BELOW MAY CAUSE SINS TO CRASH.

Setup for Smooth Gaming

* Sins Rebellion Patch v1.1

Required Effects Settings

* Planet : Detail - High
* Ship : Detail - High , Extras - High , Bump - High
* Building : Detail - High , Extras - High , Bump - High

Optional Settings

* Show Mesh Team Colors - Off
* Show Cargo Ship Icons - Off
* Show Planet Elevators - Off
* Use Colored Skyboxes - Off

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Maelstrom Rebellion v1.1 R5
Post comment Comments  (100 - 150 of 160)
soase-maelstrom Author
soase-maelstrom May 7 2013, 9:18am replied:

Maybe for the next release ...

+1 vote   reply to comment
soase-maelstrom Author
soase-maelstrom May 7 2013, 9:17am replied:

Hi whitewolfmxc,
Can you confirm if you are experiencing lagging because of the mines?

In the Trinity versions I reduced the mines by 1/3 and increased their power by 3, which I found did the trick ... and which I have not consistently done for the Rebellion version.

+1 vote   reply to comment
whitewolfmxc
whitewolfmxc May 7 2013, 9:57am replied:

just started playing so i havent experienced any lag yet , but would let you know if that happens

PS: also the building a Embassy building system for envoy ships with the E4X mod is pretty neat as you dont need to constantly baby sit envoys or build ridiculous amount of them

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 7 2013, 10:06am replied:

" also the building a Embassy building system for envoy ships with the E4X mod is pretty neat as you dont need to constantly baby sit envoys or build ridiculous amount of them"

Not familiar with the concept, not a big fan of the diplomacy system ... but thanks for letting me know, I might have a look

+1 vote   reply to comment
whitewolfmxc
whitewolfmxc May 7 2013, 10:58am replied:

the E4X mod method on this is very through though , basically 1 mine (equal to 10 mines in terms of how many you can buy in the vanilla game) control an area (with range effect) ,

and everytime an enemy comes close enough the area it will trigger the auto cast ability (and cause area damage) , and everytime it does that it eats antimetre (and has recharge time) and reduces hull point of the mine (so eventually that mine will "die off" if used enough , then you need to replace it)

+1 vote     reply to comment
Omega_Zombie
Omega_Zombie May 7 2013, 9:46am says:

The Sins of the Fallen moon mod adds luna bodies to planets (not every planet, but a gas giant on the one map I have played had 4 moons haha) and they are basically a starbase that can be upgraded and what not, just one of the best ideas I think and I felt like something like this or similar is missing from the game.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 7 2013, 9:55am replied:

Maelstrom has had moons for some time ...
Starbases are an interesting idea ...

+2 votes   reply to comment
whitewolfmxc
whitewolfmxc May 7 2013, 10:18pm says:

ok had a few solid hours of playing

1) auto cast on dreads (that new structure thingy on home planet) (not sure about titan yet) will go for negative fleet supplies (if auto cast , which im sure what the AI is doing hence Spam of these ships is pretty serious in my games)

can we just add those ships in the capital ships factory instead of free and auto spawn ?

2)shouldnt tractor beams and phase jump stations (and things of that nature) be range with the whole gravity wall instead of limited range ? (can up the cost for it if done this way)

3) the whole building research labs thing is kind of dumb considering it takes a lot of logistic slots , in small maps this is critical and not possible to turtle out and research as there's no space to build

can we half the cost of logistic usage (but add a bit more cost to build it) of these labs ? 2 would be reasonable i think

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 8 2013, 2:06am says:

1.) "can we just add those ships in the capital ships factory instead of free and auto spawn ?"
The Dreads have a long history in Maelstrom and good reasons for the way they are. I won't go into details but briefly mention that they are there to get the AI to build more caps and so they are being played in the game (i.e AI would not build them often as a cap)

2.) and 3.) My intention with the mod is to add to the original game and not disrupt the game dynamics. You are welcome to inside the mod and play with these settings ...

+1 vote   reply to comment
inka_jk
inka_jk May 10 2013, 3:53pm says:

This mod is simply amazing but i'm just curious if anybody is still having a minidump from some sort of ability. I'm not sure what it is but my fleet is about to have an epic battle against an enemy fleet, consisting of a tarleton titan and whenever the fight starts i crash continuously

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 10 2013, 8:46pm replied:

Are you sure you are playing the R5 release and not the R4 release?

