Description

Checksum BCBZ. Save Game compatible with version 0.3.9.x. The only change is: -Fixed one wrong target in the Italo-Turkish war that made Italy declare war on itself.

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Historical Project Mod - Version 0.3.9.1
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Nacun
Nacun

Does this mod work with the 3.04 beta patch?

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arkhometha Author
arkhometha

It's made for the 3.04 patch. The beta one too.

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Guest
Guest

Thank You for mod

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Nacun
Nacun

Thank you

I just have two suggestions for upcoming version:

1. When a country goes bankrupt on me i get a CB on it even if i don't select the option to get the money back and thus making that option useless, so please remove getting automatic CB on bankruptcy.

2. Can you add Galicians and Galicia? i was surprised this hasn't been added already.

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gnushi
gnushi

I concur in regard to Galicia. The Solís Uprising in 1846 appears to be the first major sign of Galician national sentiment, and an intellectual movement to promote the language took off during the 1880s. The Kingdom of Galicia was itself only abolished in 1833.

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Jared8Wally
Jared8Wally

Where is the MTU maritime union En.wikipedia.org
Western Australia WAR
Northern Cyprus En.wikipedia.org

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joran100
joran100

Can I play with version 3.03?

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ksmiles
ksmiles

Noticed a bit of a bug, the event for Romania's independence doesn't seem to fire. I assume it's based off Romania being a substate instead of a puppet. I'm not complaining mind you, makes blobbing into Russia/AH a lot easier, but figured I ought to tell ya.

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Scurek
Scurek

The greater Iran decision should perhaps give cores on the greatest extend of Persia under Afsharid dynasty about 100 years prior to the game start. Persia should start with cores on Afganistan (as they pressed this claim in 1856).

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Govnar
Govnar

Thank you for the best mod not for vic ii but for every game I have ever played, the amount of work is amazing and so much historical accuracy, you should have way more downloads and ratings for this masterpiece. And its unbelievable that you consider this 0.3.9 I can't even imagine what would a 1.0.0. be like :D. This is the Meiou and Taxes of vic ii. Do you have any idea when will you get to 1.0.0. and do you have any advice how not to die like Serbia and to turn fascist? I am so excited for your future work, seems like you will gives us vic iii instead of paradox! Best wishes from Serbia and sorry for my english.

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willdesmond27
willdesmond27

Not the developer, but about Serbia. Serbia is small as hell at the start, but you're lucky since Russia has a habit of sphering you and allying you. Use this to your advantage. When the Ottomans are at war with somebody like Egypt or Romania, declare war to take Bosnia. Be sure that Russia will help tho, and if they don't reload a past save game. All you have to do then is avoid Ottoman armies and occupy a few provinces while the Russians do the heavy lifting. You should get Bosnia and maybe Southern Serbia in the peace deal. Do the same for Austria, attack them with Russia when they're at war with France or Prussia. Be more careful with the Austrians though, they're tougher cookies. You should take Vojvodina as with maybe parts of Croatia. From here, you should be good for the game, because you have a good territorial base and have a naval base to establish colonies further.

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Govnar
Govnar

Thank you so much for the reply, the taking of territories isn't the problem itself, but its holding onto them because be it kebab or schnitzel they will almost insta declare after the truce is over and I'm dead, its a painful cycle of getting and losing territories in the meantime getting plagued by liberals and jabocins even though in history the Serbian people were almost all conservative or reactionary. sometimes its hard to become sphered by Russia.

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gnushi
gnushi

One major problem with Victoria II, at least from a realism standpoint, is how easy it is for "radical" ideologies to become ascendant in all sorts of societies where it doesn't really make sense for them to become a major force.

For instance, no matter how screwed up Russia becomes it should be basically impossible for Marxists to seize power in the 1880s unless they're receiving inspiration from a Communist-led Germany or something. I can see liberals taking over Russia, or even Narodniks, but not the Russian followers of Marx.

If it's possible there should definitely be better mechanics for the spread of "radical" ideas (from liberalism to communism.)

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Guest
Guest

Thanks alot for still updating this mod

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realmarkfitz
realmarkfitz

Shouldn't the U.S.A. gain Alaskan as an accepted culture after acquiring Alaska from Russia? I find it strange that Alaskan is in the same American culture group but is never accepted by the United States.

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realmarkfitz
realmarkfitz

Oh and one more thing, Gwadar should also be a core of India just like the rest of Baluchistan is.

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willdesmond27
willdesmond27

I agree, seems odd how Dixie and Texan are accepted, but not Alaskan given how many (Despite not all) being protestant and, like you said, being in the American culture group. Maybe they're supposed to represent the Russian settlers though and that's why.

As for Gwadar, seems like an Indian or Pakistani decision to demand Gwadar would make more sense than initially having cores on the province given how the province was heavily Omani/Arab rather than South Asian I believe.

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johucazi
johucazi

How do I solve the crashing when it hits "processing flags?" if it is to delete the flag cache idk what that is as I can never find it and is it in the mod files or the base games?

