Report abuse Fallout 3 Reborn V8 BETA
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Fallout_3_Reborn_V8_BETA.zip
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Slayer_2
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Jul 10th, 2010
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Description

EDIT: Please note that this is the BETA version of Fallout 3 Reborn, expect some issues to be present. You can post said issues on the comments page of the mod. Fallout 3 Reborn V8 was going to be the "Hardcore" edition of V7, but it grew to be quite more than that as I developed it. V8 is built with the foundation of V7, but a lot has changed. Many bugs have been fixed, some features have been removed, and a slew of new stuff has been added. One of the main features is the removal of the "fake" Fallout 3 vanilla weapons and armors, and their replacers, real-life weapons and body armors. Along with these changes, all the new weapons deal even more damage, and the wasteland critters are far more deadly, so Deathclaws are an actual threat now. The Introduction and Features sections from the readme are posted below.


INTRODUCTION

Hello,
If you've downloaded this mod, chances are you're new to the Reborn mod series. The Reborn series of mods covers several games, and each mod aims at creating an intense, semi-realistic experience. Obviously, a mod (the word "mod" being short for "modification") implies that some things in a game may be changed, removed, lobotomized, etc. If you are a fanboy who can't take any serious changes to Fallout 3, I suggest you delete this mod right now, and save yourself some time. Oh, and please do NOT post a "boo-hoo" message on my mod's website complaining about something that is SUPPOSED to be different. Thank you.

To all the old fans of my mod: Version 8 was built with V7 as a foundation, most of the issues in V7 should be gone, and many of the "drastic" changes to the wasteland (such as reduced radiation, new weapon models/names, and greenery) are back! Also, V8 is extremely hardcore, a few shots kill you, and one shot usually kills an enemy. V8 is how I picture Fallout 3 should be, not some toned down, fanboy-friendly mod (like V7). Have fun out there,

Adam

HOW TO USE THE CUSTOM "WASTELAND WAVE" RADIO STATION: (ADVANCED USERS ONLY)

If you're new to Reborn, go to the "data\sound\Voice\fallout3_reborn_v8.esp\MaleGenericGhoul" folder, and replace the 20 blank sounds there with your own MONO .wav files. make sure you keep the names the same, and insure that your sound files are all in the mono channel format, otherwise, they will not work properly. If you ignore these files, the Wasteland Wave radio will broadcast 24/7 blank sound. If you were previously playing V7, just rename your "fallout3_reborn_v7.esp"
folder to "fallout3_reborn_v8.esp", and you're good to go.

FEATURES

Ahhh, time for the good stuff, read it all below, Fallout 3 Reborn introduces hundreds of new features and tweaks to the Fallout 3 world. The list below contains most of them, although a complete list is impossible, due to the vast size of this mod. An asterisk denotes a feature that can be toggled on/off or customized in the Settings page of this terminal, while a dash indicates that the feature cannot be disabled, but may have a perk or such to
alleviate/remove the effect.

-Heavily modified immolation effect. When you're lit on fire, you now cry out in pain and your screen is tinted a bright orange.

-Grenades and explosives now can shell-shock you. Everything slows down, everything loses it's color, and the world goes a bit blurry.

-The Player House Terminal, which allows you to customize this mod quite heavily, and to your personal taste.

*Player needs that make your character hunger, thirst, tire, and need to excrete. These can be toggle on/off AND can be customized quite heavily.

-The Royal Wasteland Bank has set up ATM terminals throughout the wasteland, there are 7 total. Use them to store caps and gain interest on them.

-Jericho now actually buys new equipment and weapons with the 1000 caps you give him.

-The fake (and boring) default Fallout 3 weapons are gone, replaced by real-life variants, such as the AK-47 to replace the "Chinese Assault Rifle", the M4A1 to replace the "Laser Rifle", etc. There are no longer laser or plasma weapons, except some mounted on larger structures (such as vertibirds and
Liberty Prime).

-Cars and vehicles don't explode into nuclear fireballs with only a few bullets, seriously, who'd feel safe in a vehicle like that?

-The karma penalty for stealing items has been reduced from 5 to 1. Stealing a few items should NOT be as evil as killing someone.

