Add download Report content Fallout 3 Reborn V9.0
Filename
Fallout_3_Reborn_V9.0.zip
Category
Full Version
Uploader
Slayer_2
Date
Size
314.55mb (329,825,582 bytes)
Downloads
13,802 (5 today)
MD5 Hash
43341206a9facb29104c27f336d5f04f
Embed Button
Embed Widget
Description

Version 9.0 of Fallout 3 Reborn. The successor to V8.0, and likely the last version in the Fallout 3 series.

Preview
Fallout 3 Reborn V9.0
Post comment Comments  (150 - 173 of 173)
Slayer_2 Author
Slayer_2

Um, can you test the AA-12 variant with the drum mag, see if it's different? It replaces the terrible shotgun, GECK name "WeapUniqueTerribleShotgun". You can cheat for it or find it in the wastes.

Also, you need FOSE, it's not optional for the mod anymore. Several features, such as night vision, some aid items, the air support, and sprinting require it. There are probably more, but I'm tired and can't remember.

Reply Good karma+1 vote
Durzo187
Durzo187

If you watch closely you'll the gun switch, it's easy to miss but it's there on both videos.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

I think it might be an ironsight issue, not to worry, I'm looking into it for V11.

Reply Good karma+1 vote
Durzo187
Durzo187

okay cool

Reply Good karma Bad karma+1 vote
Homoerectus1994
Homoerectus1994

Someone should add Irn Bru to this game :P, and hangovers, Irn Bru usually cures hangovers too.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

I tried Irn Bru once, it's expensive here, an import. Like $2 a can. You lucky brits.

Reply Good karma+1 vote
oskars18
oskars18

Its been of ages when i play this fantastic mod, now i play again.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

Thanks man :)

Reply Good karma+1 vote
LordDarkon
LordDarkon

I think V9 is the best version of Reborn, perfectly balancing realism with accessibility. Tried V10, didn't like the ultra-hardcore approach, especially the crazy-frequent needs system, since I seemed to spend more time worrying about getting hungry, thirsty, or tired, or having to relieve myself, then actually enjoying the game. Sucked the fun out of it.

Of course, by "the best", I mean the best, after I made my own set of tweaks to it. Mainly on the weapon stats and damages, which really bothered me, seeing as how pistols were doing 30-45% more damage then rifles, which was ridiculous (basically I just reversed the damage values for pistol and rifle ammo, and altered it's caps value accordingly), and how every other firearm had "explode only" set in death effects, making dead bodies blow up into pieces 80% of the time while playing. For a .50cal firearm like a Barrett, that might be appropriate, but for others - I dont think so.

Reply Good karma Bad karma0 votes
Slayer_2 Author
Slayer_2

V9 is the one designed to appeal to the masses. V10 was kind of a pet project where I said "screw it" and just did what I want. Personally I prefer spending more time finding food and supplies than just killing, so the mod reflected that.

However, that being said I realize a lot of people were confused and got V10 because it's the newest and this led to frustration when some of them were going from vanilla Fallout 3 straight to my hardcore tuned version. So, in the V10.3 patch I've re-enabled the ability to adjust need drain speed. It can't be disabled completely, but on the "newbie" setting, it's pretty damn slow, probably at least 2 or 3 times slower.

Yes the weapon damages weren't at all realistic, but that was a purely gameplay design choice to set them that way. Weapons firing 7.62x39mm tend to fire a lot MORE rounds per minute than a weapon firing 9x19mm. So generally, the DPS is still higher for the AK over the Glock. However, now that I'm adding in semi-auto 7.62mm weapons (SKS) and there are fully auto 9mm weapons (MP5), I've started working on making auto rifle ammo more rare and expensive, and tweaking damages to be based off of joules of impact energy of the real rounds. Oh, and I disabled the limb destruction capabilities of most guns, except ones that fire .50 caliber, 12 gauge buckshot, and maybe one other round type I forget right now.

Reply Good karma+1 vote
ArathHunter
ArathHunter

So wait... is the Glock NOT suppose to be firing automatic? Because that's what has been happening with mine. I checked the GECK settings for the Glock, and it seems like it's suppose to be firing semi-automatic, but it's not... Unless I read it wrong and I'm just being stupid.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

The Glock 19 should not fire automatically, no. The 18C in older versions does, like in real life.

Reply Good karma+1 vote
cpldingo1987
cpldingo1987

Ok i am using 9.1 and the HUD is not there? Any help?

Reply Good karma Bad karma+1 vote
ArathHunter
ArathHunter

The lack of HUD is a feature in this. I have no idea how to re enable it, sorry.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

You can with basic modding skills, or just go play version 8.

Reply Good karma+1 vote
ArathHunter
ArathHunter

Is there a way to disable the sprinting in this? Like a console command at least? I'm not very experienced with GECK, though I think I found the script(s), but I can't seem to be able to delete or edit it in any way ignores my delete attempts and I keep getting warning things when I try to save any kind of edit I've made so far and no results in any of the options on them.

Reply Good karma Bad karma+1 vote
Slayer_2 Author
Slayer_2

Why not just ignore the button if it bothers you? Why else would you press shift?

Reply Good karma+1 vote
ArathHunter
ArathHunter

I have this other sprint mod that doesn't make me sprint faster then the fastest man on earth, and has a perk that lets me run with my weapon out.

Reply Good karma Bad karma+1 vote
ArathHunter
ArathHunter

Also forgot to mention that this mods Sprinting button overrides the other mods sprint button, no matter what order I put in the load order. I can change the Other sprint mods button to something else, and works through that. But Shift is still the go-to key for sprinting. So that's the reason for the question.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

HarleyCharlton
HarleyCharlton

I am 4 years late but how come you got rid of the bank, it sounded good???

Reply Good karma Bad karma+1 vote
cpldingo1987
cpldingo1987

Are sniper rifles with scopes not considered small guns skill set?

Mine is as 100, and I can't hit anything with rifles and pistols.
however when I switch to a weapon with a scope there is ALOT of shaking. Is it supposed to be that way, or is there another skill I have to add to?

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Download
Browse
Downloads
Share
Related Games
Fallout 3
Fallout 3 Role Playing
Related Groups
Abyssal Games
Abyssal Games Developer & Publisher