+1 vote   reply to comment
inka_jk
inka_jk May 11 2013, 4:48am replied:

I think i downloaded it around the 10th of April, after the R5 was released but i'll re-download it

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 11 2013, 5:11am replied:

R4 had a problem with one of the Titan abilities for the TA.

If you have problem with R5 have a look at ...
Soase-maelstrom.com

+1 vote   reply to comment
inka_jk
inka_jk May 12 2013, 9:25am replied:

Well i found out it isn't the titan since i loaded an autosave and didn't fight them and still keep crashing. I'm really confused about since it doesn't seem to be ram since it crashes with all effects on low, and i even re-downloaded the mod and did that verify files thing the FAQ said, i'll just start again on a smaller map i suppose.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 12 2013, 10:50am replied:

Also beware that the base game (Rebellion) still has bugs, see
Forums.sinsofasolarempire.com
This is a upcoming patch (1.5) for Rebellion.
Not saying this is your problem or that Maelstrom is not the culprit ... time will tell. All I can say is that it has been stable under 'extensive' tests

+2 votes   reply to comment
inka_jk
inka_jk May 13 2013, 3:19pm replied:

Yea i must agree, i started a new game which to my knowledge has all the factions added and its working fine, i'm only lagging because of some pretty big battles going on but no minidumps. Also the do Normalins get some massive bonuses to ships leveling up, because my Skylark of Valeron ship is level 6 and took on a replicator rebel titan that was level 2 and my lvl 10 titan deals near 1000 damage. I'm basically defeating people with 1 or 2 capital ships, not complaining though its quite satisfying :P

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 13 2013, 9:34pm replied:

"i started a new game which to my knowledge has all the factions added and its working fine" ... I always test on random huge maps with 10 players.

"Also the do Normalins get some massive bonuses to ships leveling up, because my Skylark of Valeron ship is level 6 and took on a replicator rebel titan that was level 2 and my lvl 10 titan deals near 1000 damage." ... Most of the bonuses are in the 4th,5th and 6th order research, also when you are in your culture. I'll have a look at the "Skylark of Valeron" as someone else has made the same observation ... it is a "planetoid" size ship though (at least in the book"

"I'm basically defeating people with 1 or 2 capital ships, not complaining though its quite satisfying :P " ... you have the opportunity to take on enemies on several fronts

+2 votes   reply to comment
Drauzak
Drauzak May 19 2013, 4:16am says:

Amazing mod, just wish that the weapons on the titans would match the modifications made to the other ships and that the titan abilities would have a different appearance than those of the 6 vanilla titans.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 19 2013, 4:51am says:

For R6 the following has been done

* New Races - Titan particle effects abilities
* New Races - Titan particle effects weapons
* New Races - Titan added additional weapons

+2 votes   reply to comment
lordzeromih
lordzeromih May 22 2013, 1:12pm says:

Hi! I am downloading the release now, but i just wanted to confirm if this was a standard release or the expansion one... I know it really doesn't matter cause ALL your mods are awesome but i checked the downloading link from your site and it was updated only for the standard version... Or may be rebellion does not need the expansion version...

Thank you

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom May 22 2013, 6:30pm replied:

The Rebellion expansion on my website is a place marker. I am awaiting the DLC (http://forums.sinsofasolarempire.com/?aid=444106) ... from which to proceed.

+2 votes   reply to comment
lordzeromih
lordzeromih Jun 2 2013, 2:37pm says:

Awesome work as always!
You sir, are an inspiration! :D
Anyway I have had a small bug to report, its nothing crucial. The norlamin loyalist titan has its two abilities the "total command" and "mind control" mixed. As in when i upgraded the ship for mind control (sorry i dont remember the exact name) total command was upgraded... I was quite ****** that i had wasted an upgrade point until i upgraded total command after a while and found out that the first ability was upgraded. Its no biggie, but just a small input from my side.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 2 2013, 10:38pm replied:

Glad you like R5.

Thanks for the feedback. I am aware of this problem and have already fixed it for the R6 release.

+2 votes   reply to comment
Guest
Guest Jun 8 2013, 8:58pm says:

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soase-maelstrom Author
soase-maelstrom Jun 9 2013, 12:37am replied:

I unintentionally was upgraded to v1.5.4755 ... so my mod work (currently Pirates) is being done on this patch ... and yes it does seem to work.