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teslatesla
teslatesla

the flag cache for HPM is in Documents/Paradox Interactive/Victoria II/HPM/gfx

Also if it is crashing when it hits 'processing flags' then that means that the game is searching for a flag that isn't in the game files (steam directory/victoria 2/mod/hpm/gfx/flags). So you either deleted some there somehow or you added a new country but didn't add flags for it.

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allnamesta1508333789
allnamesta1508333789

Came here to post an important bug that seems to only occur in this verions (3.9.1).

The bug is simply, farmers/laborers don't actually work (as in they produce no resources). This is happening to me as the Ottomans, though I haven't checked if it is happening to any other nation. So Egypt is producing 0 cotton. And any rubber province produces nothing as well.

And yes, there are actually farmers there. I tried encouraging farmers...But that does nothing.

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willdesmond27
willdesmond27

Few suggestions:

1. Adding Ulster
I notice that if you release Ireland as the U.K, the Brits there start assimilating. I don't feel this is an issue for Leinster, Munster and Connacht, but I feel like there should be an Ulster nation in Ulster State to prevent British assimilation there if Ireland is released.

2. Greater Belgium
A decision for Belgium, if they're a Great Power, have Nationalism and Imperialism, don't own Limburg and Luxembourg, an Absolute Monarchy or a Fascist Dictatorship, and if the Dutch aren't great powers, to break the Treaty of London and re-gain cores on Limburg and Luxembourg at the expense of 10 infamy and -100 relations with all Great Powers and -400 with Netherlands could be a good idea. Another decision which only appears if Belgium is a Great Power, owns Limburg and Luxembourg, is an Absolute Monarchy or a Fascist Dictatorship, has Nationalism and Imperialism and has more than 100 prestige would give Belgium cores on Artois, Zeeland and Eupen-Malmedy would also be nice.

3. Break the Treaty of Kiel
A decision for Denmark to break the Treaty of Kiel which ended the Napoleonic Wars and had Norway separate off Denmark. Denmark, if they're an Absolute Monarchy, have more prestige than 100, own Schleswig state, have Nationalism and Imperialism, and are a Great Power, will get cores on all of Norway at the expense of 5 infamy and -200 relations with the Great Powers and the Scandinavian nations.

4. Unite Nigeria
An option for the Nigerian states of Oyo, Aro, Calabar, Benin and Warri to choose to become Nigeria and gain cores on all of what is now Nigeria, along with accepted cultures. Sokoto would get a similar decision, only instead of becoming Nigeria, they just gain cores on all of Nigeria (Like the Mughals with India).

5. Romania
I'm thinking of an addition for Romania, given how, along with Germany and Italy, they were one of the important national unifications of the period. I think that, upon becoming Romania, there should be a decision called 'Alexandru Ioan Cuza's Reforms'
Prerequisites: Have State and Government, Own Iasi, Own Bucharest
Results: Slavery is abolished, Debtor's Prison selected as Bankruptcy Reform, Voting becomes Wealth, Political Parties becomes Gerrymandering, Press becomes Censored Press, Basic School System, Romania becomes a Semi-Constitutional Monarchy, and National Value changes to Order

Thanks for reading if you did, love the mod still!

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willdesmond27
willdesmond27

*For the Treaty of Kiel decision, I mean own the two Schleswig provinces Denmark has cores on. This wouldn't include Heligoland.

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willdesmond27
willdesmond27

6. French Irredentism
This decision would be based off the French Revolutionary concept of 'Natural Borders'.

I will say off the bat that the pre-requisites may need to be changed, but the effects should be good.

Decision: Natural Borders
Prerequisites:
-Have invented Nationalism and Imperialism
-Prestige at least 200
-Have invented Romanticism
-Military Score at least 150
-Have Fascist Dictatorship OR Bourgeois Dictatorship and have invented Mass Politics OR Absolute Monarchy and ruling party is conservative and have invented Mass Politics
Effects:
-Flanders: France gains as core
-Wallonia: France gains as core
-Rheinland: France gains as core
-Palatinate: France gains as core
-Zeeland: France gains as core
-Gain 10 prestige
-Gain 20 infamy

Claim the land annexed by Napoleon I
Prerequisites:
-Have invented Mass Politics
-Have prestige of 350
-Have Absolute Monarchy OR Fascist Dictatorship
-Own Maastricht/Limburg
-Own Brussels
-Own Trier
-Own Saarbrucken
-Own Tournai
-Own Nice
-For all core provinces owned by France
Effects:
-Catalonia: France gains as core
-Dalmata: France gains as core
-Istria: France gains as core
-Piedmont: France gains as core
-Tuscany: France gains as core
-Holland: France gains as core
-Friesland: France gains as core
-Gain core on Parma
-Gain core on Rome
-Gain core on Viterbo
-Gain core on Nordhorn
-Gain core on Emden
-Gain core on Bremen
-Gain core on Oldenburg
-Gain core on Cloppenburg
-Gain core on Lingen
-Gain core on Hamburg
-Gain 50 prestige
-Gain 25 infamy

These may sound extreme, but it's based off what Napoleon annexed during his wars. Changing the pre-requisites and some cores to make them a little less OP would probably be in order though.