-Various Karma rebalances, for example: killing Roy Phillips no longer makes you lose Karma. Giving the beggars water now only gives you a tenth of the good Karma you used to receive.

-The Personal Sanitizer now takes one Abraxo Cleaner per food or beverage cleaned, but totally removes any radiation from the food.

-New perks such as Chef and Solider.

-Certain perks modified to fit with the mod.

-Weapons have many changes, such as:
   Different skills (RPG-7 uses Explosives skill, not Big Guns).
   New, more realistic and varied clip sizes.
   Damage increased GREATLY, much more realistic.
   Fire-rate increases on certain weapons.
   Certain weapons are now actually useful (Miss Launcher, MIRV, etc).
   Weapon mods; now you can find modified weapons throughout the wasteland (Suppressor, ACOG, etc).
   Bullet casings stay around a LOT longer, and can be seen from a greater distance.
   Weapons have new firing sound effects that are much better, in my opinion.

-Totally re-done addiction system. I hated the crappy, luck-based addiction system, so I replaced it with a system that counts the amount of a drug you've used in a certain period of time. If you go over a certain limit, then you become addicted. Taking more of the drug when addicted is a bad idea, as it will only make it harder to kick the addiction later on, and there is no alleviating the effects.

-A book trade-in terminal at the Arlington Library, that allows you to swap a skill book for a different one. It also allows you to trade in rare books for more trade points then your average skill book.

-Wasteland Wave, a personal radio station that is accessible 24/7. You can now listen to 20 of your favorites songs as you roam the wasteland!

-Night vision goggles, which are a stealthy and effective way to light up your surroundings, while keeping enemies in the dark. Buy them from certain vendors.

-Centaur's actually carry some loot now, don't ask where.

-The Workbench, Laboratory, Vending Machines, and Infirmaries now all work very differently.

-Misc. items are now more useful, and have various weight and value rebalances, to be more realistic and fun.

-Severely reduced HP bonuses given when you level up or increase your Endurance level.

-Bottles can be refilled from sinks and other water sources. Unfortunately, there is no way to allow the player to refill them in the rivers/bodies of water.

-You can take Talon or Raider armor and disguise yourself with it. Be warned that drawing a weapon will destroy your cover, so don't think that this is a feature you can use to gun down enemies as their friends watch.

-Kids are now killable, if you have an issue with this feature, I suggest you watch your fire around children. Certain children, if armed, will open fire on you if you aggro them.

-Certain other NPC's have been set to unessential, killing certain people (such as Harkness) will cause you to fail any quests related to them.

-Robots and machines now take far more damage before they die. Robots are now truly fearsome opponents.

-Moira, Chief Gustavo, Flak, and Shrapnel now all have 100 Repair skill.

-The weapon repair system is now more open and realistic, for example: a Dart Gun can be repaired with a Toy Car.

-Personal Mark VI Turrets can be bought from vendors.

-Gates in Little Lamplight can now be blown open, with enough firepower.

-Pickpocketing is far easier, as I've bumped up the min/max success chance: (was 5-85 %, now is 25-100%).

-The effectiveness of repairing items has been halved.

-All the wasteland critters and monsters now deal FAR more damage. A feral ghoul does 75 damage per swipe, and Deathclaws can easily kill with one swipe of their claws.

-Traps are far more deadly.

-Eyebot explosions are larger and more damaging.

-Falls are more damaging, your legs take more damage, and you can get hurt from lower heights.

-Characters no longer go flying when they get shot, instead they crumple to the ground in a more realistic manner.

-Fixed several NPC inventories by removing Skill Books, to prevent exploits.

-Max level raised to 100, and it is now a bit easier to level up. You can also skip through the level-up screens without selecting skill points or a perk. You only get a base of 5 Skill Points per level-up.

-Selling items gives you considerably less caps, to prevent you from becoming a millionaire by level 10.

-Loot has been redone to add more semi-useless stuff, and to tone down the ridiculous amount of amazing loot you stumble across in the wasteland.

-The medicine skill can multiply the effectiveness of meds by up to 5 times, instead of 2.

Preview Image
Fallout 3 Reborn V8 BETA
Post comment Comments  (50 - 100 of 118)
Slayer_2
Slayer_2 Aug 3 2010, 12:28am replied:

Well, the story is still pretty much the same :P

Escape the vault, find dad, work on project purity, etc.

