This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Play as the New Republic, Imperial Remnant, Empire of the Hand or Pentastar Alignment, each with their own unique ships, heroes and tech trees to reunite the Star Wars galaxy under your rule.
Delete all old versions before installing.
Extract the zip file to your mods folder, found here:
...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85
(Default- after v1.85 all mod folders became compatible, yours may be up to 1.90, as long as it's 1.85 or above, it will work)
To run the mod, either enable it ingame from the mods menu, or edit EnabledMods with notepad to contain the following four lines:
TXT
Version 0
enabledModNameCount 1
enabledModName "TRAscendancy115X"
Then you can run Sins normally, and Ascendancy will load.
If the base game runs instead of the mod after doing this, you likely have an extra folder in there somewhere. Sometimes this can happen if you used the wrong extraction option. Make sure your directory goes:
Mods-Rebellion v1.85\TRAscendancy115X\(GameInfo, Textures, etc)
and not:
Mods-Rebellion v1.85 \TRAscendancy115X\TRAscendancy115X\(GameInfo, Textures, etc)
CREDITS:
=====================
The Thrawn's Revenge II Team:
- Corey (Design Lead, Coding, Modeling, Texture Artist, Map Design)
- OzWolf (UI Art)
- Slevered (UI Art, Modeling, Texture Artist)
- Davis (Modeling, Texture Artist)
- Robin (Modeling, Texture Artist, Map Design)
- Codeuser (GFX, Modeling, Texture Artist)
- Slornie (Organization)
- Jinzor (Video Production, Modeling)
- Endcar (Modeling, Texture Artist)
- Bane (Coding, Design)
Contributions:
- RC1290's Directional Shield Impact Shader (STAIII)
- Aurebesh font by Pixel Sagas Dafont.com
Voice Actors:
- UnassumingWhiteGuy
- Gimrak
- Lord Xizer
- Tsmir
- AstuteBiscuit
- Cameron "Lord Hand"
Testers:
- TLMiller
- Pali
- Lord Xizer
- Timpedia
- MrPuerto
- Caesar's Legion
---------------------------------
1.1.5 Patch Notes:
- Ships now display their cost per second, but drain rate adjusted to one tick per five seconds.
- Implementing veterancy buffs
- Reducing PA supply lines effectiveness
- Adding supply lines research for Thrawn/Pellaeon research
- Flak abilities re-added to Vigilance, Asdroni, Lancer, CR90, Raider
- Altor self-destruct replaced with persistant AoE heal (10/11/12/14 hp every 6 seconds for 10/12/14/16 targets)
- All Altor ability ranges buffed (3200/4200/5200/6200 from 2200 at all levels)
- Escape pod credits raised from 50 to 100, hull from 250 to 450, fighter supply from 12 to 24
- Fixed broadcast research for IR having 2 levels for no reason
- Fixed NR access to Arbitrate Tariff, Democratic Peace Theory
- Skipray front bank damage reduced to 80 from 110
- SPHAT ability cooldown increased from 40 to 120 seconds (PA Venator)
- Venator slotcount 8 from 6.
- Skipray added to Secutor
- Syndic health/shields increased to 4800/4800
- Phalanx health/shields increased to 6100/6100
- Fixed mole miners being able to capture heroes
- Fixed PA supply line tech granting significantly more supply restoration than intended
------------
1.1.1 Patch Notes:
1. All mesh and entity files converted to binary format for better performance.
2. Icon Fixes:
- Smuggler icon fixed on build bar (New Republic)
- Raider Corvette icon fixed (Pentastar Alignment)
3. Ssi-Ruuvi Random event:
The goal with the Ssi-Ruuvi is to have a minor faction which can occasionally play a significant role in a game, akin to more localized pirates. Unfortunately, since they are entirely buff chain based, they could get out of hand and become a much bigger issue than we aimed. These changes aim to bring them back in the intended direction, and we'll nerf them again even more severely if necessary, depending on how they act with these changes.
- Changed spawn weighting and time between possible spawns.
- Instead of being able to repeatedly spawn ships, captured planets will spawn one slightly larger fleet and then stop.
