Post download Report content Half-Life 2: Wars 2.2.0 FULL 7z
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Sep 21st, 2013
934.95mb (980,365,831 bytes)
3,227 (1 today)
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Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.

Full changelog:

Wars 2.2.0 changes
* New HTML based Main Menu
* Single Player Missions
* Added a notification for "Control Point under attack" (sound and hud message)
* The player can jump to locations of the most recent events by pressing space bar
* Control points now flash on the minimap when captured, lost or under attack
* Units under attack now flash on the minimap
* Replaced unit portrait videos by 3d render of units
* Cover spots are now visualized by particle effects. Units in cover now have a cover icon floating above their heads

* Updated: or_trapped
* NEW: sp_valley (Single Player)

Balance and Gameplay:
* Unit glow outline is now always enabled to improve the visibility of units to the player
* Combine mine is now cloaked. The mine can be destroyed when detected. The mine will also detonate faster now
* Rebel Medic will no longer autocast heal unless the unit is at least for 30 hp damage, to avoid wasting unnecessary healing
* Reduced cost of deploying manhacks from 2 to 1 requisition.
* Increased Hunter flechette damage from 3 to 5 and charge damage from 120 to 200
* Buildings now take only 15% damage from "bullet" and only 35% damage from "pulse" weapons
* Decreased amount of population provided by rebels headquarters from 10 to 6, to force building billet buildings more early in the game
* "Spread Units" command now clears all active orders before spreading out the selected units
* You must now click much closer on cover spots to activate them

* New Combine Headquarters model (including work and destruction animations)

Unit Navigation:
* Giving a move order at a friendly unit will now make the selection follow that unit, instead of going to the last position of that unit

Network Optimizaton:
* Reduced entity load upon spawning new units (reduced lag a lot in Overrun in particular)
* Units out of screen of players now send less data and are updated at a lower rate (just enough for the minimap)

* Potential crash when receiving chat lines up on joining a multiplayer match
* Building rally points sometimes incorrectly drawn
* Unit sensing code not using the attack priority applied to "objects" when using attack move (i.e. force attack explosive barrel)
* Gamelobby: already chosen positions of players not send to new players entering the gamelobby
* Initially alpha of notifier messages being incorrect, causing a short flash while fading in
* Units not moving to the next queued order if the previous order was a move order to another friendly unit
* Ropes not rendered correctly, due incorrect files from Episode Two
* Crash when starting at a resolution of 1080p, then change it to 720p and finally load a map
* Order sound times not reset on map change, causing order sounds not to play when changing maps

* New experimental lighting mode using swarm-deferred. Mixes lightmaps and deferred lighting. Can be start with adding "-deferred" to the launch options
* Water shader now supports Fog of War (darkens water in fow)
* Updated Chromium Embedded Framework to revision 1442
* Updated jqWidgets to 3.0.2
* Added cheat command "unit_scale_selection", which scales the model sizes of the unit selection

Preview Image
Half-Life 2: Wars 2.2.0 FULL 7z
Post comment Comments
Стрелок Sep 21 2013 says:

Half-Life 2: Wars it's cool!cool!cool!

+14 votes     reply to comment
joshpc222 Sep 21 2013 buried:


sadly no one gives a **** about playing it...

-12 votes     reply to comment
WeeGee9000 Sep 21 2013 replied:

what do you mean? This mod rocks

+11 votes     reply to comment
joshpc222 Sep 22 2013 buried:


no one playes !

-7 votes     reply to comment
legohunter1000 Sep 23 2013 replied:

i play this,so your argument is invalid.

+3 votes     reply to comment
WeeGee9000 Sep 24 2013 replied:

i playe this

+3 votes     reply to comment
Prince_Dragoon Oct 23 2013 replied:

I think he means the servers are empty :[.

+2 votes     reply to comment
AncientT Sep 21 2013 says:

I play it '-' daily when there's people around... and if there isn't i'll go and play some custom maps ! ;)

+8 votes     reply to comment
WeeGee9000 Sep 24 2013 replied:

By the way, how to make custom maps for it?

+3 votes     reply to comment
ProgSys Sep 25 2013 replied:

You need to use the Alien Swarm SDK.

For more info you can read our forum:

+4 votes     reply to comment
popkov2012 Oct 6 2013 says:

у меня запускается поевляется картинка и всё

+1 vote     reply to comment
ProgSys Oct 23 2013 replied:

Check your antivirus, it probably blocks the interface because the game uses HTML elements.

Проверьте свой антивирус, он, вероятно, блокирует интерфейс Потому что игра использует HTML элементов.

+2 votes     reply to comment
Snake1945 Oct 20 2013 says:

Add me on steam if you want to hop on this sometime. Eizzz.

+1 vote     reply to comment
The_Psycho Nov 11 2013 says:

Torrent link?
My internet connection is to slow for direct download.

+1 vote     reply to comment
The_Psycho Nov 11 2013 replied:

*too slow

+1 vote     reply to comment
Schnuupi Nov 16 2013 says:

Work on Linux? (:

+1 vote     reply to comment
Sander Author
Sander Nov 24 2013 replied:

We would need to move over to Source SDK 2013, but that involve some issues (uses an older map format and lacks certain features supported by Alien Swarm among others).

+1 vote   reply to comment
evans274 Nov 23 2013 says:

Phew, played the game and it rocks, but I have never been zurg rushed that hard before, can you add a difficulty setting to this game, because I try my hardest to get troops out the door, but they already have 35 troops already at my base, before I even have 5

+3 votes     reply to comment
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