The weapon models/textures aren't actually mine, I just got permission to use them from their authors, and the animations are the default ones, they're ok, but some guns (like the P90) look retarded when you reload them.

+1 vote     reply to comment
sdude290
sdude290 Aug 3 2010, 2:20pm replied:

Well, i knew that, but you decided to use decent guns, which is what I'm talking about. Some other mod are just unfit to be called a mod, more like a mess.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 3 2010, 9:32pm replied:

Yeah, I quite like the selection of weapons, myself. Not to stroke my own ego, or anything. And this is a beta, so it's a bit buggy, but V8.0 should be much more solid.

+1 vote     reply to comment
catman_94
catman_94 Aug 3 2010, 5:43am says:

you should get fallout 3 re-animated, makes the animation look real, along with more realistic moving with weapons. like when running with a pistol the character dosent look like a red shirt from star trek :P

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 3 2010, 12:45pm replied:

Does it include actual new animations for reloading?

+1 vote     reply to comment
catman_94
catman_94 Aug 3 2010, 4:51pm replied:

i think so :P all i know is the reloading isnt all screwy ill check it out 2mrrw, havnt played FO3 in ages :(

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 3 2010, 9:32pm replied:

Alright. If you haven't played Fallout in a while, have you tried the V8 Beta yet?

+1 vote     reply to comment
catman_94
catman_94 Aug 4 2010, 5:28am replied:

um....yeah of course :P how do you think i was able to tell you about glitches and finding the secret air support stuff :L

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 4 2010, 1:51pm replied:

I dunno, but V8 beta has barely been out for half a month, which isn't ages, at least for me :P

+1 vote     reply to comment
106.Bluebird
106.Bluebird Aug 5 2010, 4:43am says:

And whats about the progress of V8 Full? ;D
Cant wait for it :P

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 5 2010, 4:25pm replied:

I'm still running into lots of issues, so no idea when it will be ready for release. All in good time, though.

+1 vote     reply to comment
EvilElmo23
EvilElmo23 Aug 6 2010, 2:33am says:

some one may have put this up all ready but to be honest im too lazy to read all the comments :), any way with the brotherhood of steel helmet your not actually wearing it, its like on the side of your head (this is a bug by the way), so I thought i would put it here to let you know. Once again love the mod mate and the brand new weapons and amour

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 8 2010, 8:21pm replied:

1: Start a new game, the BoS Helmet is cut from the mod, and the only way you could have got it would be if you had it stored away in your inventory. Also, playing with an old game can cause crashes/freezing.

2: There are already attachments for any guns, as long as the modeler made models for it, and it's realistic. For example, there will never be a silenced AK-47 or Desert Eagle, because that's retarded. Nor will an AA-12 ever have a scope.

+1 vote     reply to comment
EvilElmo23
EvilElmo23 Aug 9 2010, 1:49am replied:

ok cool thanks mate, I think I might start from scratch.

PS. by the way I am an Aussie so excuse my slang lol

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 9 2010, 2:38pm replied:

Alright then, "mate" :D

+2 votes     reply to comment
EvilElmo23
EvilElmo23 Aug 6 2010, 2:42am says:

ok and one more thing, in the beta like right now can you find scopes and other customizable parts for your guns, because if not I think it would be a nice feature.

PS. This is just and idea the mod is great all ready

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Aug 6 2010, 1:16pm says:

If you removed the laser and plasma guns... then what do you need the Energy Weapons skill for?

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 8 2010, 8:32pm replied:

Alien weapons, especially if you have Mothership Zeta. I know that the skill has been nerfed, and I'd like to replace it with a new skill, but I think that they're hard-coded, so I can't even rename them.

+1 vote     reply to comment
TheUnbeholden
TheUnbeholden Aug 9 2010, 5:54am replied:

if you can't replace it or rename... Then why did you do that? Energy weapons in previous games have always been a bit... useless early on in the game, but laser and plasma are legitimate weapons in the fallout universe, and used by the brotherhood of steel. I don't mean to be rude but that was a stupid move.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 9 2010, 2:37pm replied:

I'm sorry, I'll add the energy weapons back in. Just show me a real hand-held laser weapon, capable of killing.

