15 - Jan - 2013 German Power 2 by dlcatalin SINGLE PLAYER ONLY VERSION Improved version by Mopar Full credit for this excellent map and mission goes to dlcatalin Extra Credits and Thanks: ty2903 for semi transparent hud ty2903 for better explosions sounds and smoke fx.. djsatane for mortar tweak & scripting help...... asureka for vehicle skins Vashyo for map optimising tips Dilust for map optimising tips. DJsatane for map optimising tips.. GSM 9.0 MOD for soldier portrait pics & sounds. BestWay / DMS / 1C for an excellent series of moddable WW2 RTS games.... FEATURES & IMPROVEMENTS: - Headshot message mod... - Choose how and when to fight the enemy on your terms... - Capture and use enemy equipment against its former owner to succeed... - Supports all playing styles with stealth weapons for the stealthy players.. Artillery for those players who like to blow shit up or soften up their target first..... Mines for defensive or ambush purposes.... - Reinforcements
Hi All,
- You are awarded points to spend on reinforcements based on the enemy soldiers killed... ( 10 points per enemy )
Fight Russia, America and Britain in this epic 4 nation mission.....
To win you must clear the VERY LARGE map of ALL enemy forces...
Each enemy have distinctive areas and it his highly advised to only pick a fight with one at at time....... ( Don't repeat hitlers mistake and fight on more than one front at a time )
Suggested tactic is Russia, then Britain and finally America...
Silenced weapons are provided and stealth tactics will reward the patient player who takes his time,hit and run tactics work well here..
Set up defences and prepare yourself....
Above all else SAVE YOUR GAME OFTEN if you are finding it too hard, and or adapt your tactics..
Flanking tactics and pincer movements work well.....
I do hope people enjoy this epic mission, it has been an obsession / labor of love for 6 months by me to get it stable and playable...
Regards,
Mopar
To remove head shot mod, remove folder resource/set/interaction_entity..
hi great mod but 30 min in it crashes ?
i get a terminated program
cromwell mk vii x def file ?
thx
Are you playing through mutliplayer>lobby or are you playing in single player mode through skirmish>. If you are playing alone I suggest you play it through single player mode as it will solve most crashes related to resource used by this mission.
thx
I am play single player mode
have deleted other mods but still crashes
thanks
Go to my documents\my games\mowas\logs\ and there is game.log there, paste last 10 lines here after it crashes again if u play.
Enabling Low Fragmentation Heap succeeded
"C:\Program Files (x86)\Lace Mamba Global\Men of War. Assault Squad\mow_assault_squad.exe"
Product: Men of War: Assault Squad - v2.05.14 - standard
Build: 2012.06.02 18:11 - 0x01220E0E
Total video memory reported: -177209344
Local video memory detected: -167913472
Repository: 126354 resources
[00:00:17] Entity redefinition: type1hmg_stan_x (eentityraw.cpp, 43)
[00:00:17] Entity redefinition: type1hmg_stan_xx (eentityraw.cpp, 43)
[00:00:17] Entity redefinition: flag_handle (eentityraw.cpp, 43)
[00:00:17] invalid level param "lvl_3" (/set/breed/mp/eng/oficer.set, 35)
[00:00:17] invalid level param "lvl_3" (/set/breed/mp/jap/oficer.set, 35)
[00:00:17] invalid level param "lvl_3" (/set/breed/mp/rus/oficer.set, 35)
[00:00:17] invalid level param "lvl_3" (/set/breed/mp/usa/oficer.set, 35)
[00:00:17] invalid level param "lvl_4" (/set/breed/special/hint.set, 15)
[00:00:17] invalid level param "lvl_3" (/set/breed/special/narrator_eng.set, 34)
[00:00:17] invalid level param "lvl_3" (/set/breed/special/narrator_ger.set, 34)
[00:00:17] invalid level param "lvl_3" (/set/breed/special/narrator_jap.set, 34)
[00:00:17] invalid level param "lvl_3" (/set/breed/special/narrator_rus.set, 34)
[00:00:17] invalid level param "lvl_3" (/set/breed/special/narrator_usa.set, 34)
Yes but, is this all? so game crashed right after that last line? at 17 seconds after loading map? Make sure the log is from when game crashed and last 10 lines not first.
[00:37:49] Actor zis5[3064] cannot move to waypoint 1287 (eactorbrainorder.cpp, 336)
[00:37:53] Actor m3[3063] cannot move to waypoint 1287 (eactorbrainorder.cpp, 336)
[00:38:13] Actor zis5[3064] cannot move to waypoint 1288 (eactorbrainorder.cpp, 336)
[00:38:20] Actor m3[3063] cannot move to waypoint 1288 (eactorbrainorder.cpp, 336)
[00:38:42] Actor m3[3063] cannot move to waypoint 1289 (eactorbrainorder.cpp, 336)
[00:39:00] Actor m3[3063] cannot move to waypoint 1290 (eactorbrainorder.cpp, 336)
[00:39:20] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" su76[3104] (eskeletontexmod.cpp, 210)
[00:39:21] Texmod: invalid "x" for texture "/texture/common/entourage/wood_sh05" fence-wood_3{0x2d1a} (eskeletontexmod.cpp, 210)
[00:39:26] Texmod: invalid "x" for texture "/texture/common/entourage/wood_sh05" fence-wood_3{0x7058} (eskeletontexmod.cpp, 210)
[00:39:28] Actor m3[3063] cannot move to waypoint 1291 (eactorbrainorder.cpp, 336)
Hi All,
NOT COMPATIBLE WITH MP / COOP / MULTI....
SINGLE PLAYER ONLY from SKIRMISH MENU
I have played stable games for at least 3 hours with no crashes..... Remember to save often.....
2.05.15 PATCH NEEDED.......
also note that this mod should be played with at least some game engine sympathy in mind.... Don't purposefully tax the game engine by attacking more than one opponent at a time or ordering heaps of reinforcements continually...
My philosophy when playing is make do with what i have and eliminate the russians first and then the british and finally the americans.....
My playing style is also very patient with me taking extra time to scout an area and preserve my troops and i prefer to employ real world tactics where possible. eg ambush tactics, hit and run tactics etc
Sometimes a stray shell will hit an enemy tank off screen and it will come to investigate so be prepared, if you are fighting the russians and an american tanks is hit by mistake then the script may initiate an american counter attack, or even a british counter attack which could cause a crash with so many units pathfinding and attacking etc...
Suggestions on how i might improve this mission are all welcome..
( djsatane please speak up )
If it continues to crash I am working on a skirmish version on the same map which is progressing well... ( Germany vs Russia instead of 4 nations battle )
The skirmish version uses djsatane's scripts so AT gun recrewing and even mortar and mg gun recrewing is working well.... ( maybe even vacant tank recrewing )
Please report crashes because with all the play testing i personally put into this mod I am suprised only one player has reported a crash so far... especially with 760 downloads... Thanks guys..
I normally don't check the number of downloads but i was suprised to see 760... thanks and i hope some of you enjoyed it at least.....
Hi Guys,
1000 downloads and very few comments from anyone....
Some feedback would be nice...
1600 Downloads, Still no comments from people, Thanks guys....
Good mod but MP too low.
Enemy not very responsive, a walk in the park where you could just use the enemy for target practice.
This mod is NOT MP, SP only.......
Anyone know how to mod this into Steam? I unfortunately have that version, I never manage to mod steam games. :(
Thank you sir ill try it
I'll try it some time Mopar.
lol i can't belive my mods are still out there lol :)))) enjoy i guess :))