Add file Report content ETXreaL 0.3.0
Filename
ETXreaL-0.3.0-20111110.7z
Category
Patch
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treborator
Date
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1.42gb (1,526,434,119 bytes)
Downloads
6,887 (1 today)
MD5 Hash
a105a0b79e8e24bdbb87aa3f48c8c661
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Description

ETXreaL-0.3.0-20111110.7z is the first major release including over 1 GB of new textures. It contains binaries for Windows and Linux.

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ETXreaL 0.3.0
Comments
Argoon
Argoon

Can't play, loading times are just crazy on my wxp machine with 2GB of RAM and a AMD HD2600 AGP using 11.10 drivers, normal ET loads much much faster.

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morsik
morsik

Normal ET doesn't contains 1024x1024 textures... with other variants (parallax, specular, displacement)

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ETDamien
ETDamien

Happened to me as well but only at first run.

It still takes some time to load a map. This could be reduced greatly by converting the .png textures to .dds format removing the need for automatic compression each time the assets get loaded.

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Argoon
Argoon

I did that (and funny is that the .dds is bigger then the .png 8/ ) and the game doesn't start now, it complains about not finding the .png's.
By the way i'm now trying to play on my W7 machine with a Qcore cpu, 8 GB of RAM and a AMD HD 5770 GPU with 1GB of VRAM. And it still takes a BUNCH of time before i can enter a map.

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Mateos
Mateos

He was suggesting it for devs... Of course the game is made to read jpg/tga/png, not dds currently.

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morsik
morsik

File size if not the same thing as texture size in memory.
PNG must be decompressed to it takes 4M for every texture (RGBA) but dds can be store as compressed format (so it can take only - let's say - 1M per texture)

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treborator Author
treborator

Yeah the long load times are caused by the huge textures.

Right now the .png is extracted from the .pk3 then decompressed to RGBA8 and if you upload it into the gfx card and you have texture compression enabled the driver compresses it into appropiate DXT formats.
And it also has to create mip maps of those textures.

We already thought about adding a dds/ cache where the renderer saves the DXT textures including mip maps for faster loading. A DXT texture is usually 1/8th of the raw RGBA8 version and it can be loaded directly into the GPU.

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duroke
duroke

Hello guys,i just have a problem,i will say what it is,and hope you'll help.

when get in game,and connect to any server

R_initimages: could not load 'gfx/2d/camera/grain.png'

Please help :/

(Im from Serbia)

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