The final release of the Half-Life/GoldSrc SDK. It includes source code and development tools.
Hard to believe this wasn't on ModDB until today.
indeed, i think i have seen SDK for 2008 studio.
by the way, soon will be released new engine. It will support ALL half-life content ( models, textures, maps, mods ) This engine is fully open source. It will bring Half-life mods to the next level.
Yes, that's here: Moddb.com
It only has the source code though.
Got any more info (link to a site) for this new engine?
Xash3D by UncleMike maybe, but beware - its not really legal.
Yep, it's Xash3D, it's legal, just usage of HL resources is not legal, so if u want to release mod like indie game you must replace all HL stuff with your.
Does it have a website?
I Need the 'Source Code' of TFC... you have this????
sorry for my bad english :)
It isn't publicly available. There are bits of Team Fortress Classic code in the client project though (mostly VGUI stuff, also some macros).
I need a flamethrower code :(
Yeah, i would LOVE to replace the egon in my mod with a flamethrower :ninja: but i use the Visual studio 2008 fixed HL sdk on here but it wont let me add new weapons or do advanced stuff :O
I'm pretty sure that the whole point of TFC was to demo the capabilities of the SDK. Surely there was source code.
That was the point, yes, but the source code wasn't released. A lot of (maybe all of) its custom VGUI stuff is in the Half-Life SDK as it was new, but the rest of the code wasn't released, probably because the other features were already doable before the engine update that came with Team Fortress Classic.
the editing programs don't work. They start and then close. How do I fix it?
Reinstall your SDK, or update your C++ Runtimes...
They require command line arguments to do things. Try running them through cmd.exe to see what arguments they take.
Where do I save it to?
If anyone is downloading the original Half-Life SDK and possesses any version of Visual C++ 2010, will not be able to open the project file(s) properly. The way to get it to run through Visual C++ 2010 (any version) is to at least download Visual C++ 2008 Express (or any other version will work if owned) and open it there. After converting it and saving it, then load it through Visual C++ 2010 (as stated, any version).
Now convert it and y'all should be able to use the original SDK with no problem. Of course it would be easier to use the Visual C++ 2008 version provided on here, but makes for a handy learning experience.
Edit: Oh yes, don't forget to make any changes when using the original. As stated of course, there is a provided Visual C++ 2008 edition that makes it easier.
my big line of bacon map will come true
HOW TO INSTALL PLEASE
Can somebody please tell me how to install
I'm going to try to remake Wolfenstein 3D on this engine....
But I'm new to modding and stuff.
Anybody can help?
start out with something small, like the MAPEDIT for Blood, it runs on DOSBOX.
is this half life full game
no its just the development kit.
so what is this and what does it do?
Helps you make maps models sounds, ETC
So how exactly would I run the editors in the cmd.exe? It seems to open a command program then close in a split second.
502 Bad Gateway
do anyone know hot to add weapons i hl?
This comment is currently awaiting admin approval, join now to view.
Will this compile in dev c++ if imported into dev c++
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only