Add download Report content Half-Life SDK 2.3
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hl_sdk_v23.exe
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SDK
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Varsity
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111.9mb (117,340,458 bytes)
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13,739 (3 today)
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4a4adf8dc28a352d668df18f1488fa0b
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Description

The final release of the Half-Life/GoldSrc SDK. It includes source code and development tools.

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Half-Life SDK 2.3
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Varsity Author
Varsity

Hard to believe this wasn't on ModDB until today.

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Gunship_Mark_II
Gunship_Mark_II

indeed, i think i have seen SDK for 2008 studio.

by the way, soon will be released new engine. It will support ALL half-life content ( models, textures, maps, mods ) This engine is fully open source. It will bring Half-life mods to the next level.

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Varsity Author
Varsity

Yes, that's here: Moddb.com

It only has the source code though.

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tschumann
tschumann

Got any more info (link to a site) for this new engine?

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RangerC
RangerC

Xash3D by UncleMike maybe, but beware - its not really legal.

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Gunship_Mark_II
Gunship_Mark_II

Yep, it's Xash3D, it's legal, just usage of HL resources is not legal, so if u want to release mod like indie game you must replace all HL stuff with your.

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tschumann
tschumann

Does it have a website?

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EDOC_32
EDOC_32

I Need the 'Source Code' of TFC... you have this????
sorry for my bad english :)

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tschumann
tschumann

It isn't publicly available. There are bits of Team Fortress Classic code in the client project though (mostly VGUI stuff, also some macros).

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EDOC_32
EDOC_32

I need a flamethrower code :(

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GamingEVOlut1on
GamingEVOlut1on

Yeah, i would LOVE to replace the egon in my mod with a flamethrower :ninja: but i use the Visual studio 2008 fixed HL sdk on here but it wont let me add new weapons or do advanced stuff :O

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Varsity Author
Varsity

I'm pretty sure that the whole point of TFC was to demo the capabilities of the SDK. Surely there was source code.

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tschumann
tschumann

That was the point, yes, but the source code wasn't released. A lot of (maybe all of) its custom VGUI stuff is in the Half-Life SDK as it was new, but the rest of the code wasn't released, probably because the other features were already doable before the engine update that came with Team Fortress Classic.

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GmansFan
GmansFan

the editing programs don't work. They start and then close. How do I fix it?

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GamingEVOlut1on
GamingEVOlut1on

Reinstall your SDK, or update your C++ Runtimes...

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tschumann
tschumann

They require command line arguments to do things. Try running them through cmd.exe to see what arguments they take.

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halflife!
halflife!

Where do I save it to?

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Bandock
Bandock

If anyone is downloading the original Half-Life SDK and possesses any version of Visual C++ 2010, will not be able to open the project file(s) properly. The way to get it to run through Visual C++ 2010 (any version) is to at least download Visual C++ 2008 Express (or any other version will work if owned) and open it there. After converting it and saving it, then load it through Visual C++ 2010 (as stated, any version).

Now convert it and y'all should be able to use the original SDK with no problem. Of course it would be easier to use the Visual C++ 2008 version provided on here, but makes for a handy learning experience.

Edit: Oh yes, don't forget to make any changes when using the original. As stated of course, there is a provided Visual C++ 2008 edition that makes it easier.

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bpomatto
bpomatto

my big line of bacon map will come true

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notasinglenamedperso
notasinglenamedperso

HOW TO INSTALL PLEASE

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[LP]Admer456
[LP]Admer456

Well, the SDK by itself adds nothing to Half-Life, but if you modify the SDK, and then use some of the tools which come with it, you'll be able to create your own game (preferably mod) with the SDK.

You can install it anywhere, and then you have to open the folder, which will contain most of the tools to get you started.

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notasinglenamedperso
notasinglenamedperso

Can somebody please tell me how to install

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FPSNation
FPSNation

I'm going to try to remake Wolfenstein 3D on this engine....
But I'm new to modding and stuff.
Anybody can help?

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GoingZelda
GoingZelda

start out with something small, like the MAPEDIT for Blood, it runs on DOSBOX.

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[LP]Admer456
[LP]Admer456

That's an original idea! But if you plan to use sprites (or 2D textures) for the weapons and NPCs, then you'll have to edit the code a little bit.

But if you choose to put 3D models into it you'll have to use a 3D modelling tool (like 3ds Max or Milkshape) to create the models. It depends on the approach.

Here are a few good tutorial sites:

twhl.info

cs.gamebanana.com (I posted some of my tutorials there, including something about sprites)

gamer-lab.com/eng/goldsrc (a Russian site, with many good coding tutorials, along with 4000 models of everything, including food!)

articles.thewavelength.net (another good old site)

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Gabriel25Gatens
Gabriel25Gatens

is this half life full game

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Hiduh
Hiduh

no its just the development kit.

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GoingZelda
GoingZelda

so what is this and what does it do?

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The_Nephillium
The_Nephillium

Helps you make maps models sounds, ETC

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Head_Shot
Head_Shot

Nice Day....
: |

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Swordsman_James
Swordsman_James

So how exactly would I run the editors in the cmd.exe? It seems to open a command program then close in a split second.

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穿制服的希姆莱
穿制服的希姆莱

黑山基地的层叠共振

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Neos21
Neos21

502 Bad Gateway
nginx/0.7.67

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TheGordonFreeman
TheGordonFreeman

502 Bad Gateway
nginx/0.7.67

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chibi123
chibi123

do anyone know hot to add weapons i hl?
thx
SSSSSSS_EEEEEEE_XX____XX
SS______EE_______XX__XX
SSSSSSS_EEEEEEE__XX_XX
_____SS_EE______XX___XX
SSSSSSS_EEEEEEE_X______X

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GamingEVOlut1on
GamingEVOlut1on

Will this compile in dev c++ if imported into dev c++

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kefch0
kefch0

Any good tutorials for the SDK?I can't find any at all.

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Noah.Klabo
Noah.Klabo

What version of half life does this work with?

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[LP]Admer456
[LP]Admer456

I have a question:

Will this work with a specific C++ compiler, or I can use it with any C++ compiler? I just want to make sure that I get less errors that way.

Also, I use Visual Studio 6.0 (the one from 1998).

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