Description

This mod keeps all enemies in game, but stops them from attacking you! The alien will rarely drop in, and when he does he will show no interest in you. When you come across a Working Joe, although his eyes may be red, he will be friendly even if you attack him. Facehuggers will also ignore you. All humans will still walk about but not attack you.

Preview
No Enemies on Sevastopol
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Solostaran1701
Solostaran1701 - - 1 comments

I tested this over the holidays on Nightmare mode. Flawless in almost every chapter but a few:

Chapter 6: When you use the Tuner on the computer to activate the evac procedure it crashes unless you replace the CIVILIAN.BML beforehand. It can be replaced by the No Enemies one after the chapter is over.

Chapter 7: No crashes, but the ANDROID.BML should be replaced with the default one or the helpful droid won't open the door for you. He just stands there. Once again, it can be replaced once the activity is completed.

Chapter 9: Your shipmates will not leave the cargo bay unless CIVILIAN.BML is again replaced with default. You can walk all the way to the first obstacle (and even have the dialogue play out) but can't continue

Chapter 11: This is a mess. Every file associated with people must be at default (tested multiple times with different combinations). These are: BASE_HUMAN.BML, CIVILIAN.BML, INNOCENT.BML, MELEE_HUMAN.BML, RIOT_GUARD.BML and SECURITY_GUARD.BML. Droids can still be neutral, although the actions will still play out and the humans will shoot the non-threatening bots while they stand there and take it. Personally I activated droids at certain points and re-neutered them to take out the humans so I could move effortlessly. Can be deactivated at the end of level again.

And that's all! The rest of the game went very smoothly, even the humans later on did not need to be 'defaulted' again. Aside from those chapters, it's all good. Played it a few times before normally, and even with enemies taken out, it was creepy as he**. The alien still falls down from the shafts, especially towards the end of the game, and stalks for a while, so there was always that thought of "OMG is this where the hack fails?!" happening. Signs of both a good game and great mod!

EDIT: Oh, and never try to melee an android for the achievement or any other reason, that makes the game crash as well!

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MattFiler Author
MattFiler - - 298 comments

Thanks a bunch for the detailed report! I was aware of the crash/fix for mission 6 but not any others so thanks for that.

I totally get that same feeling when the Xeno drops in, even though I built it and I'm sure it will be fine, I still have something nagging at me saying "but look, he's gonna get ya!".

Just shows how well the sound design and atmosphere works in the game!

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Guest
Guest - - 689,322 comments

Thank you very much for the fix-suggestions!
Can we expect a patch for the mod sooner or later or are these fixes something we HAVE to do to play it properly?

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MattFiler Author
MattFiler - - 298 comments

Sorry for the late reply, I tested some fixes but nothing seemed to work. The fan-made mod tools for this game are very limited so without trying to reverse engineer the game's .exe, this is all I can do for now. The issues are just something you'll have to work around.

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Crimzan
Crimzan - - 11 comments

Thank you for your answer!

I really enjoy the game, but I also enjoy just walking around, admiring the view, visiting places I was too scared to go to and whatnot.
I wish you good luck in reverse-engineering the executable and I hope for all of us that you will find something to work with soon :D

Keep up the good work!

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Guest
Guest - - 689,322 comments

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packetsplicer
packetsplicer - - 1 comments

I found another (in and around the flow regulator area in chapter 10:) If you choose to use "no alien" and you enter the floor vent after you opened the way to the elevator where Waits mentions Project KG348, there's a scripted alien drop in there. If it touches you (makes collision) in the vent, the game will crash.

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MattFiler Author
MattFiler - - 298 comments

There is a chance that I have managed to fix this mod so that it no longer crashes at certain points in the campaign. Just need to do a bit more play testing.

Will update with more info soon!

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lokisan
lokisan - - 95 comments

That would be cool!

I once modded all the files myself and even got the working joes to not have red eyes unless you mess with them (hit them or shoot them) then they go berserk and attack you. But I also had to deal with the crashes and only could play certain parts of the Station.
If you manage to get the crashes out, I will switch to your mods instead...so good luck! ^^

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thoraxq1
thoraxq1 - - 7 comments

Is there a mod which removes all working joes, hostile humans and the alien?

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Guest
Guest - - 689,322 comments

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Guest - - 689,322 comments

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anzorax
anzorax - - 1 comments

Hey there, love the game even if it was released so long ago. I just wanted to ask how to run a mod on the game? its my first time so if anyone has some advice id be thankful. -T

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