7zip version, for advanced users only. Use Desura for installing automatic.
Extract contents into your sourcemods folder.
Wars 2.0.4 changes
* Manhacks can no longer capture control points
* Decreased cost rebel shotgun from "5 requisition + 1 scrap" to "2 scrap"
* Decreased cost rebel ar2 from "5 requisition + 1 scrap" to "2 scrap"
* Decreased cost combine shotgun from "2 requisition" to "1 requisition + 2 power"
* Decreased cost combine ar2 from "3 requisition" to "2 requisition + 2 power"
* Added option to spawn enemies at wavepoints more nearby the player, on the condition the spawn points are not hidden in the fog of war
* Added fast and poision headcrabs to zombie wave type
* Increased maximum number of enemies alive from 75 to 120
* Various changes in wave type settings
* Zombie mode now randomly fires headcrab cannisters around the players
* or_trapped: removed brush based buildings, now uses the regular buildings
* or_city: removed brush based buildings, now uses the regular buildings
* or_hill: added wave spawn points more nearby the player bases
* No longer places power generators directly next to other power generators
* Increased jump/attack range of headcrabs
* Fast headcrab
* Black headcrab
* Leap attack to Fast Zombie
* Leap attack to Antlion
* Incorrect PVS used, results in units not being displayed sometimes (in particular on or_trapped)
* Broken nuke ability (sandbox)
* Broken launch headcrab cannister ability (sandbox)
* HUD displaying firerate with 2 decimal precision, instead of 1
* Disabled some unit navigation code which was causing problems around certain terrain type
* Added back shader model 2.0b shaders (caused a crash at loading a map for some users)
* Added moddefaults.txt from CSGO, which contain better and more up to date default settings