I don't know what part of "hardcore realism" you failed to understand, but V8 is diverging from the boring route V7 took. That means no more retarded looking assault rifles, limited quantities of Power Armor, and no human-crafted energy weapons.

Don't like it? Go back to V7, or bugger off, I don't much care which one. Sorry if I'm being harsh, but I've had enough of people's whining. I've provided an option for people like you, yet you STILL complain.

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Aug 10 2010, 6:23am replied:

We all like Realism, but I was under the impression that you would still stick to Fallout canon, remember this is realism but where still talking about a "alternate reality" here. You can have realism in a 'fictional world'. Fallout universe can be realistic whilst having futuristic elements... human beings invented laser and plasma in this world. Its sort of a kick in the balls of fallout fans if you remove them, as well as unnecessarily nerf a already underused skill.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 10 2010, 1:32pm replied:

You thought I was following the Fallout story, yet I replaced all the fake weapons with their real-life counterparts? I'm pretty sure that I mentioned that V8 is about breaking away from the Fallout story, if you want the same story, then play V7. I don't feel hand-held laser/plasma weapons are in any way realistic, and saying that it's part of the story doesn't make it realistic.

As for nerfing the energy weapons skill, it wasn't too bad to start with, and there are still more useless skills that I DIDN'T touch, Unarmed, anyone?

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Aug 12 2010, 3:52am replied:

Replaced weapons? I thought you said you would add new ones...you didn't replace any of them in V7. I'm disappointing that you would take this unnecessary step in realism. I'm all for realism, when it comes to gameplay, even when it comes to changing names of weapons... but removing weapons I'm against. I have been using laser weapons for a awhile now, I understand the spirit of the mod to add to the game, but taking away things seems some what unnecessary. Realism and fun are connected, and taking away weapons removes fun IMO, it decreases choice when it comes to weaponry. Can't you pretend that laser and energy weapons are "alien" weapons? Will the Alien weapons be in random loot? or is the skill going to be useless now?

+1 vote     reply to comment
McNutter
McNutter Aug 10 2010, 7:41pm replied:

Gods above get a grip it's a computer game. could youdo better? No? Thought not. Quit whining and enjoy it for what it is. Or go play sudoku.

0 votes     reply to comment
TheUnbeholden
TheUnbeholden Aug 20 2010, 12:44am replied:

I don't make mods, so no I can't do better, but I could find a mod that's better for my tastes. Why would I want to play sudoku if I want to play a FPS? And you mistaken what I read, I wasn't whining but applying constructive criticism with valid points, which is partially what these comments on a mods board are for (that and bug reports). If you don't like it then don't bother responding to the comments... because you haven't done anything constructive with your posts except flame.

+1 vote     reply to comment
lareth
lareth Aug 7 2010, 9:21am says:

When will this be finished? ^^

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 8 2010, 8:32pm replied:

No idea, could be anywhere from a day to a month.

+1 vote     reply to comment
McNutter
McNutter Aug 10 2010, 7:33pm says:

Fantastic mod mate, only problems i found is when i level up it crashes when i pick my perk and freezes, probably something im doing wrong. And flatlines when i quicksave sometimes.
Keep it up. loving the massive effort in this so far.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 10 2010, 8:51pm replied:

Thank you, as for crashing/freezing, did you start a new game? It is recommended that you do so, otherwise you risk crashes and freezing.

+1 vote     reply to comment
McNutter
McNutter Aug 11 2010, 4:02am replied:

Many thanks mate, i'll give it a pop. Without wanting to sound like a kiss-*** This has rekindled my interest in FO3. cheers

+1 vote     reply to comment
McNutter
McNutter Aug 11 2010, 4:45am replied:

Bugger. it still flatlines when i first enter megaton. I'll keep at it.

+1 vote     reply to comment
catman_94
catman_94 Aug 11 2010, 10:17am replied:

it might not be the mod
Fallout3nexus.com
follow the instructions and it should stop the fame from freezing up/crashing
i had the same problem

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 11 2010, 1:46pm replied:

Yeah, lots of people say that, I understand that no *** kissing is involved, Reborn is just a totally new game (in my opinion), so it's easy to see how people who've given up on Fallout 3 might come back for another try.