+1 vote   reply to comment
Omega_Zombie
Omega_Zombie Jun 8 2013, 10:09pm says:

When can we expect the release of the new maelstrom for forbidden worlds? :D

+2 votes     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 9 2013, 12:39am replied:

Couple of things to do ... upgrade to latest patch, get pirates up to a reasonable standard for R6 release ... then I'll look at the DLC

+1 vote   reply to comment
TripleZer0
TripleZer0 Jun 9 2013, 12:48am says:

Hey, i really love your mod, me and my friend have spent countless hours playing it together, may i ask when you think youre going to have a version for 1.5 ready? (all hail the steam patching). I tried playing with R5 but i get minidumps after 30 min - few hours playing. (which i did not have before)

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 9 2013, 11:07am replied:

Try lowering the graphics settings ...
It is hard to know how long a thing will take ... if it is new

+1 vote   reply to comment
TripleZer0
TripleZer0 Jun 9 2013, 1:10pm replied:

Well the game i played to try the mod with the new patch is stuck at a specific point now. Everytime i load the latest autosave it crashes at exactly the same point.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 9 2013, 1:43pm says:

If you do lower the graphics ... remember to restart the game, I believe the new settings don't take effect until you restart

+1 vote   reply to comment
Guest
Guest Jun 12 2013, 11:30am says:

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Guest Jun 12 2013, 12:17pm replied:

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EbonvsTerran
EbonvsTerran Jun 13 2013, 4:07pm says:

can someone direct me to a site with all the available patches for download. I have a copy of the game, my friend burned it onto a disc for me so i need help

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 13 2013, 10:43pm replied:

As far as I know you have to download patches from ... Sinsofasolarempire.com ... i.e you need to be registered on one of the online stores and have a registered game.

+1 vote   reply to comment
EbonvsTerran
EbonvsTerran Jun 15 2013, 12:35am says:

then do u have a version for 1.01? i really liked this for Trinity and all

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 15 2013, 11:37am replied:

All the Rebellion downloads in the "download section" are clearly marked as to the appropriate patch.

+1 vote   reply to comment
EbonvsTerran
EbonvsTerran Jun 15 2013, 1:57pm says:

i dont see any for patch 1.01 tho

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jun 16 2013, 1:50am replied:

Unfortunately what you see is what you get ... R4 (1.1 patch) was the first with all the Maelstrom content included

+1 vote   reply to comment
Kolbosa
Kolbosa Jun 30 2013, 1:07am says:

Have a question about dreadnought factory, will you make it buildable?

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jul 1 2013, 11:04pm replied:

If I made the dreadnought factory buildable I would have to change the dreadnought manufacture and also rebalance the Dreads ...

+1 vote   reply to comment
Hondoluda
Hondoluda Jul 19 2013, 2:24pm says:

what a great mod. me and my friends already played the version for original sins in LAN. but could you please make a new rebellion version for the newest patch + forbidden worlds DLC? me and my friends would be so thankful if we could play this with rebellion without problems.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jul 26 2013, 12:34am replied:

Thanks ... working on new release.

+1 vote   reply to comment
Tzigone
Tzigone Jul 26 2013, 12:38am says:

Absolutely love the mod, amazing work. Will there be a update version coming soon? i keep getting random mini dumps with v1.52

Posted after i saw your previous comment lol, so instead...is there an eta?

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Aug 5 2013, 1:23am replied:

soon ...

+1 vote   reply to comment
Shephard7
Shephard7 Aug 6 2013, 4:10am says:

I only see 1 type of pirate capital ship and the legendary planet looks more smooth than chunky metal like its suppose to be , Is this normal or a glitch . Also What do I get as replicaitors to speed Research up

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Aug 7 2013, 11:27pm replied:

"pirate capital ship" ... correct, pirates are not a playable race in the R5 release
"legendary planet looks more smooth than chunky metal" ... I have went through a number of iterations with the 3D model and texture for the Legendary Planet
"What do I get as replicaitors to speed Research up" ... There are a number of Research Center's and Complex's that speed research and reduce cost (as well as other specific benefits)

+1 vote   reply to comment
ScorpionTail
ScorpionTail Aug 8 2013, 9:34pm says:

What a beautiful mod this is! I do have one thing to say though... was the creation of Dreadnoughts even if you do not have adequate supply to build them intentional? This seems to discourage the building of other capitals since Dreadnoughts are such monsters...

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Aug 10 2013, 6:08am replied:

Dreads pre-date the release Diplomacy ... they were meant to take on Starbases. Since then they have been re-balanced.

+1 vote   reply to comment
GenezisO
GenezisO Aug 16 2013, 4:03pm says:

I am just sad because I can't set highest textures quality, is there something I can do with it?

+1 vote     reply to comment
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