The George Romero Riptide Mod was made in honor of George Romero, considered to be the "Father of Zombie Movies". This mod aims to replicate the behaviour of the Romero zombies, which means that zombies are mostly slow and can only be killed by destroying the brain. There are also other optional features included in this mod to satisfy the cravings of Dead Island players. The Walking Dead comics and tv series and even the zombie comedy Shaun of the Dead are two very well loved horror entertainment that closely follow the Romero style of zombies. Since the mod also aims to give the players a survival horror experience, the fighting system has been customized and you also have other optional choices to suit your needs, like being able to play with modern fast zombies and other settings.
The George Romero Survival Horror Edition V9 Standalone Add-On 4 is now available here -> Moddb.com
Bug Fixes for V9 May 25 Version:
Survivalist and Tourist Inventory
- Max weapon capacity for Survivalist is 30.
- Max weapon capacity for Tourist is 15.
- You get the maximum capacity by upgrading Deep Pockets skill.
Survivalist Shop
- Removed extra files that overwrote important files. Shops don't sell anything anymore again!
Special Thanks to: Crixus Champion of Youtube for reporting bugs so I could fix them :)
The George Romero Survival Horror Edition V9 Standalone Fix 1 is now available here -> Moddb.com
Game: Dead Island Riptide
Mod: George Romero Mod Version 9 Survival Horror Edition
Release Date: May 15, 2013
Reddit Page: Redd.it
Steam Thread: Forums.steampowered.com
By: Adeno aka Beseron on Steam Thread
New Features:
- "Dynamic Fighting System" (aka "Realistic Damage") feature and re-adjusted fighting system. Effectiveness of weapons don't simply depend on damage or level anymore, but rather on how realistically it can damage a zombie's head in "real life". A golf club or a paddle is not as effective as a big hammer or sword no matter what level they or the zombies are. Firearms are still the most powerful, it only takes one bullet to destroy a zombie's head. Different weapons open up dynamic battle strategies!
- Optional "More Zombies" feature.
- Improved "Matrix Mode".
- Optional "Level Chooser" feature, start from level 20, 30, 40, 50, 60, or 70!
- Optional "War Machine" feature, start with a massive collection of melee weapons, firearms, and bombs!
- Made Easy Installation Paks so players can jump right into playing without having to configure everything themselves in the simplest possible way. It is still possible to configure everything yourself of course.
Current Features:
- Zombies only die by destroying the head or somehow causing harm to the head.
- Three zombie ai versions to choose from: slow Zombies that only grab, slow zombies that can attack, and modern fast zombies that can attack.
- Zombie bites are fatal. Even slow Romero zombies are big threats if you let one grab you and bite your neck!
- Zombies will notice you from far away and will continue following you unless they encounter geographical challenges.
- Realistic Damage, weapon effectiveness vary, with smaller and weaker items not being so effective and weapons designed for killing more useful.
- You can now collect food and drinks instead of using them right away. Collecting food is very valuable especially when trying to survive against modern zombies.
- Increased zombie population in certain areas.
- There is now a No HUD option to get as close to "reality" as possible.
- Optional: Survivalist, War, and Special shops versions.
- Optional: Survivalist and Tourist inventory versions.
- Optional: Survivalist and Tourist realistic damage versions.
- Optional: EXP Rate versions: 25%, 50%, 75%, 2X, and 5X.
- BONUS: Matrix Mode
- BONUS: Athletic Mode
- BONUS: Level Chooser
- BONUS: War Machine
What is the George Romero Mod?
This is a mod named after the "father" of the zombie genre, George Romero, who popularized the idea of zombies in his film called "Night of the Living Dead". In modern times, there are all sorts of zombies, ranging from the normal slow shambling types to the more imaginative hybrid zombie types that sometimes are powered by science and technology. The classic Romero zombie is the slow and typically dumb zombie whose only mission is to eat the nearest living flesh available. These Romero zombies don't care if their body parts get chopped off or whether they are headed towards the edge of a building. They will usually head straight towards their victim unless their path is blocked, and that's the only time they would either find another way around or just continue walking forward even though they can't make any progress. A good example of a beloved modern day story featuring Romero style zombies is The Walking Dead tv show and comics. This mod aims to get as close as possible to Romero's vision of zombies within the limitations of Dead Island Riptide's design.
Most recently, modern day "fast" zombies, as seen on the remake of Romero's movie classic "Dawn of the Dead", have been included as an optional part of this mod to make zombie fans of both slow and fast types happy.
Fighting System:
The fighting system has also been adjusted to enhance the player's survival horror experience. This time around, your ability to kill a zombie does not rely on the base damage that a weapon can deal with. Just think of it this way, in zombie movies, weapons don't have levels. A golf club will never be as good as a sword when it comes to killing a zombie. A golf club isn't the best weapon against a zombie, and it might take 10 hits or more to the head before the zombie dies unless the attacker hits the zombie in a weak spot on its head. On the other hand, a sword can easily destroy a zombie's head because it's a weapon designed to kill.