4. Hero/Superweapon Bug Fixes:
- Galaxy Gun bug limiting it to one shot fixed. Reverted to unlimited firing, will be potentially looking into a new method to lock it to 3 shots depending on balancing feedback.
- Fixed Karrde being able to spawn repeatedly.
- Fixed Scourge Squadron (Kaine) and Dark Fleet (Thrawn) not spawning their intended ships. Keep in mind, you do need available ship slots for them to spawn.
5. General Bug Fixes & Changes:
- Removed LAA mention from loading screens
- Fixed issue where pirate spawns on random maps would cause texture issues on the HUD, offsetting black market buttons
- Factions now allow travel to different galaxies by default (random multi-star galaxy maps were inaccessible)
- Capital ships (and therefore, hero SSDs) no longer can be captured by MC80 boarding parties.
- Bellator: Barrier shield now tied to correct level upgrade, was tied to microjump.
- Executor: Overwhelm no longer uses Numerical Superiority text
- Executor: Aura of Fear and Iron Grip icons on level upgrades fixed
- Oto: Removed pinnacle base upgrade.
- Fixed issue where many PA ships and structures referenced Imperial fighter sets - now have Skiprays (ie Golan III, Grant, Kaine, Bellator)
- Crimson Command: Changed name to say Crimson command instead of VSDII, extra weapon banks now show properly on unit card.
7. Text Fixes:
- Intego description listed as Phalanx in text file, missing ingame. Now displays properly.
- Split Proton unlock tech description fixed.
- Asdroni now states it is anti-fighter.
8. Balance Changes:
- Culture resistance tech bonuses adjusted for all factions.
- Crack Mantle damage levels now 4k -> 5k -> 6k -> 7k, from 5.
- Warlord random event: removed Executor.
7. Hapes Consortium:
- Still not a playable faction, yet.
Gracias aqui tienes mi apollo
Thanks for the update. I love this mod, I think it's one of the most balanced one (even if it's not perfect). Keep up the good work !
(buried)
You will upload it to steam pls
Unfortunately, there is no Steam workshop for Sins.
every time I start a multiplayer game it gives a sync error doe anyone know how to fix that?
Get everyone playing to verify the integrity of their game files in Steam for Sins.
you need to turn off random events minor factions and militias
Boy Dev Mode hates these mods haha Overall, this update was fantastic. I look forward to seeing what else you all develop for this mod.
Thanks for the mod; I've been enjoying it. For some reason, I can't see the menu options on the start screen. I see the mod title, but not the colored tiles underneath it. Any idea why?
Im having the same issue too
Ok I know how to do it go to the UI patch file and download it then go to the readme and just put folders in the right spots
im not sure what i did wrong but when i load up the mod the title logo is there along with the background of stars. ive tried re downloading the mod several times and watched the video on how to download the mod properly but it still wont show me the main menu text or let me select anything.
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I love the Mod too and have Download it on my new Win10 Laptop. But every Time i start the Game i dont see the Main Menue. But if i Push the Enter Button i see the nenue and can stat a Game.
PS Sorry for my bad Englisch
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If you guys haven't already figure the menu bug I found the menu patch... in the files section.
This was updated today?
Just to include the menu patch so new players didn't always have to download two things.
Has anyone had trouble running this mod previous versions have worked fine and some other mods still do but when I enable this one nothing happens? Any advice?
I am running the latest version of sins.
Hi guys, i like this mod really, but i have a question. Will you add in future First Order too or what is your plan in next steps?
wrong universe buddy
Correct universe, wrong time period.
Wrong timeline more like. TR is Legends.
MINI Dump in the beginning of a match. Any fixes?
Any chance of getting a Steam Version of this? Plz and Tyvm.
This IS the Steam version. This download works with all versions of Sins.
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Hey,
is it possible that this download isn't complete? When trying to launch the game, I get the Ascendancy splash screen, but it crashes pretty quickly. At first I thought it might be a Sins version problem (I'm trying with the newest Sins, v.194). But then I had a look into the Mod directory, and the root directory only contains the typical folders, but none of the .manifest files. Is that intentional...?
Please disregard this comment. I seemingly got a bad download. I can't fathom how the hell these still happen today...
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