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willdesmond27
willdesmond27

I also recommend having it be so France is renamed 'The French Empire' when it's an Absolute Monarchy and maybe a Semi-Constitutional one so as to signify Napoleon III renaming the country the Second French Empire upon becoming Emperor.

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dvd7
dvd7

hi, I think your work is the best for victoria.
I have some ideas for developing the mod: where I can contact u?

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Niikooliitoo
Niikooliitoo

Bro i think the shogun trade policy is bugged in this version, when i put on the trade policy'option my game crashed D:
Please help :c

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Niikooliitoo
Niikooliitoo

Edit: i changed something, i was using old files jeje, its all good :P

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realmarkfitz
realmarkfitz

Nevermind, it was some modding I did that caused a bug with the Mayan culture. Nothing to see here.

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Guest
Guest

I've been having steel shortages with the last patch. Can't build ports and railroads after 10 years...

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ModdbHomie
ModdbHomie

I'm having huge coal shortages with this patch, played two games on as Italy and the other as the UK and the same coal shortage happened. Not sure if this is the problem but I did some tag switching and Russia, Austria, America, France and Japan are all on metallurgy 1850 tech when it's the 1910s. Never had this problem on past patches so....

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KubiG37
KubiG37

Yes it happens a lot now :/, probably something to do with new AI research decisions. They seem to favor Army/Culture over everything else now. Russian AI for example almost never research anything in commercial and industry at all entire game.
It could certainly use some tweaking, still it's a bit better than before.

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ModdbHomie
ModdbHomie

Posted twice sorry

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vshark
vshark

For some reason I'm not receiving any newspapers, if only a sporadic one or two, the same thing happened in previous patches but until now remember about. Just a minor thing but it does prove to be useful from time to time.

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Guest
Guest

Hey there! First of all thank you very much for this great work.

There seems to be a bug with your latest release though, i am at 1890 playing as ottomans and there is a huge coal and iron shortage through the world i tag switched Russia and saw that it didnt research any coal - iron techs...

Hope it is easy to fix.

Cheers and again thanks for this awesome mod!

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KubiG37
KubiG37

Hi, I've noticed a bug lately with Poland Uprising.
If you, as Russia, release Congress Poland as a vassal (to avoid crisis), and Poland Uprising event did not fire before that, if a CPoland then gets a lot of rebels it may still trigger it.

It causes Congress Poland to lose all cores and declare war on "Poland", which does not exist however.

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Nanaro
Nanaro

I love this mod, but as a paraguayan, i find that in vanilla and in this mod paraguay is badly represented. Could you please correct in the next version?

The changes should be these:

geography: paraguay had the size shown in the first map of this page: Histocast.com

The resources paraguay have should be distributed like this, in everything east of the paraguay river and, one third should be cattle, one fourth tobacco, one coal and one iron deposits, the rest just stuff like grain and cotton.

everything west of the paraguay river should be divided in half cattle, half timber.

everything between the bermejo should have one coal, one iron,one the two southest provinces should have timber, and the rest just grain, cattle and cotton.

Population: paraguay should have two accepted cultures, the guarani and the
paraguayan. The guarani should be the majority in the regions between the pilcomayo and paraguay rivers, aswell in the north and west regions at right of the paraguay river. The guarani should have between 10-30% of the pops in the area shown in the map
Pueblosoriginarios.com.
the rest should be paraguayan. the guarani should be animist, the rest catholics.

events: till 1844, it was goberned by an isolationist. represent this as a minumun 35% tariff, max 60% tax,only reactionary party. When the dictator, Jose gaspar rodriguez dies (make an event that kills him of old age have a 40% chance after 1844), an event should fire that turns the country into a democracy and eliminate the max tarif minumun tax. Five years after this, have a event about industrialization, which or gives the country 5 militancy and conciousness to all pops and 20% efficiency increase to factories and 15% cost and build time reduction to factories for 15 years, or 5 less militancy and conciousness to all pops for 20 years. also make some war of the triple alliance events.


Please try to implement these changes when you can.

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Guest
Guest

Too many socialists. In late game all the GP's save USA and maybe Russia have socialist governments. It kills AI industry since they don't build factories and their military drops tremendously.

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ECONOMO42
ECONOMO42

I like this mod but I must ask why merge all the Mesoamerican Indians into one culture group? I kind of like the difference in cultures making them similar to the ones in Medieval II Kingdoms Americas, as a continuation.

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Vatonage
Vatonage

Can't get the game to launch with this mod. Keeps crashing on loading menu. Deleted cache and still didn't work.

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Vatonage
Vatonage

Nevermind, fixed.

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Dylanface
Dylanface

Hi, some friends and I are trying to play a multiplayer game with this mod, however, whenever the game is launched, half the players are getting the incorrect checksum UKMW. Have you come across this before? We have the same base game checksum, are all using steam versions of all the game. When we attempt to use different mods the checksums are correct, but if we use HPM (regardless of version) we have this issue. I've done the usual stuff the like deleting cache etc.

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