The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and Taiidan in small strike forces to play with. Enjoy!
We have updated our DEMO, now called 510.
GOALS
The main purpose of this DEMO is to collect feedbacks. The more you can suggest, more options you'll probably have in further releases. Those suggestions are naturally restricted to our time and skilled people available.
FEATURES
You'll find both Kushan and Taiidan in a small strike force to play with.
It includes:
- Light and Heavy Interceptors
- Bombers
- Light Corvettes
- Resource Collectors
- Ion Frigates and
- Carrier.
The game menu allows only CPU x Player and is presented in Deathmatch mode only, for the moment. Not only ship enhancements, but new textures, decklights, navigation lights, explosion effects, damage effects, light effects, badges, etc.It's everywhere.
VERSION 510
All GLOW textures redone, except the TDN frigate; some textures realigned and redone; more dock paths; DOGFIGHT of Dynamic Fighters mini-MOD, new stats (fighters live longer so you can have fun), "larger" hangars, starting fleets with 2 Carriers, KSN probe anime similar to VGR probe, LODs.
INSTALLATION
Extract the HWRDEMO.BIG from the ZIP file and drop it in your C:\...\HOMEWORLD2\DATA folder. We recommend the use of a MOD launcher.Contact HW Remastered Team for more instructions, if needed.
SUPPORT
There is a file in *.BIG format inside the ZIP file. We have had few time for quality assurement. We will try to address all bugs and flaws so it might take some time to coordinate and republish. Patience is recommended.
ACKNOWLEDGEMENTS
The nature of this MOD is the graphic enhancement of the stock ships present in HW1. This DEMO is a temporary tool and has a short and specific credit section. If you notice anything missing in particular, be kind to contact us before any public move so we can solve the eventual problem without harm to any parties and by consequence, without annoying the rest of the community.
LICENSING
No ships can be used publicly in any MOD without our permission.We haven't defined yet where and how these ships will be used outside Homeworld Remastered.We are using this DEMO so people can come over and tell us where they plan to use our work and we will define a public policy later. Your MOD must really add value to apply for the usage of Homeworld Remastered, but you should not give up on your request. Just let us know about it and together we can find a way for your MOD.
FUTURE
After this DEMO we will start to debate inside HWR, our Features & Release Strategy that will clarify what will come next. Thus and again, your feedback is a key asset.
The Homeworld Remastered Team
JKberna
Krnt
Chimas
would like to thank to
Relic for creating such amazing game
Leviathan's Wrath and The Homeworld Universe Team for providing the basic Hods
Xangle and the Homeworld FX team for their magnificent Fathership and some effects
Dark sentinel for his fantastic Taiidan frigates Mr Thi for the working AI
Dark Sajuuk
Ajlsunrise
Sorry if anyone was forgotten for the moment.
Enjoy!
the page tells me its "unavailable at the moment"
Hi Vidmaster, I think this is related to moddb.com
Right now, it is available on my end.
The release was probably still on approval by the site team.
Don't forget to post some feedback to help us improve our work.
So may I? I wasn't going to say any of the below, but then you said this.
My fighters die too fast, frigates, carriers and especially collectors move way too slow.
And it's not to say I don't like single fighters. Getting rid of squadrons is a valid gameplay decision, I don't argue against that and I respect that. It's just that it felt painful when I was attempting to micromanage them. My old habbits combined with an inability to save them regardles lead to a bit of a frustration. The obvious solution is of course armor them up a bit. But maybe it can be done more elegantly with tuning the accuracy and weapons in general, so the hits are maybe more damaging, but spread further apart so your chance to escape increases.
I know it's probably not healthy to micromanage single fighters, but I believe a lot of players (including me) will. And so it probably might be done more friendly in that manner.
Fighter unit cap felt a bit restrictive. Speaking about unit caps, what are your views about the old HW system (although a word "system" isn't maybe a right way to describe a complete lack of class based unit caps).
Also I've seen some problems in smoothing groups (namely I remember a weird things around the Taiidan corvette cockpit).
The Taiidan carrier. Was it from FX or something? (the hologram remind me of something I've seen before) In any way, his texture work seemed a bit chaotic. Like a camouflage on a soldier it complicates the recognition of its shape.
I love what you're doing and it looks really tasty so far (I like the Kushan Ion frigates). (feel free to delete this post, you might not want it here)
Hi Pouk!
No, this is the perfect place. Some of your thoughts/requests are in development or in our minds and debates. For other issues like unit caps we had few or none debate. We know the carriers are spiting frigates after a time like one other MOD. But, there, it is a desired feature. Here, we haven't started debating yet.
We will probably agree with you about giving more life to strikecraft, but I can't grant it now. It's on our list. All things noted.
Thanks anyway!
You already know i suck at smooth groups rigth? :p
the Carrier is mine, it was a terrible texture work by relic, i had little to go on, so yes, but not chaotic more like exaggerated texturing, specially with strong team colors... I will have to keep working on it.
Since we are using as much HW1 stats as possible speeds were far slower than its HW2 counterparts, and we want to keep that the same as HW1 so they are not going to change just as fighters health (which is far higher than in HW2) and damage, but as you said accuracy levels are the key and they need to be worked on, also are the unitcaps, I think we are going to discuss that deeply.
