Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III). The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.
I am glad to present the latest public alpha - version 1.1.500 (Windows, all versions). Despite not all the ideas being implemented and not all the functions being completely error-free, you are already able to download almost fully functional version of the editor, install and evaluate Jackhammer in action. Please don't forget that alpha may contain some issues. I am interested in a vast testing of the editor and grateful in advance for your comments and suggestions! Visit the official website for more information.Copyright notice: Jackhammer is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of VHE is intent because many modders got used to the familiar look and feel.
Finally !
So, this DK works for Quake, Quake II, Quake III, Half-Life, and Wolfram?
No, it doesn't support Wolfram yet.
It will support the next version of Wolfram on the updated engine.
I have problems with texturelock while rotating complex brushes. Otherwise this editor rocks!! Textures are not locked, they move a small bit and **** up. Halflife map.
what is this jackhammer?
It's a tool.
I hope it works with 64-bit computers
It actually does.
I found out that you can't choose where compiled map should be placed. You could do that in Hammer Editor, and I need this function, I don't like default directory. Is there any way to change that?
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