As for crashing, try using FOSE (http://fose.silverlock.org/), and go to the link Catman sent you, one of them has to help out.

+1 vote     reply to comment
EvilElmo23
EvilElmo23 Aug 12 2010, 1:56am says:

ok now this has been driving me nuts for days, Where in gods name can I get a AA-12 with a drum magazine, I have been looking for one ever since V8 came out and I have looked in all of the DLC areas and in the capital wasteland , please tell me its driving me insane lol

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 12 2010, 2:42pm replied:

Hahaha, you could cheat, like Catman (naughty, naughty), of go find what used to be the "Terrible Shotgun". You can look it up on Fallout 3 Wiki if you want to know more.

+1 vote     reply to comment
catman_94
catman_94 Aug 12 2010, 3:49pm replied:

i prefer using mah l337 h4x schkillz to steal me sum gunz :P

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 12 2010, 3:55pm replied:

DAMN YOU HACKERS!

+1 vote     reply to comment
catman_94
catman_94 Aug 12 2010, 4:31pm replied:

teeheehee ;)

+1 vote     reply to comment
catman_94
catman_94 Aug 12 2010, 5:10am says:

open up the command consle. defualt is ` (right above tab and to the right of 1) anc type coc TestQAItems
it is a test cell containing all weapons, armour well eveything in game XDD
enjoy ;)

+1 vote     reply to comment
McNutter
McNutter Aug 12 2010, 3:07pm says:

Found a way round it, it's clunky but doable. save game (if it don't die on me) quit, restart without Beta, pop into megaton, save pop out after my business, restart with beta.
Lots of commas but doable.

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 12 2010, 3:19pm replied:

Did you try the solutions me and Catman came up with? Also, try disabling auto saves, that caused crashes for me.

+1 vote     reply to comment
EvilElmo23
EvilElmo23 Aug 12 2010, 5:43pm says:

thanks mate I was just about to give up on it LOL

+1 vote     reply to comment
McNutter
McNutter Aug 12 2010, 5:47pm says:

just gonna try disabling auto saves, otherwise tried the solutions you guys came up with.
Gonna keep trying though
Well what do you know? it seems to have worked.
Cheers blokes

+1 vote     reply to comment
McNutter
McNutter Aug 12 2010, 6:07pm says:

apart from a freeze when i leveled...gonna kill my computer, obviously it's not my fault.....

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 15 2010, 8:36pm replied:

Did you start a new game? With an old save, crashes or freezes upon level-ups is common.

+1 vote     reply to comment
Robbis
Robbis Aug 15 2010, 7:39pm says:

is operation anchorage and all the files necessary already in V8 or do i need to go back and download the other files

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 15 2010, 8:37pm replied:

No, V8 is stand-alone, meaning no other Reborn mod files work with it.

+1 vote     reply to comment
MaxUnit1337
MaxUnit1337 Aug 19 2010, 5:38pm says:

Hey there, awesome realism mod. It beats the others i tested so far, but I only have one problem with the v8 Beta. The "Exhausted" attribute won't go away even after being "Well rested". I think the only way to fix this right now, is to use Player.RemoveSpell FORMID where you replace FORMID with the...yea...FORMID. You can check that one out with loading the Reborn files with FO3Edit.

Greetings,

Maxunit

+1 vote     reply to comment
Slayer_2
Slayer_2 Aug 19 2010, 9:01pm replied:

I know about this bug, and it has been fixed in the next version, see the bug-list thread here:

Moddb.com

+1 vote     reply to comment
Achilles295
Achilles295 Aug 20 2010, 7:39pm says:

I just signed up to tell you that this is an awesome mod. It's a huge improvement over V7 on the realism department. Gongratulations man.

Now, I haven't tested V8 much yet but I have a small suggestion(?)
I believe that the Beretta 92 would be a better replacement for the 10mm pistol than the Glock 18C. What actually put me off is the full-auto function of the gun. It just feels weird for a handgun. I know that's how the gun works in real life, but still I think the Handgun should be semi-auto, and the Beretta uses the same ammunition so no need for any changes there. Also the chamber(I don't know if that's how it's called.) doesn't move when you're firing.

But still this is just a personal preference. Will test the mod further. You're doing an amazing job.

+1 vote     reply to comment
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