Different types of weapons have varying effectiveness when it comes to destroying a zombie's head. Smaller and weaker weapons like sticks, brooms, paddles, and the like only have a 10% chance of destroying a zombie's brain right away. Medium sized weapons of average power like sickles, cleavers, and others have 20% chance of destroying the head. Weapons specifically designed for battle like swords, machetes, axes, and big hammers have 30% chance of inflicting destructive damage to a zombie's brain. The extremely rare Legendary Weapons all have 50% chance of instantly destroying a zombie's head.
Dynamic Fighting System:
This change in the fighting system also encourages different strategies when facing hordes of zombies. When just facing one or two zombies, it is very easy to kill them even with just a golf club or a paddle. Although a golf club is weak, all you have to do is kick a zombie down and smash its head. When zombies are on the ground, they become more vulnerable because gravity adds more power to your weapon as it comes smashing down towards their head.
Facing a big group of zombies is where the true challenge begins. You can't simply kick one down and freely smash its head in with your golf club without other zombies trying to eat you. You have to avoid getting surrounded, and you also have to control the situation by trying to put them down to the ground where they are most vulnerable. If there's too many zombies to handle, you might have to run for your life!
Different weapons provide you with different fighting strategies. Let's say instead of a golf club, you now have a sword like a katana. Since the sword is actually a weapon intended for killing and not recreational fun, it is naturally more effective in killing than a golf club. Even when faced with a big group of zombies, it is possible for you to cut their heads off even without kicking them down first. If you use a sledgehammer or something big and heavy, it also makes it easier to destroy a zombie's head without much effort.
Having a good mix of weapons can help a lot, especially when you're worried about your good weapon's durability. When faced with a non-threatening situation, you can simply use your golf club or another weak weapon to finish off a zombie. When faced with more threatning group of zombies, you can then use your better weapon to deal with the crowd.
Collecting Food to Survive:
Saving food for later use is one of the most important parts of your survival horror experience. You can now collect candy bars, chips, fruits, and drinks that will replenish your health whenever you need to.
A good example for when collecting food is useful is when you have to go from one place to another and the place is full of zombies. If you're playing with the classic Romero zombies, you might get to your destination with only a few scratches and bruises, but what if you decided to play with the modern fast zombies? Imagine running towards your destination, getting hit by running zombies every few seconds! There's too many of them to fight and it's too hard to shoot them in the head without one of them reaching you! Fortunately, you have some snacks with you so you find a temporary safe spot to rest and recover as you eat a little before making a run for it again.
* Please read the ReadMe.txt file to learn more about how to install this mod and to find out more information. The description has met the 10,000 character limit, thank you! *
Just fixed a crashing bug due to the increased amount of zombies, special thanks to Jake Meyers for finding the bug. The Easy Installation Paks now use the default number of zombies for no crashes. Extra and More zombies might crash in Marik's Marina and Santa Maria.
DefaultZombies.rar - default zombie setting for no crashes.
ExtraZombies.rar - a few additional zombies in certain places, less likely to crash. May crash in Marik's Marina.
MoreZombies.rar - more people have become zombies in the island! Tourists and the locals alike haven't been able to escape the initial spread of the infection and now wander around the once beautiful island. There are more zombies hungry for your flesh than ever, be careful! May crash in Marik's Marina and Santa Maria.
Thanks everyone and have fun! :D
Added the Modern Zombie Fast No Taunting pack for someone's special request. It's simply the same as the normal Modern Zombie Fast types, except I removed their ability to do taunts this time around. Please check the New Features list above for the MediaFire link to it, have fun!
Thank you very much for your efforts. For the zombie density, that's the reason why I gave people different options to choose from. There is a default that has 10 for no crashes, and there's two higher ones that may crash in Marik's Marina and Santa Maria.
And yes, I've even tested the value of 11 yesterday before releasing the fix last night, even with just a value of 11, there is still a possibility of the game crashing. The other increased zombie options are there for people to play with just in case they know they're not going to Marik's Marina or Santa Maria.
As for the reason why I made it very hard for arms and legs to get dismembered, the way it works in Dead Island, when a zombie's arms or legs get chopped off, the zombie will die right away. For example, try cutting off a zombie's leg. What happens is that the zombie dies right away even if you don't destroy his head first. If the zombie loses both arms, the same thing happens, the zombie dies because it can't get up and it seems to be a hard coded function in the game's main programming.
So for now, yes, everything is there by design. Thanks for trying though :D
I just uploaded an updated version of V9 which should be available on this page once it's authorized. I repackaged the mod with my latest No HUD Riptide V3 and also included the Modern Fast Zombies No Taunt feature as an official feature. I also updated the readme file.
I'll post again when it's ready for download, thanks :D
Updated version of the mod is now available for download. Please download the updated version for new features. The filename of the updated V9 is DIR_RomeroModV9SHEmay17.rar.
New Features:
- BONUS "Level Chooser" feature, start a new game or chapter at level 20, 30, 40, 50, 60, or 70!
- Implemented my No HUD Riptide V3 mod and added extra choices for the hud.
- Added the Modern Fast Zombies No Taunt feature as an additional zombie type that doesn't do the taunting animation.
Enjoy and have fun!
