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The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable civilization!
The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable civilization!
==================== Changes From v1.1.1 ====================
NEW CONTENT AND FEATURES:
- New Civilization: Geonosians
- Saved games can now be opened from Windows Explorer
- Automatic crash dump submission integrated into game executable
- Music now plays without a game disc inserted
- Added various new units, buildings, and props to the Scenario Editor
- Multiple new terrain types have been added for use in the Scenario Editor and RM Scripts
RANDOM MAPS:
- NEW Scripts: Lah'mu, Mustafar, Starkiller Base, Sullust
- Scarif - Reduced jungle density, corrected issue that caused wrong bushes to spawn, added additional props, implemented new terrains
- Alderaan - Implemented new terrains
- Halm - Implemented new terrains
- Felucia - Implemented new terrains
- Jakku - Slightly increased availability of Carbon
SCENARIO EDITOR:
- New Trigger Condition: Area Explored
- New Trigger Condition: Alliance State
- Trigger Conditions and Effects now display their names and descriptions in the list box
- Some modified Conditions now contain a dropdown box for modifiers, instead of having to type digits
- Change Unit Data\Property Object - DropSite1 and DropSite2 variables now work correctly
- Change Unit Data\Property Object - Now works on all units (previously types 70+ only)
- Autosave feature implemented into editor. Save frequency can be adjusted in Configurator. Saves will be named autosave.sc1
- Change Unit Variable - New variables: Resources; MiscCounter1-5
- Opening disabled units list no longer crashes the game
- Hotkey (Ctrl+S) added to disable object collision and grid placement restrictions
- Improved Trigger interface; including moving previously overlapping boxes, and adding dropdown options for trigger modifiers
- Six new map sizes can now be generated: Huge (255x255), Massive (320x320), Enormous (400x400), Colossal (480x480), Titanic (560x560), Insane (640x640). NOTE: This feature is still being tested, and generating/playing maps at sizes above Huge (255x255) may cause unpredictable results, including crashes.
- Map size selection list now displays map size in tiles
- 3 new cliff types are available for placement in scenario editor. Ctrl+Q cycles between them.
- Added over 30 new Terrain options to the game, available for use in the Editor and RM Scripts.
MISC BUG FIXES:
- Aquaharvesters no longer passively generate Food
- Bug that sometimes causes camera to uncontrollably scroll to the upper-left has been fixed.
- Functioning 'Native' buildings have been turned into duplicates so as to not interfere with objects in pre-EF Scenarios/Scripts.
- Fixed icon issue that caused many crashes for Zann faction.
I've just installed the new version. Most of it seems ok, but the hud on all factions is missing. It appears purple.
Did you by any chance have SWGB Widescreen patch installed beforehand? That happened on a computer that had it here.
Just remember to backup your player1 file on the game folder before removing it, however im not sure if that was the culprit.
On a clean SWGBSaga install I installed EF1.2 from the .exe and began playing without resolution patch or windowed mode, afterwards I enabled them and the game looked fine in widescreen.
The "All-in-One Patch" and other widescreen patches can cause conflicts with Expanding Fronts. Ensure that you install Expanding Fronts on a clean installation of the game.
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ERROR , HELP,
files mensagge:
"VCRUNTIME140.dll"
and "file next 0xc000007b".
i download the vcruntime140.dll but appears another error mensagge
api-ms-win-crt-runtime not found
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Awesome work, as always. By the way, rather than running the default windowed mode that's far too small to be practical, you can run this in full widescreen (e.g., 1920x1080) within the DXWnd wrapper utility and it will behave like a borderless window; thereby not messing up your other screen on a multi-monitor setup, which is neat.
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Can you tell me how you made this work with DXWnd? Because every time I try, I can't get beyond the configurator, the game window pops up and freezes to a black doubled-square in the corner of my screen.
I've got the C++ Redistributable for VC 2015 fix and still getting error missing VCRUNTIME140.dll. This **** breaks my game every time I try it. What's the deal?
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help!! I think to I have a problem. the campaing the phatom menace it's not complete. I don't know that's the problem because I haven't problem in the install
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