Add download Report content Fallout 3 Reborn V8 BETA
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Fallout_3_Reborn_V8_BETA.zip
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Slayer_2
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EDIT: Please note that this is the BETA version of Fallout 3 Reborn, expect some issues to be present. You can post said issues on the comments page of the mod. Fallout 3 Reborn V8 was going to be the "Hardcore" edition of V7, but it grew to be quite more than that as I developed it. V8 is built with the foundation of V7, but a lot has changed. Many bugs have been fixed, some features have been removed, and a slew of new stuff has been added. One of the main features is the removal of the "fake" Fallout 3 vanilla weapons and armors, and their replacers, real-life weapons and body armors. Along with these changes, all the new weapons deal even more damage, and the wasteland critters are far more deadly, so Deathclaws are an actual threat now. The Introduction and Features sections from the readme are posted below.

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Fallout 3 Reborn V8 BETA
Post comment Comments  (100 - 118 of 118)
Achilles295
Achilles295

I just signed up to tell you that this is an awesome mod. It's a huge improvement over V7 on the realism department. Gongratulations man.

Now, I haven't tested V8 much yet but I have a small suggestion(?)
I believe that the Beretta 92 would be a better replacement for the 10mm pistol than the Glock 18C. What actually put me off is the full-auto function of the gun. It just feels weird for a handgun. I know that's how the gun works in real life, but still I think the Handgun should be semi-auto, and the Beretta uses the same ammunition so no need for any changes there. Also the chamber(I don't know if that's how it's called.) doesn't move when you're firing.

But still this is just a personal preference. Will test the mod further. You're doing an amazing job.

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Slayer_2 Author
Slayer_2

Thanks man, and I agree, V7 was boring.

You get the best of both worlds in V8.0, mate. The M92 is incredibly common, while the G18C is made rare. On top of that, the new fire-modes are implemented into V8.0, allowing you to put the G18C into a semi or full auto mode.

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Achilles295
Achilles295

Both of them are included? I thought you just replaced the original weapons with realistic models. Did you also add more guns?

And also changing the fire mode sounds great.

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EvilElmo23
EvilElmo23

he did add some more guns and plus some modded guns that you can buy from flak and shrapnel's and other vendors

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Slayer_2 Author
Slayer_2

Exactly what EvilElmo said, most guns are replacers, but others are totally new weapons.

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Achilles295
Achilles295

Hey there mate. I don't know if this is a bug or a simple typo but a G18C with 1/3 of it's condition does 322 (give or take) damage while a DE does about 85 and an ACR about 220.

Edit: Just found the forum thread with the bug list and saw someone else made the same question. Ignore me...

But still wouldn't it make more sense to have damage displayed per bullet? Just saying

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EvilElmo23
EvilElmo23

Achilles mate some of the guns are from different mods (I know cause I have used them in the past) and slayer probably hasn't got around to fixing the damage on the guns, and damage display per bullet now thats just getting a bit technical and Im not even sure if it can be done

-EvilElmo
PS. sorry if I stole this question away from you slayer :)

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catman_94
catman_94

normally pistols use a higher caliber round than most machine guns
as for the desert eagle its single shot but the G-18 is fully automatic
so it will do more damage per second than the DE but the DE will do more damage per bullet

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Slayer_2 Author
Slayer_2

Nice work on looking this one up yourself. However, there is no way to change the DAM display. And just for the record, it's per TWO seconds. So a G18C probably puts off 10 rounds in the time the Desert Eagle fires 1. There are just some things in the GECK that can't be changed, like the skills.

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MaxUnit1337
MaxUnit1337

I checked on the "Exhausted" spell problem again and I noticed, that I'm using a Weight mod to let me carry 5.000 or 5.000 units of weight. Maybe I'm always carrying way to much weight with me and Reborn notices that. I have placed the weight mod after reborn, but that did not fix it.

What causes the Exhausted spell to cast? Only how much you carry or many more aspects?

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Slayer_2 Author
Slayer_2

Sleeping in a bed should stop you from being exhausted.

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EvilElmo23
EvilElmo23

oh and is the Ac-130 in the V8 beta????

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Slayer_2 Author
Slayer_2

Nope, but it's in V8.0.

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MaxUnit1337
MaxUnit1337

@ Slayer_2: Problem is, it won't...i think it either is a bug or has to do with the Weight mod I use, so that I always have way to much stuff I carry around and the mod might have hardcoded values...I'm not sure.

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Slayer_2 Author
Slayer_2

Well, try removing the mod, and see if that helps.

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Achilles295
Achilles295

Slayer mate, I tried disabling fast traveling from the house terminal, and both "Enable Fast Traveling" and "Disable Fast Traveling" options disappeared but I could still fast travel between locations.

I don't know if this is a bug, or a mistake on my end, just thought I'd let you know.

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Slayer_2 Author
Slayer_2

That is me being lazy and incompetent. That is a removed feature, but I forgot to update the Play House Terminal. It's fixed in V8.0.

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TheUnbeholden
TheUnbeholden

Why did you remove that feature?

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Slayer_2 Author
Slayer_2

It caused issues, and there are already other mini-mods that do it better. No need for it in Reborn V8.0.

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