The Mod is A Little old DI.....Nothing NEW..... make somthing NEW x
Thank you for recognizing my George Romero mod from the original Dead Island!
For "new" things, that is something that simple scripting cannot really provide. For example, if I were to re-design Dead Island Riptide according to my own vision of a zombie apocalypse, I would include a system where you can create camps or strongholds to live in with the help of the survivors that you find. I'd call this "Survival Mode" where the more survivors you find, the better chances of surviving you'd have. There would be different types of survivors. There would be cooks, fighters, and builders. The cooks will be there to help you create better food and drinks that would keep everyone healthy and free from diseases. Fighters will be survivors who will go out with you in the jungle to fight zombies and help you scavenge for supplies. The builders will be the people who would be responsible for creating strong walls and structures for your camp to ensure that you will be able to sleep soundly at night without fear of being eaten by zombies.
Unfortunately, as much as I would love to introduce a ton of new features into Dead Island Riptide, my imagination is limited by the way Dead Island Riptide has been programmed. There is no way for me to create completely new modes of play in the Dead Island Riptide game engine. I cannot introduce new 3D models just by inserting them into the pre-bundled asset files of the game because they have some kind of protection or encryption which prevents me from doing so.
Still, with the limitations that modding for this game has, I believe that my work, the George Romero Survival Horror Edition, has managed to improve a lot over the original one for Dead Island 1, as well as introduced useful features and solutions that were not previously found in the first one.
In terms of modding the scripts found in the game, George Romero Survival Horror Edition has already attained the most that the game engine would allow it to :)
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George Romero Survival Horror Edition V9 will have an update, it will be down for a few hours, I'll post again when it's been authorized, thank you very much :)
New Updated Filename -> DIR_RomeroModV9SHEmay21.rar
New Features:
- War Machine, start with a massive collection of melee weapons, firearms, and explosives!
- Improved Dynamic Fighting System settings.
- Extra information on "HowToCutArmsLegs.txt".
George Romero Survival Horror Edition V9 is now available once more! Please download the mod again to get these new options.
New Updated Filename -> DIR_RomeroModV9SHEmay21.rar
New Features:
- War Machine, start with a massive collection of melee weapons, firearms, and explosives!
- Improved Dynamic Fighting System settings.
- Extra information on "HowToCutArmsLegs.txt".
Bug Fixes for V9:
Survivalist and Tourist Inventory
- Max weapon capacity for Survivalist is 30.
- Max weapon capacity for Tourist is 15.
- You get the maximum capacity by upgrading Deep Pockets skill.
Please download the fix here -> Mediafire.com
The George Romero Survival Horror Edition V9 Standalone Fix 1 will be available at -> Moddb.com
Bug Fixes for V9:
Survivalist and Tourist Inventory
- Max weapon capacity for Survivalist is 30.
- Max weapon capacity for Tourist is 15.
- You get the maximum capacity by upgrading Deep Pockets skill.
Bug Fixes for V9 May 25 Version:
Survivalist and Tourist Inventory
- Max weapon capacity for Survivalist is 30.
- Max weapon capacity for Tourist is 15.
- You get the maximum capacity by upgrading Deep Pockets skill.
Survivalist Shop
- Removed extra files that overwrote important files. Shops don't sell anything anymore again!
Special Thanks to: Crixus Champion of Youtube for reporting bugs so I could fix them :)
You can download the Fix here when it gets authorized -> Moddb.com
Temporary Fix For Survivor Shop Bug that affects Easy Installation Paks:
1. Open Data0.pak using 7-zip or another program.
2. Go inside Data -> Ai folder.
3. Delete Inventory.scr and Shops.scr.
Do the instructions above to easily solve that little bug if you don't want to wait for the Fix 1 to be authorized :)
George Romero Survival Horror Edition V9 Fix 1 is now available here -> Moddb.com
Bug Fixes for V9 May 25 Version:
Survivalist and Tourist Inventory
- Max weapon capacity for Survivalist is 30.
- Max weapon capacity for Tourist is 15.
- You get the maximum capacity by upgrading Deep Pockets skill.
Survivalist Shop
- Removed extra files that overwrote important files. Survivalist Shops don't sell anything anymore again!
The George Romero Survival Horror Edition V9 Standalone Add-On 1 is now available here -> Moddb.com
The George Romero Survival Horror Edition V9 Standalone Add-On 2 is now available here -> Moddb.com
The George Romero Survival Horror Edition V9 Standalone Add-On 3 is now available here -> Moddb.com
Thank you very much everyone for your support! You all helped me win this competition! Thank you very much for choosing my George Romero Survival Horror Edition mod!
Moddb.com
hi there.
i keep crashing in town of halai, when i get near the "save the holy man" area.. if i remove the mod everything Works.
i think there may be a bun on the mod.. can you help me ?
i did a manuel install and everything Works as it should,
cheers
Canadus
That is a known issue for using the extra zombies feature. Please use the latest version of the mod to avoid this :)
Add-On 4:
Moddb.com
The George Romero Survival Horror Edition V9 Standalone Add-On 4 is now available here -> Moddb.com
Crash during Chapter 3 Twisted Mind when looking for mercenary.
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