Also hyperspace will be enabled in the future completely, and we need more maps variety (smaller maps maybe?).
It seems that the fighters are shooting at 80ยบ angles without turning. If there is a "fire cone" for fighters, we could change that, so fighters will live longer without having to change other stats ...
Yeah I saw the files and the angles seems to be way off that could help a lot.
Understandeable. My only question is, if the speed 100 in the HW is the same thing as speed 100 in HW2.
Nope, the speed in HW1 UI was really feet per second even if it says meters per seconds (because it makes much more sense), I know a lot of people would argue on that.
So if you compared Hw1 vs our mod you would see that speeds are correct(I think).
I wish I had HW disc with me right now, I would fraps it, put the footage from HW and HWR on top of each other and see for myself.
Yep that would be good for a comparison, I have mine installed always and with nlips deactivated.
Problem with the fighters?
In HW2 (for example) the interceptor squadron
-costs 500RUs,
-contains 5 fighters,
-it has a build time of X
(let's just say X 'cause I don't know how much time it actually takes)
-"consumes" one of the unit cap.
So it should be like
-100RUs/ship (or maybe less considering you can't really save 1-2 of the squadron to "repair" them),
-1/5 X build time,
-it should take one/fighter of the unit cap but the available unit cap should be like 5 times of the original.
I don't really speak of this mod now, but of the idea of single ships in HW2.
Also I don't have problems -at all- with single ships, as long as the RU balance is OK. I think it'd be even better this way. o.o
Busy downloading this demo mod atm :D.I am going to delete the mini-mod of the kushan scout after I have finished the download.
So will this have HW campaign ?
Not for any time soon.
modding for Multiplayer is easy doing anything related to campaigns is nearly impossible to do.
If general speed is too low, create a new interval and arrange old speeds through normalization.
Models are very impressive, but we all already know that.
Keeping in mind that "Homeworld: Remastered" is still at a demo version...
- I don't know if it was finished but...Kushan probe: black textures and decentrated camera.
- Speed in general: ships are very slow, I think this could ruin the gameplay (it can't be considered a gameplay yet so let's see...although I would go for +50% already now]
Are you going to animate taiidan strikecraft's "wings" and kushan probe's arms as it was in the original game? I hope you will, it would be very nice...
Personal comments:
- No way! Holografic docking no, pleeeease!!
- The taiidan rotating probe is making me crazy...that's hypnotic, please stop it!!!!
edit: between +30/+50%
Ok, I missed Krnt's reply to Pouk...I read it now.
Krnt, I have to disagree.
Take Homeworld stats of course, but you're supposed to adapt them to Homeworld 2 when they have a negative impact on the gameplay. Homeworld 2 is not Homeworld after all so you should not simply transfer Homeworld stats to Homeworld 2...and I'm speaking for the gameplay's sake, I'm not arguing on "feet-per-second vs. meters-per-second"-like matters.
I'm not saying to change the values, just arrange them to a higher/lower (it depends on the need) scale if the game requires it.
Maybe by doing some speed research options can make up with that, I 'm going to used that same approach to the build times, and also could make it optional for multiplayer matches.
I installed HW just to compare the speeds (compare them simply visually -lame, but it would very quickly give you a rough idea), but as I said earlier I'm either blind, or HW simply does not have an option to turn off nlips.
There is no option to turn nlips off, but it should be done by modding, maybe this could help you:
Jstonline.homeworldtrinity.org
Installing HW. I'm curious about the speed results.
I don't know how to turn off nlips, so anything I would capture would be terribly inconclusive.
Is there any chance we'll get some of the classic formation options? I sure miss being able to use X and Claw with my fighters.
Also Support Frigates. Heal beams are the make or break of every ship combat in Homeworld. Or at least any combat that isn't determined by salvage corvettes.
-Interceptors seem to die fast, much faster than scouts, though I suppose that's expected with less speed and maneuverability.
We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.
Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.
How can I run this mod? I've extracted the .big file into the folder and nothing happens. The Mod Loader has disappeared from forums due to its links' age.
sorry for the delay:
www.silentspy.net/downloads.php
Well, In my personal opinion, I think that HW2 fighter squads was (Again in my opinion) a bad move in the homeworld series. It took away the feeling of loss, And the use of *Proper* strategy. You could send in 10 bomber squads and lose every ship except 1 from every squad and simply dock it at a nearby carrier and bam, All your ships are ready for another wave in less then 2 minutes. I know that people will argue about this but I liked HW1s fighters more then HW2. They were just more effective and in my opinion, ;p Better looking. Also, If I can toss in my 2 cents, MAKE FRIGATES HARDER TO KILL! Frigates in HW2 were to weak to be effective, and near worthless. In HW1 a small group of frigates would actually be effective in some form. (At least they got a shot off before exploding...) And if you plan to keep the Hiigarans and Vaygr races, Balance them accordingly. Making fighters single group, Frigates stronger, And build times balanced to the new, Redone races. Please, Don't balance to HW2 but to HW1 or an equivalent.
We think HW1 and HW2 ships don't match each other. Their mixes break up the excitement, they are different games.