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This is the latest version of Homefront, released on 12/21/2014.

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Homefront
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Thib
Thib - - 1,691 comments

Congrats on your release guys, been waiting for this version for a while :p

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McChaffee
McChaffee - - 284 comments

It is finally here.

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DariusFaux
DariusFaux - - 25 comments

Ohhh i have been waiting for this, Thanks for the early Christmas gift!

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Xecos671
Xecos671 - - 29 comments

Woot! Love you guys!

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Rusty9100
Rusty9100 - - 28 comments

YESSSSS!

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Sternjaeger
Sternjaeger - - 328 comments

Excellent !

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kas110
kas110 - - 146 comments

Ace

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Commander_Jbug
Commander_Jbug - - 430 comments

I love you.

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Terrell4811
Terrell4811 - - 161 comments

I also have strong feeling for you guys :D

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Terrell4811
Terrell4811 - - 161 comments

Ugh its online downloading at.2kbs a sec

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oOLightingfoxOo
oOLightingfoxOo - - 9 comments

LOL! The CSO-class role is "Plot device" :D

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Terrell4811
Terrell4811 - - 161 comments

Every time a start a battle and it loads in the game crashes

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McChaffee
McChaffee - - 284 comments

Is your Homeworld 2 updated to patch 1.1?

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Terrell4811
Terrell4811 - - 161 comments

Yes,This is the first and only mod i cant get to work

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Terrell4811
Terrell4811 - - 161 comments

When i start a match it will load completely then crash a few seconds after the game actually starts.

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880Zero Author
880Zero - - 2,557 comments

What are you playing and who are you playing as?

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Terrell4811
Terrell4811 - - 161 comments

I tried playing every game mode but the Old maps one
And i only tried playing as UNSC

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McChaffee
McChaffee - - 284 comments

Try a covenant only game and see if that works.

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Terrell4811
Terrell4811 - - 161 comments

Still Crashed

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McChaffee
McChaffee - - 284 comments

I'd recommend re-downloading, might be a corrupt download.

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Guest
Guest - - 689,295 comments

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880Zero Author
880Zero - - 2,557 comments

You have to make sure player two has a race selected. The Hiigaran and Vaygr are no longer in the mod so if player 2 was one of those before hand, it will crash the game.

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Unikraken
Unikraken - - 3,224 comments

I would recommend setting up a mirror.

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Battle8111 - - 1,002 comments

Awesome!

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kowkillar
kowkillar - - 399 comments

Two of my most highly anticipated mods releasing on the same day, what are the chances. :)

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kowkillar
kowkillar - - 399 comments

Sounds are a bit weird. Cant hear any covenant weapons firing, but I can hear them hitting.

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kowkillar
kowkillar - - 399 comments

The assault carrier also gets labeled as a CSO-Assault Carrier instead of CAS when built.

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McChaffee
McChaffee - - 284 comments

Sounds are currently being looked at and worked on. They'll be in the next version.

As for the text mistake, thank you for pointing that out, it was a copy and paste mistake.

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kowkillar
kowkillar - - 399 comments

Can kinda hear sounds when you zoom in really close, but its hit and miss. Its not the end of the world though.

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acexero2010
acexero2010 - - 84 comments

they a problem with firefight when you choice the pillar of autumn "On" and you only can build the scout fighter and unity like probe, miners please notice this message and fix it

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880Zero Author
880Zero - - 2,557 comments

Thats because ships require subsystems now. The Halcyon doesn't have any subsystem slots so for the Autumn I guess I'll have to add some fake ones in. Sorry, it totally slipped my mind.

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Fearlancer
Fearlancer - - 3 comments

My game is running fine although after a while the ships start to get all disfigured and weird. I have a feeling it is due to graphical errors with my computer although this has never happened before with any other homeworld mod I have. Is there a way to fix it?

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LordSwine
LordSwine - - 5 comments

Same

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880Zero Author
880Zero - - 2,557 comments

What are your system specs/how old is your computer? Also can you please take and upload a screenshot of your issue?

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Arex1
Arex1 - - 59 comments

Getting the same thing, by round 5 in firefight or after half an hour of normal skirmish the ship models go low poly.
I can provide screenshots if you still need them

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dropskiler
dropskiler - - 3 comments

Same thing but in my case this happens in first seconds of the game, models switch to some disfigured versions without major parts of textures. I work on Intel i5 2,6GHz, GT 630, 8 GB of RAM and Win 8,1...
Edit: Try switching Geometry scaling off.

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880Zero Author
880Zero - - 2,557 comments

Did switching geometry scaling off help you out?

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Arex1
Arex1 - - 59 comments

Turning geometry scaling off fixed it

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880Zero Author
880Zero - - 2,557 comments

Awesome. There's a similar issue with the normal map overlays where they may appear white, but if you switch shadows off they appear just fine. Homeworld 2 is weird sometimes.

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Guest
Guest - - 689,295 comments

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LordSwine
LordSwine - - 5 comments

Send Help!!!
Whenever I try to play the game loads fine but then the textures all degrade and the shapes become weird and lose colour becoming a whitish grey with disfigured parts.
And my AI opponent always just builds resource collectors and refinery's even an hour into the game. Any advice on what is happening ???

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Fearlancer
Fearlancer - - 3 comments

If you put it on Expert they build a lot of resource collectors and refineries but after a while they will start to pump out hundreds of ships. It sucks but you have to wait it out before they start attacking. Also yeah I see we both have the graphical problems here :( I wanted to do a little machinima of the battle of Earth with all the new models the UNSC have and with the addition of the Covi's but this is a significant problem.

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neoharp
neoharp - - 3 comments

I have a problem with the map of radar, turning the camera slows the game, but out of the radar returns to normal.

My computer has windows 8 and that could generate incompatibility with certain older games, but I only have the problem with this mod, not the game itself.

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880Zero Author
880Zero - - 2,557 comments

On which maps does this happen?

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neoharp
neoharp - - 3 comments

apparently the problem is when I build many ships, but do not have that problem with sins of a Solar Empire. I've had similar problems with older games.

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880Zero Author
880Zero - - 2,557 comments

Well sins of a solar empire doesn't use levels of detail like homeworld 2. Are you playing on max population?

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neoharp
neoharp - - 3 comments

yes, but is curious how I had never had this error with other rts.

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880Zero Author
880Zero - - 2,557 comments

Because Homefront uses more polies than most mods for Homeworld 2, many ships can cause lag. Max Population is only for people who can take the punishment, Medium Population is how Homefront is supposed to be played.

But as discovered above, try turning geometry scaling off.

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argenis2
argenis2 - - 245 comments

Could you guys leave the original races in play? At least for Firefight? I do like my capital ships fighting the original races, 100 v 20 makes for really interesting and cinematic Firefights.

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880Zero Author
880Zero - - 2,557 comments

This is a total conversion mod. Moving forward with the Covenant, the vanilla races will not be a part of the mod. Unfortunately, the vanilla races would not function properly anyways since I had to modify a few to work with the tutorial missions.

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argenis2
argenis2 - - 245 comments

Lame, well thanks anyways!

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